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Posted: Thu May 12, 2011 1:14 am
by mykonian
I don't really know if I want to. The game when played (closed) was a very clear town victory. Scum has almost no way to kill very towny players.
And then, I don't know if I can. Just the addition of a claimable role shifts balance a lot in a small open, and in case of the third game, makes all scums kills possible in the game forced. (They have to kill the two confirmed townies). I don't really feel like calculating it now, but knowing that 70% of the cases you would get to a 3p lylo, and assuming that nobody claims day one, you would already have a shift in EV of (0.7 * 2/3 - 0.7 * 1/2) 11%. This is only considering the changes of odds in lylo, but earlier it will also have changed the odds already. Scum's chances of winning in a random game would already be below 50%, I think, and if you add to this that they can't even choose who they shoot, the game seems to be very town sided.
But yeah, you are right, 74% randomly doesn't sound good.
Posted: Thu May 12, 2011 5:59 pm
by drmyshottyizsik
Mafia of the Gods V2
1x Cop
1x Picky Lover A
1x Picky Lover B
1x Picky Lover C
1x Picky Lover D
6x Townies
1x BP SK Picky Lover E
2x Mafia Goons
1x Mafia Picky Lover F
Ok so each Picky Lover is paired with another Picky Lover Randomly. Each night the lovers can individually choose to either do nothing or kill their partners. If they kill their partner and their partner does not kill them then they will not die.
The SK Picky Lover can not be killed by his partner or at night by the mafia. This creates a nice WIFOM I think. Also is the SK chooses to off his partner he cannot kill that night.
Posted: Fri May 13, 2011 8:22 am
by chkflip
Mafia would clearly know who the SK was and proceed to lynch them the next day (if they could). Then again, that could make it obvious that they're mafia? I dunnoooo, but I dig.
Nominate
: MotG v2.0
Posted: Fri May 13, 2011 8:36 am
by drmyshottyizsik
Thanks
I'm 2nd in the open queue and I really want to run this.
Posted: Fri May 13, 2011 4:21 pm
by Herodotus
they will not die
implies that they get the equivalent of a doctor protection.
Also, what do you think will happen if all lovers claim on day 1 and kill their partner on night 1?
The SK will be outed and one of the mafia will die. This is nearly equivalent to:
1x cop
6x VT
2x goons
Forced No Lynch on day 2
Posted: Fri May 13, 2011 5:47 pm
by drmyshottyizsik
chkflip wrote:Mafia would clearly know who the SK was and proceed to lynch them the next day (if they could). Then again, that could make it obvious that they're mafia? I dunnoooo, but I dig.
Nominate
: MotG v2.0
Anyone else? I reall want to run this in a week or two.
Posted: Fri May 13, 2011 6:20 pm
by animorpherv1
I like it to.
Second: MotG v2.0
Posted: Fri May 13, 2011 6:25 pm
by Mist7676
animorpherv1 wrote:I like it to.
Third: MotG v2.0
FTFM
Posted: Sat May 14, 2011 2:32 am
by Tragedy
Well, if you can't kill the SK during the Night, wouldn't it be unfair if your lover would find out your lover is the SK?
Posted: Sat May 14, 2011 4:36 am
by Olinea
Tragedy wrote:wouldn't it be unfair if your lover would find out your lover is the SK?
Pretty sure your lover finds that out with their role PM when it says "YOU ARE THE SK".
Posted: Sat May 14, 2011 8:31 pm
by Meransiel
Fresh, new idea (that I think will work):
All Over The Place Mafia
3 Mafia Riggers
3 Compulsive Trackers
6 VT
Mafia Riggers - every night, they can use either (only one of them) of these
factional
abilities:
> Rig a player to a bomb
> Pull the trigger
If a player is rigged to a bomb, nothing happens (though it is Trackable). If the trigger is pulled, all players who have been rigged to bombs are killed at once (not trackable).
This is a game of maximum paranoia, as trackers can target each other and wrongly think they found scum. However, there is also paranoia on the mafia side, as they must be smart about when to pull the trigger - because on that night, trackers who hit each other will obviously be confirmed town.
Thoughts?
