Trick die.In post 3449, Not Known 15 wrote:Heavy Blow Delta
Original Roll String: 2d6(STATIC) 2 6-Sided Dice: (1, 1) = 2
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Not Known 15
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Allahandra Attack Beta
Original Roll String: 2d42 4-Sided Dice: (4, 2) = 6
Gobanzo attack Beta
Original Roll String: 2d42 4-Sided Dice: (3, 4) = 71) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.- inspiratieloos
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1 player action left. Please note that I am ignoring the posted action for Gobanzo because the NPC action threshold is 1 (and that threshold is considered separate from the one for player actions).
(expired on 2021-09-21 20:00:00) left in the round.
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Attack Delta
Original Roll String: 1d61 6-Sided Dice: (3) = 3Original Roll String: 1d41 4-Sided Dice: (4) = 4Show"I'm sorry that you put asbestos in your coffee."
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Currently my favorite role I've seen in a Normal.
Get to know a Wolf- Ircher
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Guillotina spends some time observing Echo's movements. He learns the following information:
Spoiler: Echo's Scrying Info
Not Known 15 rushes forth and strikes at Delta with all of his might. The cultist attempts to defend herself, but Not Known 15 manages to overpower her and send her flying backwards. (18 so far on Delta.)
Allahandra twirls her blade and then stabs it at Beta. The cultist attempts to dodge the attack. (5 so far on Beta.)
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3
Before Delta has a chance to recover, inspiratieloos launches a swift attack against her. The cultist falls to the floor motionless. **Delta isdead.**
Randomizing Jake the Wolfie's target because Delta was guaranteed dead before he posted his action. 1 => Alpha, 2 => Beta, 3 => Charlie.
Original Roll String: 1d31 3-Sided Dice: (3) = 3
If 1, the following is used as the defense roll.
Original Roll String: 1d31 3-Sided Dice: (1) = 1
If 3, the following is used as the defense roll.
Original Roll String: 2d22 2-Sided Dice: (2, 2) = 4
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Alpha lifts his blade and stabs at Allahandra.
Original Roll String: 2d42 4-Sided Dice: (3, 3) = 6
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (4) = 4
Beta decides that Jake the Wolfie is the weakest of the group and attacks him.
Original Roll String: 2d42 4-Sided Dice: (3, 1) = 4
(Defense:)
Original Roll String: 1d61 6-Sided Dice: (4) = 4
Charlie makes a quick motion at Not Known 15 and then strikes at him.
Original Roll String: 1d21 2-Sided Dice: (1) = 1
Original Roll String: 1d61 6-Sided Dice: (3) = 3
Original Roll String: 1d31 3-Sided Dice: (2) = 2Links: User Page | Player Ratings | GTKAS | Test
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Not Known 15's defense roll, which I forgot:
Original Roll String: 2d32 3-Sided Dice: (1, 3) = 4Links: User Page | Player Ratings | GTKAS | Test
"Do unto others as you would have them do unto you."- Ircher
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Echo focuses on performing the summoning ritual.
---
Allahandra spent too much time on her performance and not enough on her technique. Beta laughs as he avoids the majority of the attack. **Beta has21/24HP left.**
Jake the Wolfie stumbles around confused. He manages to land a half-hearted strike at Alpha. **Alpha has21/24HP left.**
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Allahandra jumps back just as she see Alpha approach. Alpha's blade grazes her left leg slightly. **Allahandra has17/18HP left.**
Jake the Wolfie manages to sidestep out of the way of Beta's attack and is only lightly grazed. **Jake the Wolfie has19/20HP left.**
Not Known 15 manages to see through Charlie's bluff, but he has difficult avoiding the cultist's strong and accurate attack. **Not Known 15 has11/28HP left.**
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Current Monster Statuses(Threshold 3/1)
(9) Alpha : Cultist : HP =21/24| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP =21/24| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Charlie : Cultist Blademaster : HP = 28/28 | MP = 4/4 | Morale = 10/10 | Attack = 1d6 + 1d3 | Defense = 2d2 | 2 CD
(9) Delta : Cultist Magician : HP =DEAD| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Echo : Cultist Summoner : HP = 20/20 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3 | Invulnerable (4 Rounds) | Bound (4 Rounds)
Friendly Summons:(These creatures are friendly to you and will attack automatically.)
None.
Active Battle Effect #1:Summoning Ritual:One of the cultists is attempting a summoning ritual. If all the other cultists are not dead before the counter expires, a new creature will join the battle.
Counter: 1/5Links: User Page | Player Ratings | GTKAS | Test
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Ok everyone attack Beta.
Beta
Original Roll String: 2d42 4-Sided Dice: (3, 3) = 61) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.- inspiratieloos
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-1 due to multiple attacks.In post 3462, Not Known 15 wrote:Attack Beta
Original Roll String: 2d6(STATIC) 2 6-Sided Dice: (3, 1) = 4- Ircher
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Guillotina steps towards Beta and attempts to sweep his legs. (5 so far on Beta.)
