Level Up 2 - Finished

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Post Post #3450 (ISO) » Sat Sep 18, 2021 11:09 pm

Post by Not Known 15 »

In post 3449, Not Known 15 wrote:
Heavy Blow Delta

Original Roll String: 2d6 (STATIC)
2 6-Sided Dice: (1, 1) = 2
Trick die.
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4
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Post Post #3451 (ISO) » Sun Sep 19, 2021 5:34 pm

Post by Guillotina »

Allahandra Attack Beta

Original Roll String: 2d4
2 4-Sided Dice: (4, 2) = 6


Gobanzo attack Beta

Original Roll String: 2d4
2 4-Sided Dice: (3, 4) = 7
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.
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Post Post #3452 (ISO) » Sun Sep 19, 2021 10:12 pm

Post by inspiratieloos »

Speed Slash Delta
Original Roll String: 2d6-2
2 6-Sided Dice: (2, 6)-2 = 6
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Post Post #3453 (ISO) » Mon Sep 20, 2021 10:27 am

Post by Ircher »

1 player action left. Please note that I am ignoring the posted action for Gobanzo because the NPC action threshold is 1 (and that threshold is considered separate from the one for player actions).

(expired on 2021-09-21 20:00:00) left in the round.

Extended to (expired on 2021-09-22 20:00:00).
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Post Post #3454 (ISO) » Wed Sep 22, 2021 9:42 am

Post by Jake The Wolfie »

Attack Delta

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #3455 (ISO) » Wed Sep 22, 2021 2:13 pm

Post by Ircher »

Guillotina spends some time observing Echo's movements. He learns the following information:
Spoiler: Echo's Scrying Info
(8) Cultist Summoner : HP = 20 | MP = 12 | Morale = 5 | Attack = 1d6 | Defense = 1d3
- Passive Skill "Summoning Mastery" (level 1): Can summon a maximum of one creature at a time.
- Active Skill "Defensive Slash" (2 CD): Slashes at an enemy for {Attack Dice} - 3 damage. This creature will take no damage on the following round.
- Active Skill "Call for Aid" (4 CD / 8 ICD): Calls for reinforcements. A random level 8 cultist appears. Roll 1d4: 1 => Blademaster, 2 => Sharpshooter, 3 => Magician, 4 => Acolyte.
- Magic Spell "Cultist Ritual" (2 Mana): Uses magic to heal oneself by 1d4 hitpoints.
- Summoning Spell "Summon Goblin" (2 Mana): Summons a single level 8 goblin.
- Summoning Spell "Summon Red Slime" (3 Mana): Summons a single level 7 red slime.
- Summoning Spell "Summon Orange Slime" (3 Mana): Summons a single level 7 orange slime.


Not Known 15 rushes forth and strikes at Delta with all of his might. The cultist attempts to defend herself, but Not Known 15 manages to overpower her and send her flying backwards. (18 so far on Delta.)

Allahandra twirls her blade and then stabs it at Beta. The cultist attempts to dodge the attack. (5 so far on Beta.)
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Before Delta has a chance to recover, inspiratieloos launches a swift attack against her. The cultist falls to the floor motionless. **Delta is
dead
.**

Randomizing Jake the Wolfie's target because Delta was guaranteed dead before he posted his action. 1 => Alpha, 2 => Beta, 3 => Charlie.
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


If 1, the following is used as the defense roll.
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

If 3, the following is used as the defense roll.
Original Roll String: 2d2
2 2-Sided Dice: (2, 2) = 4

---
Alpha lifts his blade and stabs at Allahandra.
Original Roll String: 2d4
2 4-Sided Dice: (3, 3) = 6

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4


Beta decides that Jake the Wolfie is the weakest of the group and attacks him.
Original Roll String: 2d4
2 4-Sided Dice: (3, 1) = 4

(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Charlie makes a quick motion at Not Known 15 and then strikes at him.
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #3456 (ISO) » Wed Sep 22, 2021 2:20 pm

Post by Ircher »

Not Known 15's defense roll, which I forgot:
Original Roll String: 2d3
2 3-Sided Dice: (1, 3) = 4
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Post Post #3457 (ISO) » Wed Sep 22, 2021 2:24 pm

