Page 134 of 148
Posted: Fri Nov 11, 2022 4:31 am
by MathBlade
In post 3322, Toogeloo wrote: Plus I'm replacing into a game that has no need of my solving yet (because I have nothing). The only to offer is information. If everyone is informed, the advantage is not that big a deal for scum.
Ewww
Depending upon who scum is that can be a death sentence.
Posted: Fri Nov 11, 2022 4:33 am
by Dannflor
BEAR who was setting up Misty to be a miselimination in your previous estimation
Posted: Fri Nov 11, 2022 4:33 am
by Toogeloo
So? You still win if town wins. Give people pieces to work with, who cares if you survive or die day 1?
Posted: Fri Nov 11, 2022 4:36 am
by Dannflor
Idk Norwegian made this whole big deal about keeping his role as leader secret
For Toogeloo to read his predecessors slot and completely disregard that could just be different philosophies but it feels a little LAMIST
And I’d prefer focus on reading and solving the current game than “information”
Maybe it’s still not optimal to kill a leader though so maybe this doesn’t matter idk
Posted: Fri Nov 11, 2022 4:41 am
by Enchant
In post 3328, Dannflor wrote:Idk Norwegian made this whole big deal about keeping his role as leader secret
Hypocritic.
Posted: Fri Nov 11, 2022 4:44 am
by Toogeloo
I didn't read anything at all after replacing in.
Posted: Fri Nov 11, 2022 5:42 am
by Cephrir
I don't see what we gain by posting this
Posted: Fri Nov 11, 2022 5:44 am
by Cephrir
Titus dumbtell is giving me pause
Posted: Fri Nov 11, 2022 5:45 am
by Cephrir
Even though like... Idk how you can think each clan has a protector when you are not in a clan?
Posted: Fri Nov 11, 2022 5:53 am
by Toogeloo
The other leaders have not voted for anyone yet. I just thought people should know that. That is the only name put down for where the warrior ceremony is so far.
Posted: Fri Nov 11, 2022 5:54 am
by Cephrir
okay well i disagree that people should know that - knowing who has powers helps scum and doesn't help town in any way that i can think of
Posted: Fri Nov 11, 2022 5:55 am
by Something_Smart
In post 3315, Dannflor wrote:That’s just off the top of my head. Oh, S_S, you’ve fallen off massively, why?
Bc 6 people were replaced and it feels like a totally different game now
Posted: Fri Nov 11, 2022 5:56 am
by Toogeloo
Do scum need to get their powers through warrior ceremony?
Posted: Fri Nov 11, 2022 6:13 am
by Cephrir
one of them doesn't, the rest probably do, but i don't think it's worth pointing them straight at every power role
Posted: Fri Nov 11, 2022 6:14 am
by Cephrir
and yes i'm kinda assuming the leaders are all town here but that is my current setup spec
Posted: Fri Nov 11, 2022 6:28 am
by MathBlade
In post 3338, Cephrir wrote:one of them doesn't, the rest probably do, but i don't think it's worth pointing them straight at every power role
Interesting, where did you get this idea from?
If scum have to get powers and one doesn’t I’d expect that power to be rather game important of some kind.
Mainly if town has a “masonry” in the leaders, I’d expect scum to be in every PT.
Giving town a de facto masonry and giving town over control of all powers and a second “masonry” would be a lot.
When I was scum in a similar(well as similar as one can get) in Shadowrun scum had the capability to fuck with missions.
I think with the sheer amount of hoods there has to be some way for scum to keep up.
In short I think either A) scum have a leader in leader PT B) scum have a person in every other hood or C) both
Especially since Marashu flipped mason.
Imho your suggestion is pretty absurd
Posted: Fri Nov 11, 2022 6:30 am
by Datisi
i'm gonna start scumreading everyone that brings up setup spec
Posted: Fri Nov 11, 2022 6:35 am
by PenguinPower
Posted: Fri Nov 11, 2022 6:37 am
by Cephrir
it's part of the info from fire's role
Posted: Fri Nov 11, 2022 6:37 am
by Cephrir
In post 3340, MathBlade wrote:If scum have to get powers and one doesn’t I’d expect that power to be rather game important of some kind.
they got to choose one, is how i'm reading it
Posted: Fri Nov 11, 2022 6:38 am
by Cephrir
i wonder when people will stop pretending all town hoods and masonries are the same thing
Posted: Fri Nov 11, 2022 6:39 am
by MathBlade
In post 3344, Cephrir wrote: In post 3340, MathBlade wrote:If scum have to get powers and one doesn’t I’d expect that power to be rather game important of some kind.
they got to choose one, is how i'm reading it
Interesting will have to iso fire after the meeting.
If they got to choose one then the one they did pick would need to be really helpful to balance your suggestion or your suggestion is wrong.
*thinking*
Posted: Fri Nov 11, 2022 6:41 am
by Bell
I feel bad. I can’t put my heart into this game because I’m busy and stressed.
I don’t know what to make of math’s entrance. I have the same issue as datisi, though, funnily enough, they seem different enough that i’m okay giving them a minor town lean. But they sort of shot half their lead from alisae.
Posted: Fri Nov 11, 2022 6:41 am
by Bell
Did you know that I’m a cat?
Posted: Fri Nov 11, 2022 6:41 am
by MathBlade
In post 3345, Cephrir wrote:i wonder when people will stop pretending all town hoods and masonries are the same thing
When they stop having the same power level demonstrated in many many games. I use “” because it’s not literally one but might as well be. I think that when you put all the words and letters together and look at prior games it does work like that.
It’s why I find neighborizer as one of the most OP roles.
Sure it’s not like a cop that gets mod info
But if you flip a scum slot in a hood you have spew for days.