Posted: Sat Mar 23, 2019 7:31 am
Idk how the moron comment helps your cause. Then you just keep getting 1-upp’d by a moron.
Fair. Yeah, I wouldn’t have done 9:4. I have a tendency to lean towards town sided setups.
Yeah, we considered you guys replacing out already a win over you guys for our own sakes.In post 3455, RadiantCowbells wrote:i'm just gonna
not have this discussion with you
rc shoshin replace out definitely helps scum yes
Not again.... Not like this..... 2nd game in a row....In post 3393, Not Known 15 wrote:The reviewers were mastina
In post 3417, Something_Smart wrote:I'm glad you did it, but it doesn't really count for much because you were dodgy about it early on and also it was obviously bullshitIn post 3377, Flavor Leaf wrote:I mean, to be fair, it was a fake claim.In post 3357, Not Known 15 wrote:I forgot one failure of town: The cop checking a claimed Miller/Ascetic.
SOMETHING SMART!!! I DID IT!!! I won a page 1 Miller fake claim and got past a guilty!!!
I did think you were ascetic for a while, hence the claim, but I eventually changed my mind but not the opinion that you were scum, so I kept it.
You naked voted me after I voted with youIn post 3422, Something_Smart wrote:I'm pretty sure I played my imaginary PR better than most people played their real one...
I do indeed.In post 3366, Something_Smart wrote:GEE, YOU THINK?In post 3352, Not Known 15 wrote:-I think it was still a bit scumsided.
I'M SORRY; I DON'T REMEMBER DOING IT
My main opposition to it was pretty much exactly that, actually.In post 3396, RadiantCowbells wrote:can i have opinions from the players on whether this setup belonged in the normal queue
In post 5, mastina wrote:^A more wordy way of what I was getting at, basically.In post 4, implosion wrote:So I'll step in and say:
This game is technically normal; it fits the strict requirements of a normal game.
However, it will not fit the expectations, I suspect, of a good majority of players entering the normal queue.
Having a single nearly all-powerful role like a bulletproof IC that is given a free division of the player list in half goes against the expectation of a "normal game of mafia." If that person shares the information publicly then the game turns into "hunt the two scum from each subgroup" which feels distinctly like a theme mechanic because it becomes the entire focus of the game. If they don't share that information, then the game becomes essentially one person playing solitaire and directing all of the lynches while everyone else is forced to blindly follow (and in fact, this is probably the optimal way to play the role, as it prevents scum from knowing how the groups are laid out and planning nightkills around it).
In post 11, mastina wrote:I realize people tend not to consider Neighbors as roles in the design world, but I'm a bit concerned that from the play perspective, the setup only has two VTs?
Yes, there's essentially-vanilla-neighbors, but they aren't actual bona fide VTs.
(You can just see the progression in my willpower eroding and for that I do apologize; I take full responsibility for failing as a reviewer here. I have no defense. Normally when I pass a setup and players complain about it postgame, I can defend my actions--I've nothing for this game.)In post 20, mastina wrote:I'm still uncomfortable with how there's only two legitimate VTs--even the neighbors aren't just neighbors; they have a modifier which makes them stand out even more than just being a neighbor would. It still feels like a theme more than a normal with that mechanic.
I think, in retrospective, that there can be two lessons being learned for future reviews:In post 3464, mastina wrote:My main opposition to it was pretty much exactly that, actually.In post 3396, RadiantCowbells wrote:can i have opinions from the players on whether this setup belonged in the normal queueIn post 5, mastina wrote:^A more wordy way of what I was getting at, basically.In post 4, implosion wrote:So I'll step in and say:
This game is technically normal; it fits the strict requirements of a normal game.
However, it will not fit the expectations, I suspect, of a good majority of players entering the normal queue.
Having a single nearly all-powerful role like a bulletproof IC that is given a free division of the player list in half goes against the expectation of a "normal game of mafia." If that person shares the information publicly then the game turns into "hunt the two scum from each subgroup" which feels distinctly like a theme mechanic because it becomes the entire focus of the game. If they don't share that information, then the game becomes essentially one person playing solitaire and directing all of the lynches while everyone else is forced to blindly follow (and in fact, this is probably the optimal way to play the role, as it prevents scum from knowing how the groups are laid out and planning nightkills around it).In post 11, mastina wrote:I realize people tend not to consider Neighbors as roles in the design world, but I'm a bit concerned that from the play perspective, the setup only has two VTs?
Yes, there's essentially-vanilla-neighbors, but they aren't actual bona fide VTs.(You can just see the progression in my willpower eroding and for that I do apologize; I take full responsibility for failing as a reviewer here. I have no defense. Normally when I pass a setup and players complain about it postgame, I can defend my actions--I've nothing for this game.)In post 20, mastina wrote:I'm still uncomfortable with how there's only two legitimate VTs--even the neighbors aren't just neighbors; they have a modifier which makes them stand out even more than just being a neighbor would. It still feels like a theme more than a normal with that mechanic.
Ankamius wasn’t my teammateIn post 3470, RadiantCowbells wrote:I caught 3/4 of your team D1 and your partner comes into postgame talking shit because a modkill on a confirmed town player took away two of our mislynches. Do you really think I'm the problem vector here?
Even if it had to have happenIn post 3471, Flavor Leaf wrote:I think he meant you get two mislynches without losing, which made DDL and Dunn.
DDL was a rough situation. It sucked for town, but he legit did quote like the entirety of COA’s neighborhood posts, which was quite a lot.
That could have severely affected the game. I understood the move, it just sucked to have happen.