Post by Ircher »

Echo focuses on performing the summoning ritual.
---
Allahandra spent too much time on her performance and not enough on her technique. Beta laughs as he avoids the majority of the attack. **Beta has
21/24
HP left.**

Jake the Wolfie stumbles around confused. He manages to land a half-hearted strike at Alpha. **Alpha has
21/24
HP left.**
---
Allahandra jumps back just as she see Alpha approach. Alpha's blade grazes her left leg slightly. **Allahandra has
17/18
HP left.**

Jake the Wolfie manages to sidestep out of the way of Beta's attack and is only lightly grazed. **Jake the Wolfie has
19/20
HP left.**

Not Known 15 manages to see through Charlie's bluff, but he has difficult avoiding the cultist's strong and accurate attack. **Not Known 15 has
11/28
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP =
21/24
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP =
21/24
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Charlie : Cultist Blademaster : HP = 28/28 | MP = 4/4 | Morale = 10/10 | Attack = 1d6 + 1d3 | Defense = 2d2 | 2 CD
(9) Delta : Cultist Magician : HP =
DEAD
| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Echo : Cultist Summoner : HP = 20/20 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3 | Invulnerable (4 Rounds) | Bound (4 Rounds)

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Summoning Ritual:
One of the cultists is attempting a summoning ritual. If all the other cultists are not dead before the counter expires, a new creature will join the battle.

Counter: 1/5
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Post Post #3458 (ISO) » Wed Sep 22, 2021 5:27 pm

Post by Guillotina »

Ok everyone attack Beta.

Beta

Original Roll String: 2d4
2 4-Sided Dice: (3, 3) = 6
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.
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Post Post #3459 (ISO) » Fri Sep 24, 2021 10:10 am

Post by inspiratieloos »

Allahandra Casts Tornado on Alpha and Charlie
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11
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Post Post #3460 (ISO) » Fri Sep 24, 2021 10:10 am

Post by inspiratieloos »

Attack Beta
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6
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Post Post #3461 (ISO) » Sat Sep 25, 2021 2:30 am

Post by Ircher »

(expired on 2021-09-25 19:00:00) left in the round. One player action left.
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Post Post #3462 (ISO) » Sat Sep 25, 2021 10:48 am

Post by Not Known 15 »

Attack Beta

Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7
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Post Post #3463 (ISO) » Sat Sep 25, 2021 10:48 am

Post by Not Known 15 »

In post 3462, Not Known 15 wrote:
Attack Beta

Original Roll String: 2d6 (STATIC)
2 6-Sided Dice: (3, 1) = 4
-1 due to multiple attacks.
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Post Post #3464 (ISO) » Sun Sep 26, 2021 12:42 pm

Post by Ircher »

Guillotina steps towards Beta and attempts to sweep his legs. (5 so far on Beta.)

Allahandra begins making motions with her hands and reciting ancient words. Blue and white wisps form in the air around her. She points to Alpha and Charlie, and the two cultists are swept up by strong winds. (6 on Alpha; 8 on Charlie.)
(Alpha defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

(Charlie defense:)
Original Roll String: 2d2
2 2-Sided Dice: (2, 1) = 3


inspiratieloos joins Guillotina in assaulting Beta. inspiratieloos uses poor form decreasing the effectiveness of his attack. (5 + 6 = 11 so far on Beta.) Not Known 15 tries to jump in on the action, but he has a hard time coordinating with everyone else's movements. (11 + 4 - 1 = 14 so far on Beta.) Beta attempts to defend himself.
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

---
Beta attacks Allahandra. Allahandra attempts to gracefully dodge out of harm's way.
Original Roll String: 2d4
2 4-Sided Dice: (4, 2) = 6

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #3465 (ISO) » Sun Sep 26, 2021 12:49 pm

Post by Ircher »

Alpha and Charlie are knocked off their feet, but they quickly recover.
Alpha and Charlie are stunned for one round.
**Alpha has
18/24
HP left.** **Charlie has
23/28
HP left.**

Beta's armor helps reduce the impact of the assault. **Beta has
10/24
HP left.**
---
Allahandra is slow in her reaction and suffers a minor cut. **Allahandra has
15/18
HP left.**
---
Echo focuses on the summoning ritual.
---
inspiratieloos can use active skills again.

