Level Up 2 - Finished

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Post Post #3325 (ISO) » Sat Aug 07, 2021 8:52 am

Post by Ircher »

Despite the fierce attacks against him, Cultist Zyliono continues to stand firmly. Just as it seems he is going to be overwhelmed, the same miracle as last time occurs. The charm around the cultist's neck lets off a bright purple glow and begins to exert a strong force around the cultist knocking several of you backwards and out of range. The green orb in your possession begins to glow and absorb some of the light from the charm. As the purple light fades, the green orb's light also fades back to its original lustre. **Cultist Zyliono has
2/90
HP left.** Allahandra makes a comment, "Aha! I think I figured out how the orb works. If you give me some time, I think I can charge it faster!"
Allahandra has gained a special action. See the updated battle information at the end of this post.

---
Cultist Zyliono's movements become faster after he drinks the potion.
Cultist Zyliono is hasted for two rounds.


Allahandra is unable to avoid the attack. A dark aura descends upon her. **Allahandra has
5/14
HP left.**
Allahandra is cursed (-2) for two rounds.


Not Known 15 is also unable to dodge the blast of cold emitted by the wisps. **Not Known 15 has
20/28
HP left.**
Not Known 15 is cursed (-2) for two rounds.

---
Cultist Zyliono's charm flashes a bright white light. Some of his wounds heal. **Cultist Zyliono has
4/90
HP left.** He mutters a word of command, and it activates again with a green light. The orb in your possession begins to glow and react to the charm's light. It stops reacting as the green light fades. **Cultist Zyliono has
11/90
HP left.**
---
Not Known 15 can use active skills again.

Jake the Wolfie can use active skills again.
Jake the Wolfie is no longer vulnerable to spells.
---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
DEAD
| MP =
21/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3
Spoiler: Used Inventory
3x Scroll of Fire.


(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
11/90
| MP =
12/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 1 ICD | Hasted (1 Round)
Spoiler: Used Inventory
1x Lesser Speed Potion
1x Scroll of Dark Rituals.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
(8) Delta : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP =
DEAD
| Attack = 1d4 | Defense = 1d3
(3) Yankee : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3 | 3 CD

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Zyliono's Charm:
While Cultist Zyliono's charm is active, the cultist cannot be brought below 2 HP. This information may change as the battle progresses.

Counter: 201.5/250.

Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.


Active Battle Effect #4:
Allahandra's Experimentations:
Allahandra believes there is a connection between the charm and the green orb in your possession. Allahandra has a special action for the rest of this battle that allows her to experiment with this relationship; you can use it by specifying something along the lines of "Allahandra experiments with the orb" (in bold). This consumes an NPC action and Allahandra's action on rounds it is used.
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Post Post #3326 (ISO) » Sun Aug 08, 2021 11:17 am

Post by Not Known 15 »

Not Known 15 cures Allahandra

Allahandra experiments with the orb

Gobanzo uses Focus
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Post Post #3327 (ISO) » Sun Aug 08, 2021 11:36 am

Post by Jake The Wolfie »

Doublet Slash Zyloioioioiono

Original Roll String: 4d4-2
4 4-Sided Dice: (2, 3, 2, 3)-2 = 8
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Post Post #3328 (ISO) » Mon Aug 09, 2021 3:11 am

Post by inspiratieloos »

Attack Zyliono
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6
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Post Post #3329 (ISO) » Tue Aug 10, 2021 4:22 am

Post by Ircher »

Not Known 15 begins making complex gestures with his hands and chanting ancient words. His hands begin to glow a pale green. He points towards Allahandra, and warmth leaves his hands and flows towards her.
Allahandra is no longer cursed.


Allahandra begins reciting words from an archaic language and weaving her hands together in intricate ways. Wisps begin to form in the air around and swirl around her. She continues the spell and even more wisps appear. She ends the spell with a swift horizontal sweep of right hand and points at the charm around Cultist Zyliono's neck with her left hand. The wisps fly towards the cultist's charm and then explode a short distance away. The charm responds by letting out an orange light and absorbing the impact of the wisp explosions. The green orb in your possession responds to the orange glow. It lights up bright green and absorbs the light from the charm. It returns to its usual luster as the orange glow from the charm fades.

Gobanzo takes some time to increase his alertness of the situation.