Allahandra begins making motions with her hands and reciting ancient words. Blue and white wisps form in the air around her. She points to Alpha and Charlie, and the two cultists are swept up by strong winds. (6 on Alpha; 8 on Charlie.)
(Alpha defense:)
Original Roll String: 1d31 3-Sided Dice: (1) = 1
(Charlie defense:)
Original Roll String: 2d22 2-Sided Dice: (2, 1) = 3
inspiratieloos joins Guillotina in assaulting Beta. inspiratieloos uses poor form decreasing the effectiveness of his attack. (5 + 6 = 11 so far on Beta.) Not Known 15 tries to jump in on the action, but he has a hard time coordinating with everyone else's movements. (11 + 4 - 1 = 14 so far on Beta.) Beta attempts to defend himself.
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (2) = 2
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Beta attacks Allahandra. Allahandra attempts to gracefully dodge out of harm's way.
Original Roll String: 2d42 4-Sided Dice: (4, 2) = 6
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (4) = 4Links: User Page | Player Ratings | GTKAS | Test
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Alpha and Charlie are knocked off their feet, but they quickly recover.Alpha and Charlie are stunned for one round.**Alpha has18/24HP left.** **Charlie has23/28HP left.**
Beta's armor helps reduce the impact of the assault. **Beta has10/24HP left.**
---
Allahandra is slow in her reaction and suffers a minor cut. **Allahandra has15/18HP left.**
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Echo focuses on the summoning ritual.
---
inspiratieloos can use active skills again.
---
Current Monster Statuses(Threshold 3/1)
(9) Alpha : Cultist : HP =18/24| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP =10/24| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Charlie : Cultist Blademaster : HP =23/28| MP = 4/4 | Morale = 10/10 | Attack = 1d6 + 1d3 | Defense = 2d2 | 1 CD
(9) Delta : Cultist Magician : HP =DEAD| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Echo : Cultist Summoner : HP = 20/20 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3 | Invulnerable (3 Rounds) | Bound (3 Rounds)
Friendly Summons:(These creatures are friendly to you and will attack automatically.)
None.
Active Battle Effect #1:Summoning Ritual:One of the cultists is attempting a summoning ritual. If all the other cultists are not dead before the counter expires, a new creature will join the battle.
Counter: 2/5Links: User Page | Player Ratings | GTKAS | Test
"Do unto others as you would have them do unto you."- Guillotina
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(expired on 2021-09-29 19:00:00) left in the round. One player action left.Links: User Page | Player Ratings | GTKAS | Test
"Do unto others as you would have them do unto you."- Ircher
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Guillotina slashes fiercely at Beta. (5 so far on Beta.) As the cultist attempts to parry the strike, inspiratieloos comes from behind and manages two clean slashes against him. The cultist loses his balance and comes crashing to the floor. **Beta isdead.**
Gobanzo throws the magical pen to Allahandra. Allahandra jumps up and manages to catch it. She then begins channeling the pen's energy as she starts a spell ritual. Black and purple wisps begin to circle around her fingertips. She points towards Alpha, and the cultist is overwhelmed with terror.Alpha is scared until her morale is above zero!**Alpha has-6/5morale left.**
---
Alpha is overcome by terror and does nothing.
Charlie steps towards inspiratieloos.
Original Roll String: 2d42 4-Sided Dice: (2, 1) = 3
(Defense:)
Original Roll String: 2d32 3-Sided Dice: (3, 2) = 5Links: User Page | Player Ratings | GTKAS | Test
"Do unto others as you would have them do unto you."- Ircher
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inspiratieloos is a little late to react, and his hand is slightly pricked by Charlie's blade. **inspiratieloos has12/25HP left.**
Echo focuses on the summoning ritual.
---
Current Monster Statuses(Threshold 3/1)
(9) Alpha : Cultist : HP =18/24| MP = 2/2 | Morale =1/5| Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP =DEAD| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Charlie : Cultist Blademaster : HP =23/28| MP = 4/4 | Morale = 10/10 | Attack = 1d6 + 1d3 | Defense = 2d2
(9) Delta : Cultist Magician : HP =DEAD| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Echo : Cultist Summoner : HP = 20/20 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3 | Invulnerable (2 Rounds) | Bound (2 Rounds)
Friendly Summons:(These creatures are friendly to you and will attack automatically.)
None.
Active Battle Effect #1:Summoning Ritual:One of the cultists is attempting a summoning ritual. If all the other cultists are not dead before the counter expires, a new creature will join the battle.
Counter: 3/5Links: User Page | Player Ratings | GTKAS | Test
"Do unto others as you would have them do unto you."- Guillotina
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Use Healing Potion on Inpiratieloos
Original Roll String: 1d61 6-Sided Dice: (6) = 61) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.- inspiratieloos
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Healing items are best used when someone is at exactly 1 HP, Healing Grace is a very strong ability. Also, you can still use an action after using healing potion I think.
Allahandra casts Fear on Alpha
Original Roll String: 2d62 6-Sided Dice: (4, 3) = 7Original Roll String: 1d41 4-Sided Dice: (4) = 4
Attack Charlie
Original Roll String: 2d62 6-Sided Dice: (2, 4) = 6- Guillotina
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