Page 137 of 179

Posted: Thu Dec 31, 2015 12:21 pm
by TheManWhoSoldTheWorld
Just to avoid confusion.
/in word sneak
/in walking dead

Posted: Thu Dec 31, 2015 12:23 pm
by vandergeist
/in word sneak

Posted: Thu Dec 31, 2015 10:37 pm
by BlueBloodedToffee
Pre-confirming pre-in for The Walking Dead.

Posted: Fri Jan 01, 2016 1:59 am
by Radja
Radja wrote:/in to mod
Image

Game Name: The Walking Dead, Episode 1
Game Type: closed
Game Size: 9p

Optional Caption/Description of Game upon announcement:
Will be running a series of these games. This is the first episode. 9 players, closed setup, based on "The Walking Dead" tv-series. Flavor knowledge is not necessary. Crazy stuff might happen, as we're talking zombies here...


I have 2 pre-ins: BlueBloodedToffee and No Brainer

Posted: Fri Jan 01, 2016 5:40 am
by Wednesday_
/in aero
/in walking

Posted: Fri Jan 01, 2016 5:49 am
by Davsto
I think vandergeist was the hammer for Word Sneak

This'll be... interesting...

Posted: Fri Jan 01, 2016 6:10 am
by lilith2013
Manwhosoldtheworld posted twice so wednesday was the hammer

Posted: Fri Jan 01, 2016 7:13 am
by Not_Mafia
/in to mod

Game Name: Kids with Guns
Game Type: Open
Game Size: 8p

Optional Caption/Description of Game upon announcement: Innocent Child will reveal when they choose

Posted: Fri Jan 01, 2016 3:53 pm
by BNL
/in aeronaut replacement

Posted: Fri Jan 01, 2016 5:04 pm
by lalaladucks
/in for the wawkers

Posted: Sat Jan 02, 2016 5:03 am
by Mad King Ashnard
/in Walking Dead

Posted: Sat Jan 02, 2016 3:05 pm
by absinthe
/in Walking Dead

Posted: Sat Jan 02, 2016 5:21 pm
by lilac
/in for Word Sneak

Posted: Sun Jan 03, 2016 5:19 pm
by RadiantCowbells
waiting quads decision on whether I'm /in for word sneak

Mad King Ashnard wrote:/in Walking Dead


this is /out

Sorry!

Posted: Sun Jan 03, 2016 6:27 pm
by Raskolnikov
/in Walking Dead

Posted: Sun Jan 03, 2016 6:45 pm
by Raskolnikov
/in Word Sneak

Posted: Mon Jan 04, 2016 2:53 am
by quadz08
Micro 566:
Word Sneak Mafia has filled for Aeronaut!
GuiltyLion
Davsto
lilith2013
Postie
Frozen Angel
TheManWhoSoldTheWorld
vandergeist
Wednesday_
lilac



STILL IN SIGNUPS:

3 Days Left!

Micro 565:
The Walking Dead, Episode 1
Mod:
Radja
Game Type:
Theme
Status:
7/9
Will be running a series of these games. This is the first episode. 9 players, closed setup, based on "The Walking Dead" tv-series. Flavor knowledge is not necessary. Crazy stuff might happen, as we're talking zombies here...

BlueBloodedToffee
No Brainer
TheManWhoSoldTheWorld
Wednesday_
lalaladucks
absinthe
Raskolnikov



NOW ANNOUNCING SIGNUPS:


Micro 567:
Kids With Guns
Mod:
Not_Mafia
Game Type:
Open
Status:
0/8
Innocent Child will reveal when they choose.

Posted: Mon Jan 04, 2016 3:53 am
by EspeciallyTheLies
/in 565

Posted: Mon Jan 04, 2016 3:58 am
by Antihero
/in walk dead

Posted: Mon Jan 04, 2016 4:01 am
by Antihero
(that was for 565, in case it wasn't obvious)
(me use proper grammar)

Posted: Mon Jan 04, 2016 4:11 am
by EspeciallyTheLies
Antihero wrote:/in walk dead

Antihero wrote:(that was for 565, in case it wasn't obvious)
(me use proper grammar)


Posted: Mon Jan 04, 2016 5:25 am
by Not_Mafia
Come one come all

Posted: Mon Jan 04, 2016 6:50 am
by IceGuy
/in to mod

Game Name: Coordination Mafia
Game Type: Theme
Game Size: 9 players

Optional Caption/Description of Game upon announcement:

You know how there's daytalk and nighttalk? This game has nevertalk. That's right, scum doesn't get to talk privately at any point in the game. They only know who each other are.

Every night, all scum players send in a player name (randomized if they fail to send in one). They are allowed to submit any player name, including their own or scumpartners' names. If all scum players sent in the same name, this player is killed. The names submitted will be made public at the end of the night.

Town wins when all scum are dead, scum wins when they make up at least 50% of the players.

Note that this should be considered an experimental game due to the mechanics. It is not a bastard game. The mechanic is stolen from GuyInFreezer's Original Mafia and the setup has been reviewed by pisskop.

pisskop will be running a game based on this communication/kill mechanic in the Blitz queue soon. It will not feature the same but a similar setup.

pre-/ins accepted.

Posted: Tue Jan 05, 2016 5:28 am
by Kublai Khan
/in 567

Posted: Tue Jan 05, 2016 5:31 am
by Aeronaut
IceGuy wrote:/in to mod

Game Name: Coordination Mafia
Game Type: Theme
Game Size: 9 players

Optional Caption/Description of Game upon announcement:

You know how there's daytalk and nighttalk? This game has nevertalk. That's right, scum doesn't get to talk privately at any point in the game. They only know who each other are.

Every night, all scum players send in a player name (randomized if they fail to send in one). They are allowed to submit any player name, including their own or scumpartners' names. If all scum players sent in the same name, this player is killed. The names submitted will be made public at the end of the night.

Town wins when all scum are dead, scum wins when they make up at least 50% of the players.

Note that this should be considered an experimental game due to the mechanics. It is not a bastard game. The mechanic is stolen from GuyInFreezer's Original Mafia and the setup has been reviewed by pisskop.

pisskop will be running a game based on this communication/kill mechanic in the Blitz queue soon. It will not feature the same but a similar setup.

pre-/ins accepted.

Wouldn't this be incredibly town sided, since it's unlikely that scum would ever hit a kill?