Jake the Wolfie jumps forth and slashes downward at Cultist Zyliono. He follows up with an uppercut slash. (6 + 2 = 8 so far on Cultist Zyliono.) inspiratieloos follows up with a strong strike of his own. (8 + 7 = 15 so far on Cultist Zyliono.)
---
Yankee attempts to club Cultist Zyliono. The cultist attempts to evade it.
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

---
Cultist Zyliono pulls out a scroll from his pocket. It is enchanted with various runes. He quickly reads them and points at Jake the Wolfie. A flame flies towards Jake the Wolfie, and the scroll disintegrates to dust.
(Ignores defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Cultist Zyliono locks his eyes on Not Known 15. He then attempts to stab him.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

With the quickness granted by the potion, Cultist Zyliono stabs at Not Known 15 again.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 2d3-2
2 3-Sided Dice: (1, 2)-2 = 1
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Post Post #3330 (ISO) » Tue Aug 10, 2021 4:36 am

Post by Ircher »

Despite his best efforts, Cultist Zyliono is unable to defend against so many strong attacks. His charm activates again and glows purple. It unleashes a powerful force knocking his attackers away. The green orb in your possession absorbs some of the light. **Cultist Zyliono has
2/90
HP left.**
---
Jake the Wolfie is severely burned by the scroll's spell.
**Jake the Wolfie has
1/20
HP left.**


Not Known 15 finds his motions sluggish. He is unable to adequately defend himself against Cultist Zyliono's two attacks. **Not Known 15 has
11/28
HP left.**
---
Cultist Zyliono's charm flashes a bright white and heals some of the cultist wounds. **Cultist Zyliono has
4/90
HP left.** He mutters some words, and it flashes green. More of his wounds heal. The green orb in your possession absorbs the green light.
Unlike before, it remains glowing even after the light of Cultist Zyliono's charm fades.
Allahandra remarks, "It is fully charged now. You can leave it to me, or you can try to unleash its power yourself."
---
Not Known 15 is no longer cursed.
---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
DEAD
| MP =
21/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3
Spoiler: Used Inventory
3x Scroll of Fire.


(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
11/90
| MP =
12/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 1 ICD | 3 CD | Attention Focused (Not Known 15) (2 Rounds)
Spoiler: Used Inventory
1x Lesser Speed Potion.
1x Scroll of Dark Rituals.
1x Scroll of Fire.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
(8) Delta : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP =
DEAD
| Attack = 1d4 | Defense = 1d3
(3) Yankee : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3 | 2 CD

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Zyliono's Charm:
While Cultist Zyliono's charm is active, the cultist cannot be brought below 2 HP. This information may change as the battle progresses.

Counter: 250/250.

Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.


Active Battle Effect #4:
Allahandra's Experimentations:
Allahandra believes there is a connection between the charm and the green orb in your possession. Allahandra has a special action for the rest of this battle that allows her to experiment with this relationship; you can use it by specifying something along the lines of "Allahandra experiments with the orb" (in bold). This consumes an NPC action and Allahandra's action on rounds it is used.
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Post Post #3331 (ISO) » Tue Aug 10, 2021 9:29 am

Post by Not Known 15 »

Try getting past this...

Not Known 15 casts Forcefield

...heh.


Allahandra experiments with the orb
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Post Post #3332 (ISO) » Tue Aug 10, 2021 7:49 pm

Post by inspiratieloos »

Minor Heal Jake
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #3333 (ISO) » Tue Aug 10, 2021 8:24 pm

Post by Jake The Wolfie »

cough.. cough


Jake Attacks Zyloid
Original Roll String: 2d4
2 4-Sided Dice: (4, 2) = 6
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Post Post #3334 (ISO) » Wed Aug 11, 2021 2:48 pm

Post by Ircher »

1 NPC action left. Deadline is in (expired on 2021-08-12 15:00:00).
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Post Post #3335 (ISO) » Wed Aug 11, 2021 9:14 pm

Post by Not Known 15 »

Gobanzo attacks Zyliono

Original Roll String: 2d4*2
2 4-Sided Dice: (3, 4)*2 = 14
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Post Post #3336 (ISO) » Thu Aug 12, 2021 6:29 am

Post by Ircher »

Not Known 15 smiles as he begins the motions and chants for a spell ritual. Yellow, green, red, and white wisps appear. He makes a few more motions and then points towards himself. The wisps circle around Not Known 15 before flowing into him. A faint silver spherical barrier surrounds him.
Not Known 15 is protected by a forcefield for two rounds.


