+1In post 3371, CheekyTeeky wrote:/pre-inIn post 3368, Jingle wrote:I think I’d be more willing to experiment with mutations over cross game pr usage. Cross game pr usage is where doubles mafia fell apart, after all.
/pre-in
+1In post 3371, CheekyTeeky wrote:/pre-inIn post 3368, Jingle wrote:I think I’d be more willing to experiment with mutations over cross game pr usage. Cross game pr usage is where doubles mafia fell apart, after all.
Games are usually painful when town doesn’t think. That’s been my experience anyway but it still was a cool setup regardless.In post 3370, Alyssa The Lamb wrote:Vengeful ghosts was painful
In post 3371, CheekyTeeky wrote:/pre-inIn post 3368, Jingle wrote:I think I’d be more willing to experiment with mutations over cross game pr usage. Cross game pr usage is where doubles mafia fell apart, after all.
Can't promise I'll honor pre-ins for a game I have no idea if I'll even design, let alone run, but assuming it's soon enough that I even remember this I'll send you PMs to make sure you're still interested for sure. Probably wont be anytime soon though, multigame setups aren't the easiest to mod.In post 3375, Amy Dunne wrote:+1In post 3371, CheekyTeeky wrote:/pre-inIn post 3368, Jingle wrote:I think I’d be more willing to experiment with mutations over cross game pr usage. Cross game pr usage is where doubles mafia fell apart, after all.
/pre-in
I think that there's a disconnect between what I mean with mechanically complex and what you mean with mechanically complex here. I'm specifically referring to games with a heavy emphasis on nightplay over dayplay and unraveling the mess of actions involved in the game.In post 3374, Amy Dunne wrote:I hope you do that nightmare game again, that one seemed really fun. I don’t mind mech complex setups, I just hate roles that that can guilty/inno a player merely for voting. I feel WA undermines play as an important factor.
As opposed to more normal roles that guilty you for existing? Voting is absolutely part of play, and can be avoided or manipulated accordinglyIn post 3374, Amy Dunne wrote:I hope you do that nightmare game again, that one seemed really fun. I don’t mind mech complex setups, I just hate roles that that can guilty/inno a player merely for voting. I feel WA undermines play as an important factor.In post 3369, Jingle wrote:The wagon role is exactly what I mean by mechanically complex. Things like bus drivers, extra communications, my conspiracies game with an SK/maf godfather traitor combo, games with thieves… basically the games that require a lot of legwork to understand or are virtually impossible to understand prior to endgame.In post 3350, Amy Dunne wrote:I don’t necessarily hate mechanically complex setups
Comparatively, you enjoy my mutation setups which are fairly straightforward but twisting, like vengeful ghosts with a dead thread that could vig shoot or the game where the scum wincon was that their night kill was actually an escape from danger.
Don't be so mod-ist, you make them look easy ^.^In post 3377, Jingle wrote:multigame setups aren't the easiest to mod.
Hard disagree but I honestly don’t know how to make my point any clearer.In post 3380, Radical Rat wrote:As opposed to more normal roles that guilty you for existing? Voting is absolutely part of play, and can be avoided or manipulated accordinglyIn post 3374, Amy Dunne wrote:I hope you do that nightmare game again, that one seemed really fun. I don’t mind mech complex setups, I just hate roles that that can guilty/inno a player merely for voting. I feel WA undermines play as an important factor.In post 3369, Jingle wrote:The wagon role is exactly what I mean by mechanically complex. Things like bus drivers, extra communications, my conspiracies game with an SK/maf godfather traitor combo, games with thieves… basically the games that require a lot of legwork to understand or are virtually impossible to understand prior to endgame.In post 3350, Amy Dunne wrote:I don’t necessarily hate mechanically complex setups
Comparatively, you enjoy my mutation setups which are fairly straightforward but twisting, like vengeful ghosts with a dead thread that could vig shoot or the game where the scum wincon was that their night kill was actually an escape from danger.
lolIn post 3383, CheekyTeeky wrote:Don't be so mod-ist, you make them look easy ^.^In post 3377, Jingle wrote:multigame setups aren't the easiest to mod.