Posted: Sat May 14, 2011 10:31 pm
by Quilford
Reverse Mafia
1 Tracker - sees who a nominated person visits
1 Vigilante - unlimited night kills
1 Recruiting Mason - can choose a person each night to become a (Town aligned) mason and talk in a QT (doesn't happen until the following night though); if they try to recruit a mafioso, ALL masons die
1 Jester - wins if lynched, wins with the town
5 Traitors - win with the mafia, do not participate in mafia meetings at night
1 Mafia Role Cop - wins if he and the traitors are the only roles left alive, wins if he singlehandedly outnumbers the town (ie he is one of two people left), if he is killed the game ends in a town win
Posted: Sat May 14, 2011 10:34 pm
by Quilford
YEAH YEAH IF YOU DON'T LIKE THE JESTER OFFER SUGGESTIONS PLEASE
Posted: Sun May 15, 2011 1:10 am
by Quilford
Also I think my idea is super fun because if at any point the masons and town PRs start to outnumber the traitors and role cop, everyone has to suddenly look like they're hunting for scum rather than hunting for town :3
Posted: Sun May 15, 2011 1:33 am
by chkflip
Switch jester with a cult recruiter/leader and I'm sold.
Posted: Sun May 15, 2011 3:49 am
by Mist7676
Switch jester. Open's cant contain jesters
Posted: Sun May 15, 2011 4:11 am
by Meransiel
Townsided cause if the vig kills the Rolecop it's game over.
So...what aboot my game?
Posted: Sun May 15, 2011 4:35 am
by drmyshottyizsik
Just for the record I'm running(most likely) MotG V2 in a week or two. If 2nd in the queue so ya just to let you guys know.
Posted: Sun May 15, 2011 7:11 am
by drmyshottyizsik
Mafia of the Gods V3
1x Cop
1x Picky Lover A
1x Picky Lover B
1x Picky Lover C
1x Picky Lover D
6x Townies
1x BP PGO SK Picky Lover E
2x Mafia Goons
1x Mafia Picky Lover F
Ok so each Picky Lover is paired with another Picky Lover Randomly. Each night the lovers can individually choose to either do nothing or kill their partners. If they kill their partner and their partner does not kill them then they will not die.
The SK Picky Lover can not be killed by his partner or at night by the mafia. This creates a nice WIFOM I think. Also is the SK chooses to off his partner he cannot kill that night.
The reason I made the SK a PGO is because it gives the mafia picky lover a reason not to just kill his lover N1 no matter what, also it makes the SK think twice about killing his lover night one because he could kill someone else in stead and hope his lover tries to kill him.
Posted: Sun May 15, 2011 8:41 am
by chkflip
That's a very interesting concept, are these riggers a new role? They can rig the watchers, right?
Posted: Sun May 15, 2011 9:06 am
by Meransiel
Yes, they are a new role. And they can rig anyone, even themselves.
Posted: Sun May 15, 2011 9:13 am
by chkflip
So it's obviously not nightless entirely, there's just no night kill?
I think three trackers is a little overkill. Switch one out for a watcher or voyeur maybe?
Posted: Sun May 15, 2011 10:55 am
by mykonian
Quilford wrote:Reverse Mafia
1 Tracker - sees who a nominated person visits
1 Vigilante - unlimited night kills
1 Recruiting Mason - can choose a person each night to become a (Town aligned) mason and talk in a QT (doesn't happen until the following night though); if they try to recruit a mafioso, ALL masons die
1 Jester - wins if lynched, wins with the town
5 Traitors - win with the mafia, do not participate in mafia meetings at night
1 Mafia Role Cop - wins if he and the traitors are the only roles left alive, wins if he singlehandedly outnumbers the town (ie he is one of two people left), if he is killed the game ends in a town win
No, for a few reasons. A. this game might be fun, but it is mostly fun in a environment where you already expect a lot of pr's. Chat games/Real life. Not on a forum. B. This means this game goes to unwinnable fast or is swingy. C. This particular setup relies heavily on a whisper function, as the Role cop needs communication to survive.
So please, don't copy a setup straight from EpicMafia. Their games can sometimes be boring from a certain moment or very swingy. People invested only 10 minutes in them anyway, so who cares. Here people do, because they are playing it for weeks.
Posted: Sun May 15, 2011 11:48 am
by Quilford
I'm not trying to claim the setup as my own, not at all. I really liked the concept and I think it could be adapted nicely.
Posted: Sun May 15, 2011 5:55 pm
by Meransiel
chkflip wrote:So it's obviously not nightless entirely, there's just no night kill?
I think three trackers is a little overkill. Switch one out for a watcher or voyeur maybe?
IMO watchers are better than trackers. And mafia can nk, it just takes a while.
Plus, if you're patient the killing part gets easier. Killing, for instance, 4 people takes anywhere from 5 to 8 days depending on how you rig.