d3
should doc out (if him or vt7 not being lynched)? (y/n) n
lynch vt7 (doc outs with saved, lynch cancelled)
lynch vt5
n3
gf kills doc
doc protects vt7
d4
lynch vt6 (GAME - MAFIA)
Thoughts and nominations kthx
Looks interesing.
Nominate.
Thanks! More opinions?
Posted: Thu May 19, 2011 8:52 am
by Tragedy
Mr. Flay wrote:
Tragedy wrote:Nominate -> It becomes an Official Open Setup for anyone to use for their Open Games.
Nominate + Support + I think farside's stamp of approval, actually.
Yeah, I was planning to get a game that wasn't truly nominated by more than 2 people, to get Farside's awesome stamp of Approval.
I already planned pre-ins..
1x Cop
1x Picky Lover A
1x Picky Lover B
1x Picky Lover C
1x Picky Lover D
6x Townies
1x BP PGO SK Picky Lover E
2x Mafia Goons
1x Mafia Picky Lover F
Ok so each Picky Lover is paired with another Picky Lover Randomly. Each night the lovers can individually choose to either do nothing or kill their partners. If they kill their partner and their partner does not kill them then they will not die.
The SK Picky Lover can not be killed by his partner or at night by the mafia. This creates a nice WIFOM I think. Also is the SK chooses to off his partner he cannot kill that night.
The reason I made the SK a PGO is because it gives the mafia picky lover a reason not to just kill his lover N1 no matter what, also it makes the SK think twice about killing his lover night one because he could kill someone else in stead and hope his lover tries to kill him.
Re posting for urgency.
Posted: Sun May 22, 2011 8:47 am
by chkflip
Quilford wrote:
Amrun wrote:
Quilford wrote:Scales of Justice:
5x vanilla townies
2x (33% chance of mafia roleblocker, mafia godfather [receives a goon role PM], mafia goon [no duplicates])
-- if mafia roleblocker + mafia goon --
1x doctor
1x (50% chance of cop or watcher)
-- if mafia godfather + mafia roleblocker --
1x watcher
1x (50% chance of doc or cop)
-- if mafia godfather + mafia goon --
1x cop
1x (50% chance of doc or watcher)
I generated a few games with this setup with the results in spoilers.
d3
should doc out (if him or vt7 not being lynched)? (y/n) n
lynch vt7 (doc outs with saved, lynch cancelled)
lynch vt5
n3
gf kills doc
doc protects vt7
d4
lynch vt6 (GAME - MAFIA)
Thoughts and nominations kthx
Looks interesing.
Nominate.
Thanks! More opinions?
Seconded.
Flay's right about the approval, the list mod looks it over as well.
Posted: Sun May 22, 2011 12:52 pm
by farside22
Mr. Flay wrote:
Tragedy wrote:Nominate -> It becomes an Official Open Setup for anyone to use for their Open Games.
Nominate + Support + I think farside's stamp of approval, actually.
This plus discussion. Some people are nominating games that are not balanced. I like to see a discussion of those people that are not only coming up with the game but those who look at the balance and can see the flaws.
I'm talking to mith about having someone become a person to look at these and determine if it's balanced, based on the nom's from others.
Posted: Sun May 22, 2011 12:58 pm
by farside22
Quilford wrote:Scales of Justice:
5x vanilla townies
2x (33% chance of mafia roleblocker, mafia godfather [receives a goon role PM], mafia goon [no duplicates])
-- if mafia roleblocker + mafia goon --
1x doctor
1x (50% chance of cop or watcher)
-- if mafia godfather + mafia roleblocker --
1x watcher
1x (50% chance of doc or cop)
-- if mafia godfather + mafia goon --
1x cop
1x (50% chance of doc or watcher)
I generated a few games with this setup with the results in spoilers.
Thoughts and nominations kthx
I like the WIFOM of this design.
This is a 9 player game? I saw your spoiler and it looked like it was 12. Can I confirm the number of players in the game.
Posted: Sun May 22, 2011 1:00 pm
by farside22
Tragedy wrote:
Mr. Flay wrote:
Tragedy wrote:Nominate -> It becomes an Official Open Setup for anyone to use for their Open Games.
Nominate + Support + I think farside's stamp of approval, actually.
Yeah, I was planning to get a game that wasn't truly nominated by more than 2 people, to get Farside's awesome stamp of Approval.
I already planned pre-ins..
My biggest issue is trying to fill this game up. Any game that has more the 12 players gets difficult to fill. I would want to see big support for a game like this and more discussion.
Posted: Sun May 22, 2011 1:01 pm
by farside22
chkflip wrote:Doc who's protection works over two nights instead of just one.
Does the mage protect each night?
If so bad
Posted: Sun May 22, 2011 1:30 pm
by ReaperCharlie
Yeah that's terrible if he gets to protect every night, lol.
Posted: Sun May 22, 2011 1:33 pm
by ReaperCharlie
Mr. Flay wrote:
Tragedy wrote:Nominate -> It becomes an Official Open Setup for anyone to use for their Open Games.
Nominate + Support + I think farside's stamp of approval, actually.
Yeah but why wouldn't people just run Themes?
Posted: Sun May 22, 2011 2:22 pm
by Amrun
farside22 wrote:
chkflip wrote:Doc who's protection works over two nights instead of just one.
Does the mage protect each night?
If so bad
I was a white mage who protected every night, once. But I was scum on a small team in a large game.
Posted: Sun May 22, 2011 4:17 pm
by Tragedy
ReaperCharlie wrote:
Mr. Flay wrote:
Tragedy wrote:Nominate -> It becomes an Official Open Setup for anyone to use for their Open Games.
Nominate + Support + I think farside's stamp of approval, actually.
Yeah but why wouldn't people just run Themes?
You need 1 Modded Game to start with Mini Themes. There's Mini Normals, but yeah, who knows? It's got to be reviewed, you know. Even Open Games.
Posted: Sun May 22, 2011 9:03 pm
by Quilford
farside22 wrote:
Quilford wrote:Scales of Justice:
5x vanilla townies
2x (33% chance of mafia roleblocker, mafia godfather [receives a goon role PM], mafia goon [no duplicates])
-- if mafia roleblocker + mafia goon --
1x doctor
1x (50% chance of cop or watcher)
-- if mafia godfather + mafia roleblocker --
1x watcher
1x (50% chance of doc or cop)
-- if mafia godfather + mafia goon --
1x cop
1x (50% chance of doc or watcher)
I generated a few games with this setup with the results in spoilers.
Thoughts and nominations kthx
I like the WIFOM of this design.
This is a 9 player game? I saw your spoiler and it looked like it was 12. Can I confirm the number of players in the game.
9 players indeed.
<3 chkflp
Posted: Mon May 23, 2011 2:09 am
by Ranmaru
Do thieves fall under INSPECTION? I mean, when they steal, does their action count as an inspection when relating to natural resolution?
Posted: Mon May 23, 2011 2:37 am
by cjdrum
I think of a Thief as a Flavour Cop + Roleblocker that has to target the same person for both abilities.
So I'd put the Thief's action under both "Blocking"
and
"Inspecting", to be worked out as if they were separate actions.
Of course, if the Thief doesn't Block the target, then definitely just under "Inspection" or "Investigation".
Posted: Mon May 23, 2011 3:30 am
by Ranmaru
Ah, I see. That does make sense. <3 I really needed that. : D
Can mafia have DELAYED kills? For example, they would say Delay kill: PLAYER Killed N2 and then they'd be able to kill on N2 as well? (meaning the kills would stack up)