Allahandra takes the orb in her left hand while pointing towards Cultist Zyliono's charm with her right hand. She mutters a word of command, and the glowing green orb activates. The orb emits a vibrant green beam of energy, and it heads straight for the charm. Cultist Zyliono laughs as his charm activates with a brilliant purple glow. "Such foolishness! Do you not understand? My charm will absorb this attack as it has the rest!" He shouts arrogantly. The green orb continues to emit its energy ray without a pause, and Cultist Zyliono's charm continues to fight against the incoming beam of energy. At last, the energy of the orb is exhausted. It returns to its original dark green luster.

Cultist Zyliono smiles triumphantly and states, "All of that for nothing! I think it is about time we end this." He mutters a word of command. His charm takes on a dark black glow. It begins to gather up the energy in the air. Cultist Zyliono makes a sweeping motion with his right hand to unleash the gathered power. His smile quickly turns into a frown as he notices an immense heat around his neck. He looks down and sees that instead of unleashing its power, the charm has burst into flames. In mere seconds, the charm is reduced to mere cinders, but not without bestowing Cultist Zyliono with one last gift. The remaining energy of the charm is quickly absorbed and turned into healing power. It spreads throughout the cultist's body and mends his wounds.
Cultist Zyliono's charm has been destroyed.
**Cultist Zyliono has
34/90
HP left.**

inspiratieloos begins reciting ancient words and performing various motions. His hands begin to glow a bright green. He points at Jake the Wolfie, and green light flows to him. His wounds begin to heal. **Jake the Wolfie has
3/20
HP left.**

Jake the Wolfie strikes with precision and speed at Cultist Zyliono. (7 so far on Cultist Zyliono.) Gobanzo follows up with a swift stab. His meditation helps him hone in on a weak point of the cultist. (7 + 10 = 17 so far on Cultist Zyliono.)
---
Yankee attempts to bash Cultist Zyliono. The cultist attempts to sidestep the goblin.
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

---
Cultist Zyliono begins frantically searching through his pockets. Alas, his search yields nothing. He has spent all of his consumable items. Dejected, he makes a desperate lunge at Not Known 15, but he is forcefully repelled back.
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Post Post #3337 (ISO) » Thu Aug 12, 2021 6:38 am

Post by Ircher »

With his charm gone, Cultist Zyliono has lost the will to survive. He makes a weak attempt to defend himself, but it is evident that he is no longer giving it his all. **Cultist Zyliono has
14/90
HP left.**
---
inspiratieloos can use active skills again.

---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
DEAD
| MP =
21/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3
Spoiler: Used Inventory
3x Scroll of Fire.


(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
14/90
| MP =
12/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 2 CD | Attention Focused (Not Known 15) (1 Round)
Spoiler: Used Inventory
1x Lesser Speed Potion.
1x Scroll of Dark Rituals.
1x Scroll of Fire.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
(8) Delta : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP =
DEAD
| Attack = 1d4 | Defense = 1d3
(3) Yankee : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3 | 2 CD

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.
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Post Post #3338 (ISO) » Thu Aug 12, 2021 9:00 am

Post by Jake The Wolfie »

I'd love it if, thematically, we took Zyliono as a Prisoner.
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Post Post #3339 (ISO) » Thu Aug 12, 2021 10:51 am

Post by Not Known 15 »

Gobanzo attacks Zyliono

Original Roll String: 2d4*2
2 4-Sided Dice: (3, 2)*2 = 10
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Post Post #3340 (ISO) » Thu Aug 12, 2021 10:52 am

Post by Not Known 15 »

Allahandra attacks Zyliono

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #3341 (ISO) » Thu Aug 12, 2021 10:55 am

Post by Not Known 15 »

Ok... it needs one more hit(to get unconcious...).
Not Known 15 meditates

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #3342 (ISO) » Thu Aug 12, 2021 10:56 am

Post by Not Known 15 »

In post 3341, Not Known 15 wrote:Ok... it needs one more hit(to get unconcious...).
Not Known 15 meditates

Original Roll String: 1d4 (STATIC)
1 4-Sided Dice: (1) = 1
Trick Die

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #3343 (ISO) » Thu Aug 12, 2021 11:29 am

Post by inspiratieloos »

In post 3338, Jake The Wolfie wrote:I'd love it if, thematically, we took Zyliono as a Prisoner.
This seems appropriate.

