Page 131 of 197

Posted: Sat Oct 29, 2011 12:45 pm
by Mr. Flay
Sorry, who are you?

Posted: Mon Oct 31, 2011 4:44 pm
by Kise
Caps Lock Mafia?

Posted: Mon Oct 31, 2011 5:57 pm
by quadz08
Kise wrote:Caps Lock Mafia?


What's the difference between this and every other game on the site? :cool:

Posted: Tue Nov 01, 2011 12:53 am
by Mr. Flay
Quite a bit, thankfully.

Posted: Tue Nov 01, 2011 11:22 am
by Kise
Heh... Well, allow me to amend my earlier post. Caps Lock mafia is an idea I had based solely on role names. I wouldn't require players to type in capital letters - Write-ups would be different. The roles would play on different aspects of volume, rage, silence, and the like. The mafia would consist of anti-loud themes.

Posted: Tue Nov 01, 2011 1:48 pm
by Seacore
Has a game ever been run similiar to the following

Town A and Town B
Mafia A and Mafia B.

Town A wins when Mafia A is eliminated
Town B wins when Mafia B is eliminated.
Mafia A wins when Town A cannot win
Mafia B wins when Town B cannot win

The inspiration was old style D&D alignments
Lawful Good and Chaotic Good are the two towns
Chaotic Evil and Lawful Evil are the two scum.

Posted: Tue Nov 01, 2011 3:15 pm
by Mr. Flay
Huh. That might be fun, actually.

Posted: Tue Nov 01, 2011 4:05 pm
by zoraster
what happens to town A when mafia A is dead, etc?

Posted: Tue Nov 01, 2011 4:08 pm
by animorpherv1
I'd assume that they either win and disappear or win and stay.

Posted: Tue Nov 01, 2011 4:15 pm
by Seacore
My first thoughts was that the game would be over, but I since decided that was terrible for about 8... 8.5 reasons.

So I'm leaning with they win and leave the game, like a lyncher who won. Same for scum who win.

I don't know if it'll work in practice, but I like the idea of the two towns working together, but then one may betray another at a point in time.

By this I mean:
It's in Town A's best interest to get Mafia B out of the game if they can. I mean, that's an extra NK that can hit them. Mafia A is the priority, but Mafia B is good too. So that makes them allies with Town B.
At least up until the point where they can throw Town B under the bus, let Mafia B win and remove them and their extra NK from the game.

Similiarly, the two mafias can try and work together, because more NKs is good. But there's always the risk of them hitting each other.
But if Town A is kicking ass and not dying, then Mafia B may want to kill the last member of Mafia A and remove all those townies from the game.

Posted: Tue Nov 01, 2011 4:17 pm
by Tragedy
Assuming that Town A would win and leave the game after lynching Mafia A, it'd be easier to distinguish who's Town A/B and who's Mafia A/B at that point.

It benefits both Town B and Mafia B, but mostly Mafia B.

Posted: Tue Nov 01, 2011 4:19 pm
by zoraster
I like it. Lots of things to think about, but the idea is good I think.

Posted: Tue Nov 01, 2011 4:28 pm
by Seacore
Tragedy wrote:Assuming that Town A would win and leave the game after lynching Mafia A, it'd be easier to distinguish who's Town A/B and who's Mafia A/B at that point.

It benefits both Town B and Mafia B, but mostly Mafia B.


You're correct. Mafia B go from knowing who is in their team to knowing who is the enemy. But that's not so much advantaging Mafia B as much as giving them the usual Mafia advantage.

The trick will be balancing it from the beginning, who it advantages most halfway through the game will depend on how people are playing.. which is mostly a good thing.

Anybody interested in writing this with me? I see it as a Large Theme.

Posted: Tue Nov 01, 2011 7:23 pm
by quadz08
That is actually particularly awesome.

Posted: Wed Nov 02, 2011 1:32 am
by izakthegoomba
quadz08 wrote:That is actually particularly awesome.

Posted: Thu Nov 03, 2011 4:25 am
by Oversoul
Seacore wrote:
Tragedy wrote:Assuming that Town A would win and leave the game after lynching Mafia A, it'd be easier to distinguish who's Town A/B and who's Mafia A/B at that point.

It benefits both Town B and Mafia B, but mostly Mafia B.


You're correct. Mafia B go from knowing who is in their team to knowing who is the enemy. But that's not so much advantaging Mafia B as much as giving them the usual Mafia advantage.

The trick will be balancing it from the beginning, who it advantages most halfway through the game will depend on how people are playing.. which is mostly a good thing.

Anybody interested in writing this with me? I see it as a Large Theme.


Would you be running it at as a large theme, with vanilla roles (similar to Prozac's Basic games?) or will you be adding in flavor and the like with unique roles and such? I am kinda interested in doing something with this, it is an interesting idea that I've had myself, but I have never modded or reviewed anything so... :P

Posted: Thu Nov 03, 2011 6:33 am
by xRECKONERx
quadz08 wrote:That is actually particularly awesome.

Posted: Thu Nov 03, 2011 3:19 pm
by Skenvoy
quadz08 wrote:That is actually particularly awesome.


I concur.

Posted: Thu Nov 03, 2011 8:33 pm
by Mist Beauty
Binary mafia:

Scum = 0s

Town = 1ss

Posts restricted to only 1s and 0s, with translators provided for the weak.

Posted: Thu Nov 03, 2011 8:58 pm
by Nobody Special
I don't see a connection between alignment and posting restriction.

Posted: Fri Nov 04, 2011 12:48 am
by drmyshottyizsik
Seacore wrote:Has a game ever been run similiar to the following

Town A and Town B
Mafia A and Mafia B.

Town A wins when Mafia A is eliminated
Town B wins when Mafia B is eliminated.
Mafia A wins when Town A cannot win
Mafia B wins when Town B cannot win

The inspiration was old style D&D alignments
Lawful Good and Chaotic Good are the two towns
Chaotic Evil and Lawful Evil are the two scum.

Throw in 2 BP SK's and I'm in :)

Posted: Fri Nov 04, 2011 12:53 am
by Mr. Flay
Nobody Special wrote:I don't see a connection between alignment and posting restriction.

I don't think there is one - it's just a flavor skin.

Posted: Fri Nov 04, 2011 4:11 am
by Umbrage
Currently designing a setup for Forum 62: The Game. Please express your support/dislike through the use of *cheers* and *slaps*. Thank you.

Posted: Fri Nov 04, 2011 4:17 am
by Umbrage
Seacore wrote:Has a game ever been run similiar to the following

Town A and Town B
Mafia A and Mafia B.

Town A wins when Mafia A is eliminated
Town B wins when Mafia B is eliminated.
Mafia A wins when Town A cannot win
Mafia B wins when Town B cannot win

The inspiration was old style D&D alignments
Lawful Good and Chaotic Good are the two towns
Chaotic Evil and Lawful Evil are the two scum.

I tried creating a setup like that. Only I had all kinds of alignments. The scum would be the four corners of alignment, each wanting the others gone. Then there were players in the middle: so a chaotic character would cooperate with CG and CE players, but would want any lawful character dead. Chaotic Evil characters want all lawful and good characters dead.

I couldn't work the concept into a viable setup though. Maybe someday I'll dig it up again...

Posted: Fri Nov 04, 2011 4:57 am
by theamatuer
*slaps Umbrage*
*slaps Umbrage again*