Page 136 of 144

Posted: Sat Mar 23, 2019 5:45 am
by Morality
Side note: the team of Boon and Eddie stand tall again. Undefeated together. Both times against RC.

Posted: Sat Mar 23, 2019 5:46 am
by Morality
Probably why our scum theatre looked so familiar.

Posted: Sat Mar 23, 2019 6:04 am
by Flavor Leaf
In post 3357, Not Known 15 wrote:I forgot one failure of town: The cop checking a claimed Miller/Ascetic.
I mean, to be fair, it was a fake claim. :lol:

SOMETHING SMART!!! I DID IT!!! I won a page 1 Miller fake claim and got past a guilty!!!

Posted: Sat Mar 23, 2019 6:23 am
by Not Known 15
In post 3377, Flavor Leaf wrote:I mean, to be fair, it was a fake claim.
Investigating a miller claim as pure cop is a mistake. Nothing else. No matter if it is a genuine claim or a Mafia fakeclaim... you are essentially wasting a cop check on someone who claimed to produce a guilty result.

Posted: Sat Mar 23, 2019 6:25 am
by RadiantCowbells
???

"against rc"?

the mod modkilled obvtown when i had both of you caught how arrogant and stupid do you have to be to claim a win against me when the game was 4v9 and you only won due to a modkill

Posted: Sat Mar 23, 2019 6:26 am
by Creature
In post 3379, RadiantCowbells wrote:the mod modkilled obvtown when i had both of you caught how arrogant and stupid do you have to be to claim a win against me when the game was 4v9 and you only won due to a modkill
and a nolynch

Posted: Sat Mar 23, 2019 6:27 am
by Creature
In post 3378, Not Known 15 wrote:
In post 3377, Flavor Leaf wrote:I mean, to be fair, it was a fake claim.
Investigating a miller claim as pure cop is a mistake. Nothing else. No matter if it is a genuine claim or a Mafia fakeclaim... you are essentially wasting a cop check on someone who claimed to produce a guilty result.
I think if the cop ends forgetting someone's a miller enough to unawarely investigate them, most likely they're not miller.

Posted: Sat Mar 23, 2019 6:28 am
by RadiantCowbells
you had a modkill on conftown in a game where town literally only had 2 mislynches and you claim it "hurt you too"

wow

you guys.

Posted: Sat Mar 23, 2019 6:30 am
by RadiantCowbells
and no

confirming a neighbourhood that is already confirmed to exist does not 'necessitate a modkill'

Posted: Sat Mar 23, 2019 6:30 am
by RadiantCowbells
unless by necessitate a modkill you mean you
deserved
to win despite a terribly played scum game where i caught both of you on the first couple pages and therefore the modkill by handing you the game was correct

Posted: Sat Mar 23, 2019 6:30 am
by RadiantCowbells
also shame on whoever lynched dunnstral. shame.

Posted: Sat Mar 23, 2019 6:31 am
by RadiantCowbells
also

who the fuck passed this setup

Posted: Sat Mar 23, 2019 6:33 am
by Creature
well, just learned that 4-mafia 13p setups are as bad as 3-mafia + SK 13p setups

Posted: Sat Mar 23, 2019 6:34 am
by Ankamius
Ngl

The modkill played into my reasoning for not reading anything from before I replaced in

Posted: Sat Mar 23, 2019 6:35 am
by Ankamius
And the neighborhood was impressively useless for how many people were in there

Posted: Sat Mar 23, 2019 6:36 am
by Creature
even 10-members all town neighborhoods in most cases are worthless

Posted: Sat Mar 23, 2019 6:36 am
by Not Known 15
In post 3366, Something_Smart wrote:RCE's role doesn't matter 53/54 of the time, and neighborhoods don't really affect balance at all especially when scum is in them.
Traitor- scum, however. Your statement on RCE's role is incorrect. The traitor being in the selection with them and the cop meant they came all under heavy fire; making the survival of the traitor unlikely, and town really failed to catch even one mafia from the traitor flip. You are omitting two high powers, though.
1. Aurathebirb (they forgot this shame on them) originally knew (due to informed) that Mafia had a traitor and consisted of 4 scum.
2. Vorkuta, the Vig, had a powerful information: They could not be stopped from killing Mafia. That meant that any N3+ protective without Loyal, and any N3+roleblocker without disloyal
was a fakeclaim
. And the Macho IC and the info about the N1 Neighbor cop(as cop) were designed to lessen the possibility of them being killed early.

These powers were not used this time.
This is why I said a bit scumsided and not alot.

Posted: Sat Mar 23, 2019 6:37 am
by RadiantCowbells
HOW IS THIS A FUCKING NORMAL GAME

Posted: Sat Mar 23, 2019 6:37 am
by Not Known 15
In post 3386, RadiantCowbells wrote:also

who the fuck passed this setup
The reviewers were mastina and Performer.

Posted: Sat Mar 23, 2019 6:38 am
by Ankamius
Usually neighborhoods aren't that useless

Usually I can get a feel for roughly how the game played out on a macro level by reading through it

That was literally 4 pages of "who in the neighborhood is scum???" and random reads lists

Wtf

Posted: Sat Mar 23, 2019 6:40 am
by Ankamius
I think the 20 minutes of solving Tarkus and I did night 3 or whenever was a lot more useful than any of that

Posted: Sat Mar 23, 2019 6:41 am
by RadiantCowbells
can i have opinions from the players on whether this setup belonged in the normal queue

Posted: Sat Mar 23, 2019 6:42 am
by Ankamius
What are all the roles in one list?

Posted: Sat Mar 23, 2019 6:43 am
by Creature
In post 3396, RadiantCowbells wrote:can i have opinions from the players on whether this setup belonged in the normal queue
Why not? It just seemed unbalanced.

Posted: Sat Mar 23, 2019 6:44 am
by RadiantCowbells
4 mafia vs 9 town

a batshit ton of complexity

poor balance

etc.