Double Slash Zyliono
Original Roll String: 4d6-1
4 6-Sided Dice: (1, 2, 3, 1)-1 = 6
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Post Post #3344 (ISO) » Fri Aug 13, 2021 12:10 pm

Post by Ircher »

1 player action left. Deadline is (expired on 2021-08-14 11:00:00).
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Post Post #3345 (ISO) » Fri Aug 13, 2021 12:35 pm

Post by Jake The Wolfie »

Attack! at the Cultist.

Original Roll String: 2d4
2 4-Sided Dice: (1, 3) = 4
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Post Post #3346 (ISO) » Sat Aug 14, 2021 5:32 am

Post by Ircher »

With the end in sight, several of you rush forth to finish Cultist Zyliono. Gobanzo strikes first followed by a swift attack from Allahandra. (12 + 4 = 16 so far on Cultist Zyliono.)

Not Known 15 takes some time to meditate. **Not Known 15 has
12/28
HP left.**

inspiratieloos goes in for the kill. He strikes not once but twice at the Cultist. The cultist barely manages to parry the first strike, but the second one lands, and the cultist collapses. (16 + 3 + 7 on Cultist Zyliono.) Jake the Wolfie finishes up with a clean downward slash. The cultist silently takes on his fate without letting out another word. **Cultist Zyliono is
dead
.** You hear a clicking noise as the cultist bleeds to death; the doors to the room have been unlocked. With the battle over, some of you apply first aid.
---
Congratulations, you have won this battle!

---
Party Experience:

Base XP = 12 + 10 = 22 XP
Reinforcements XP = 1 + 1 = 2 XP
XP Adjustment = 7 XP
Average Enemy Level = 9 * 2 / 2 = 9.0
Number of Participants = 5
XP Awarded Per Participant = 6.2 XP at Level 9.

(5) Jake the Wolfie gains 9 XP.
Jake the Wolfie levels up to level 6!
You still have a stat point to allocate (to HP or MP). You can still choose a specialization path.
(9) inspiratieloos gains 6 XP. inspiratieloos stays at level 9.
(9) Not Known 15 gains 6 XP. Not Known 15 stays at level 9.
---
(10) Gobanzo gains 6 XP. Gobanzo stays at level 10.
(7) Allahandra gains 7 XP. Allahandra stays at level 7.
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Post Post #3347 (ISO) » Sat Aug 14, 2021 7:10 am

Post by Ircher »

You search Cultist Adriana's body and find 20 silver coins. You do the same for Cultist Zyliono and find 30 copper coins and a Tome of Frost. Check the player statuses post for a description. "Now, what should we do with that orb?" you all wonder with the battle over. Allahandra takes a good look at it and then makes her decision, "It seems it will still gather energy with time. When it is charged, we can unleash its power against our foes." You will be notified when the orb is fully charged. Check the player statuses post for a description of its effect when used. Tired and weary, you setup camp here.
All mana and 5 HP have been restored for the party.


A man casually strolls into the room. He is of average height and has dark brown hair. He is not wearing any armor and appears unarmed. He is wearing a backpack on his back. He sees the group of you and immediately walks towards you. You keep your hands close to your weapons in case of an ambush. "Why hello there! No need to be alarmed; I am just a humble merchant and peddler of goods," he states as he comes to a stop in front of you. You ask him a few questions and learn that he has been trapped in the fortress for quite awhile by the cultists. "It is amazing I have not been captured yet. It is nearly night time, so you should be safe here for awhile." He opens up his backpack and shows you his wares. You exchange 25 silver coins for a gold coin.

Traveling Merchant:

1. Healing Potion (5 Silver): Heals 1d6 hitpoints of an ally.
2. Curing Potion (5 Silver): Cures all status afflictions of an ally.
3. Speed Potion (8 Silver): Grants the "Hasted" status for 1d3+1 rounds to an ally.

4. Scroll of Fire (75 Copper and 2 Silver): Casts a level one "Fire" spell on an enemy: sears an enemy for 1d3 damage and ignores enemy defenses.
5. Scroll of Lightning (10 Silver): Casts a level one "Lightning" spell on an enemy: zaps an enemy with lightning for 1d8 + 1d4 damage. Excess damage is split off to another target, and this process can be chained indefinitely.
6. Resurrection Scroll (3 Gold): Revives a dead or unconscious ally and restores 50% of their HP. They do not suffer the normal experience penalty, but this scroll must be used within three rounds of the ally's death.