---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP =
18/24
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP =
10/24
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Charlie : Cultist Blademaster : HP =
23/28
| MP = 4/4 | Morale = 10/10 | Attack = 1d6 + 1d3 | Defense = 2d2 | 1 CD
(9) Delta : Cultist Magician : HP =
DEAD
| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Echo : Cultist Summoner : HP = 20/20 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3 | Invulnerable (3 Rounds) | Bound (3 Rounds)

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Summoning Ritual:
One of the cultists is attempting a summoning ritual. If all the other cultists are not dead before the counter expires, a new creature will join the battle.

Counter: 2/5
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Post Post #3466 (ISO) » Sun Sep 26, 2021 2:35 pm

Post by Guillotina »

Beta

Original Roll String: 2d4
2 4-Sided Dice: (4, 2) = 6
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.
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Post Post #3467 (ISO) » Mon Sep 27, 2021 10:23 pm

Post by inspiratieloos »

Double Slash Beta
Original Roll String: 4d6-1
4 6-Sided Dice: (6, 2, 3, 2)-1 = 12
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Post Post #3468 (ISO) » Mon Sep 27, 2021 10:26 pm

Post by inspiratieloos »

Gobanzo passes the Pen to Allahandra
Allahandra casts Fear on Alpha
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #3469 (ISO) » Tue Sep 28, 2021 9:46 am

Post by Ircher »

(expired on 2021-09-29 19:00:00) left in the round. One player action left.
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Post Post #3470 (ISO) » Wed Sep 29, 2021 2:14 pm

Post by Ircher »

Guillotina slashes fiercely at Beta. (5 so far on Beta.) As the cultist attempts to parry the strike, inspiratieloos comes from behind and manages two clean slashes against him. The cultist loses his balance and comes crashing to the floor. **Beta is
dead
.**

Gobanzo throws the magical pen to Allahandra. Allahandra jumps up and manages to catch it. She then begins channeling the pen's energy as she starts a spell ritual. Black and purple wisps begin to circle around her fingertips. She points towards Alpha, and the cultist is overwhelmed with terror.
Alpha is scared until her morale is above zero!
**Alpha has
-6/5
morale left.**
---
Alpha is overcome by terror and does nothing.

Charlie steps towards inspiratieloos.
Original Roll String: 2d4
2 4-Sided Dice: (2, 1) = 3

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (3, 2) = 5
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Post Post #3471 (ISO) » Wed Sep 29, 2021 2:18 pm

Post by Ircher »

inspiratieloos is a little late to react, and his hand is slightly pricked by Charlie's blade. **inspiratieloos has
12/25
HP left.**

Echo focuses on the summoning ritual.
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP =
18/24
| MP = 2/2 | Morale =
1/5
| Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Charlie : Cultist Blademaster : HP =
23/28
| MP = 4/4 | Morale = 10/10 | Attack = 1d6 + 1d3 | Defense = 2d2
(9) Delta : Cultist Magician : HP =
DEAD
| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Echo : Cultist Summoner : HP = 20/20 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3 | Invulnerable (2 Rounds) | Bound (2 Rounds)

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Summoning Ritual:
One of the cultists is attempting a summoning ritual. If all the other cultists are not dead before the counter expires, a new creature will join the battle.

Counter: 3/5
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Post Post #3472 (ISO) » Wed Sep 29, 2021 3:59 pm

Post by Guillotina »

Use Healing Potion on Inpiratieloos


Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.
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Post Post #3473 (ISO) » Wed Sep 29, 2021 9:53 pm

Post by inspiratieloos »

Healing items are best used when someone is at exactly 1 HP, Healing Grace is a very strong ability. Also, you can still use an action after using healing potion I think.

Allahandra casts Fear on Alpha
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4


Attack Charlie
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6
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Post Post #3474 (ISO) » Thu Sep 30, 2021 3:27 am

Post by Guillotina »

Attack Charlie
2D4
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.
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