Page 137 of 179
Posted: Thu Dec 31, 2015 12:21 pm
by TheManWhoSoldTheWorld
Just to avoid confusion.
/in word sneak
/in walking dead
Posted: Thu Dec 31, 2015 12:23 pm
by vandergeist
/in word sneak
Posted: Thu Dec 31, 2015 10:37 pm
by BlueBloodedToffee
Pre-confirming pre-in for The Walking Dead.
Posted: Fri Jan 01, 2016 1:59 am
by Radja
↑ Radja wrote: /in to mod
Game Name: The Walking Dead, Episode 1
Game Type: closed
Game Size: 9p
Optional Caption/Description of Game upon announcement:
Will be running a series of these games. This is the first episode. 9 players, closed setup, based on "The Walking Dead" tv-series. Flavor knowledge is not necessary. Crazy stuff might happen, as we're talking zombies here...
I have 2 pre-ins: BlueBloodedToffee and No Brainer
Posted: Fri Jan 01, 2016 5:40 am
by Wednesday_
/in aero
/in walking
Posted: Fri Jan 01, 2016 5:49 am
by Davsto
I think vandergeist was the hammer for Word Sneak
This'll be... interesting...
Posted: Fri Jan 01, 2016 6:10 am
by lilith2013
Manwhosoldtheworld posted twice so wednesday was the hammer
Posted: Fri Jan 01, 2016 7:13 am
by Not_Mafia
/in to mod
Game Name: Kids with Guns
Game Type: Open
Game Size: 8p
Optional Caption/Description of Game upon announcement: Innocent Child will reveal when they choose
Posted: Fri Jan 01, 2016 3:53 pm
by BNL
/in aeronaut replacement
Posted: Fri Jan 01, 2016 5:04 pm
by lalaladucks
/in for the wawkers
Posted: Sat Jan 02, 2016 5:03 am
by Mad King Ashnard
/in Walking Dead
Posted: Sat Jan 02, 2016 3:05 pm
by absinthe
/in Walking Dead
Posted: Sat Jan 02, 2016 5:21 pm
by lilac
/in for Word Sneak
Posted: Sun Jan 03, 2016 5:19 pm
by RadiantCowbells
waiting quads decision on whether I'm /in for word sneak
this is /out
Sorry!
Posted: Sun Jan 03, 2016 6:27 pm
by Raskolnikov
/in Walking Dead
Posted: Sun Jan 03, 2016 6:45 pm
by Raskolnikov
/in Word Sneak
Posted: Mon Jan 04, 2016 2:53 am
by quadz08
Word Sneak Mafia has filled for Aeronaut!
GuiltyLion
Davsto
lilith2013
Postie
Frozen Angel
TheManWhoSoldTheWorld
vandergeist
Wednesday_
lilac
STILL IN SIGNUPS:
The Walking Dead, Episode 1
Mod:
Radja
Game Type:
Theme
Status:
7/9
Will be running a series of these games. This is the first episode. 9 players, closed setup, based on "The Walking Dead" tv-series. Flavor knowledge is not necessary. Crazy stuff might happen, as we're talking zombies here...
BlueBloodedToffee
No Brainer
TheManWhoSoldTheWorld
Wednesday_
lalaladucks
absinthe
Raskolnikov
NOW ANNOUNCING SIGNUPS:
Kids With Guns
Mod:
Not_Mafia
Game Type:
Open
Status:
0/8
Innocent Child will reveal when they choose.
Posted: Mon Jan 04, 2016 3:53 am
by EspeciallyTheLies
/in 565
Posted: Mon Jan 04, 2016 3:58 am
by Antihero
/in walk dead
Posted: Mon Jan 04, 2016 4:01 am
by Antihero
(that was for 565, in case it wasn't obvious)
(me use proper grammar)
Posted: Mon Jan 04, 2016 4:11 am
by EspeciallyTheLies
↑ Antihero wrote: (that was for 565, in case it wasn't obvious)
(me use proper grammar)
♥
Posted: Mon Jan 04, 2016 5:25 am
by Not_Mafia
Come one come all
Posted: Mon Jan 04, 2016 6:50 am
by IceGuy
/in to mod
Game Name: Coordination Mafia
Game Type: Theme
Game Size: 9 players
Optional Caption/Description of Game upon announcement:
You know how there's daytalk and nighttalk? This game has nevertalk. That's right, scum doesn't get to talk privately at any point in the game. They only know who each other are.
Every night, all scum players send in a player name (randomized if they fail to send in one). They are allowed to submit any player name, including their own or scumpartners' names. If all scum players sent in the same name, this player is killed. The names submitted will be made public at the end of the night.
Town wins when all scum are dead, scum wins when they make up at least 50% of the players.
Note that this should be considered an experimental game due to the mechanics. It is not a bastard game. The mechanic is stolen from GuyInFreezer's Original Mafia and the setup has been reviewed by pisskop.
pisskop will be running a game based on this communication/kill mechanic in the Blitz queue soon. It will not feature the same but a similar setup.
pre-/ins accepted.
Posted: Tue Jan 05, 2016 5:28 am
by Kublai Khan
/in 567
Posted: Tue Jan 05, 2016 5:31 am
by Aeronaut
↑ IceGuy wrote: /in to mod
Game Name: Coordination Mafia
Game Type: Theme
Game Size: 9 players
Optional Caption/Description of Game upon announcement:
You know how there's daytalk and nighttalk? This game has nevertalk. That's right, scum doesn't get to talk privately at any point in the game. They only know who each other are.
Every night, all scum players send in a player name (randomized if they fail to send in one). They are allowed to submit any player name, including their own or scumpartners' names. If all scum players sent in the same name, this player is killed. The names submitted will be made public at the end of the night.
Town wins when all scum are dead, scum wins when they make up at least 50% of the players.
Note that this should be considered an experimental game due to the mechanics. It is not a bastard game. The mechanic is stolen from GuyInFreezer's Original Mafia and the setup has been reviewed by pisskop.
pisskop will be running a game based on this communication/kill mechanic in the Blitz queue soon. It will not feature the same but a similar setup.
pre-/ins accepted.
Wouldn't this be incredibly town sided, since it's unlikely that scum would ever hit a kill?