7. Weak Weapon Poison (6 Silver): Grants the "Poisoned Weapon" status to an ally. If the user's next attack applies damage, the target is coated in poison for two rounds.
8. Weapon Poison (75 Copper and 9 Silver): Grants the "Poisoned Weapon" status to an ally. If the user's next attack applies damage, the target is coated in poison for three rounds.

9. Cake (99 Copper, 24 Silver, 4 Gold): Restores 50% HP (rounded down) and 25% MP (rounded down) of the user. (You cannot use this on an ally.)

10. Tome of Experience (10 Silver and 1 Gold): Grants 1d6 experience to the user. (You cannot use this on an ally.) (Note: Any changes in level are determined AFTER the current battle concludes.)
11. Tome of Explodification (15 Silver): Teaches the user the spell "Essence Bomb" at level 0 (Cast: 2 MP | Uses: {All Current Mana} MP): Kills both you and an enemy of your choice. For bosses and other special monsters, they take {Attack Dice} * 2 + 1 damage instead. (This damage ignores their natural defenses.) (I will warn you if you try to use this spell against such enemies.)

Conversion Rates:

100 Copper Coins = 1 Silver Coin
25 Silver Coins = 1 Gold Coin

Current Money: 2 Gold, 10 Silver, 40 Copper


You can make purchases using bold. You have until (expired on 2021-08-15 14:00:00) to make your purchases, though I may extend it if you feel there is need. Also, you are allowed to use tomes and healing items outside of battle.
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Post Post #3348 (ISO) » Sat Aug 14, 2021 11:31 am

Post by Not Known 15 »

In post 3347, Ircher wrote:
Traveling Merchant:

1. Healing Potion (5 Silver): Heals 1d6 hitpoints of an ally.
2. Curing Potion (5 Silver): Cures all status afflictions of an ally.
3. Speed Potion (8 Silver): Grants the "Hasted" status for 1d3+1 rounds to an ally.

4. Scroll of Fire (75 Copper and 2 Silver): Casts a level one "Fire" spell on an enemy: sears an enemy for 1d3 damage and ignores enemy defenses.
5. Scroll of Lightning (10 Silver): Casts a level one "Lightning" spell on an enemy: zaps an enemy with lightning for 1d8 + 1d4 damage. Excess damage is split off to another target, and this process can be chained indefinitely.
6. Resurrection Scroll (3 Gold): Revives a dead or unconscious ally and restores 50% of their HP. They do not suffer the normal experience penalty, but this scroll must be used within three rounds of the ally's death.

7. Weak Weapon Poison (6 Silver): Grants the "Poisoned Weapon" status to an ally. If the user's next attack applies damage, the target is coated in poison for two rounds.
8. Weapon Poison (75 Copper and 9 Silver): Grants the "Poisoned Weapon" status to an ally. If the user's next attack applies damage, the target is coated in poison for three rounds.

9. Cake (99 Copper, 24 Silver, 4 Gold): Restores 50% HP (rounded down) and 25% MP (rounded down) of the user. (You cannot use this on an ally.)

10. Tome of Experience (10 Silver and 1 Gold): Grants 1d6 experience to the user. (You cannot use this on an ally.) (Note: Any changes in level are determined AFTER the current battle concludes.)
11. Tome of Explodification (15 Silver): Teaches the user the spell "Essence Bomb" at level 0 (Cast: 2 MP | Uses: {All Current Mana} MP): Kills both you and an enemy of your choice. For bosses and other special monsters, they take {Attack Dice} * 2 + 1 damage instead. (This damage ignores their natural defenses.) (I will warn you if you try to use this spell again
1. sounds useful, we have one, so maybe one more? If our spells are somehow disabled it would be nice to have more than one.
2. We have the Cure Spell. We could use one in emergencies when we can't use spells or when Cure is simply not effective enough.
3. We already have this. For emergencies. We have the Crystal of Fury for extreme emergencies. No.
4+5.Waste of money.
6. Not yet obtainable.
7+8. Waste of money.
9. Not yet obtainable, we already have this, soo...
10. Way too unreliable.
11. No? It sounds very useful. However, if the person learning this goes inactive it is wasted. AND if someone dies it is likely a combo of attacks we didn't see coming.

My opinion: Either 1 healing potion, 1 cure potion, both, or nothing. Both? We will still have 2 gold left.
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Post Post #3349 (ISO) » Sat Aug 14, 2021 5:56 pm

Post by Jake The Wolfie »

If I may, #10 could help me level up faster, assuming that it is not a 1 off thing.
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