Benmage wrote:Ohhhh Parama gave Plum the track... I see now.
How did Plum know it was Parama?
MAGIC.
I am a POWERFUL WIZARD.
Well I hope this game aint over.
LLD is still scum by PoE + lurk.
Which means KKB is still our best shot. But I suppose Pac is also PoE scum. SO w/e.
"ITT Benmage is making Shakespeare look cool. I need to bring you to my high school." -Vi
"If i must blantantly follow somone a player cannot do better than blindly following benmage" - tubby216
zoraster wrote:If parama is town tracker enabler who enabled Plum N0 and N1, then Parama is not necessarily scum if Plum is... Plum could very well still be scum.
wait wait wiat.. you guys can enable every night?
Who did you enable vigs with all your nights?
"ITT Benmage is making Shakespeare look cool. I need to bring you to my high school." -Vi
"If i must blantantly follow somone a player cannot do better than blindly following benmage" - tubby216
I think Plum should probably claim here unless she knows the game is won. I don't think there are any roles in this game that simply are the roles. I think they're all enabled... unless they're perhaps scum.
zoraster wrote:If parama is town tracker enabler who enabled Plum N0 and N1, then Parama is not necessarily scum if Plum is... Plum could very well still be scum.
"ITT Benmage is making Shakespeare look cool. I need to bring you to my high school." -Vi
"If i must blantantly follow somone a player cannot do better than blindly following benmage" - tubby216
Alright than.. assuming the game aint over.. Theres no reason for any claims at this juncture.
"ITT Benmage is making Shakespeare look cool. I need to bring you to my high school." -Vi
"If i must blantantly follow somone a player cannot do better than blindly following benmage" - tubby216
Hmmm alright. I feel a little blind so I'll accept what you're saying.
Plum, fullclaim?
"ITT Benmage is making Shakespeare look cool. I need to bring you to my high school." -Vi
"If i must blantantly follow somone a player cannot do better than blindly following benmage" - tubby216
Also I'm assuming Parama claimed or didnt counterclaim empowering Plum 2 nights... soo..
Yeahh all arrows
still point to Plum/Parama town ...PoE, kkb pac lld... could it be that simple?
"ITT Benmage is making Shakespeare look cool. I need to bring you to my high school." -Vi
"If i must blantantly follow somone a player cannot do better than blindly following benmage" - tubby216
The fear is palpable. People are twitching, looking for any reason to give up another. All it takes is one accusation and then the wolves descend to put another on the gallows. The screams are muffled by the robes that haul her up. And then, silence.
Lady Lambdadelta, Guild Wizard, has been lynched.
Not even a moment passes before you hear cackling. "YOU FOOLS, YOU HAVE FAILED ME." Parama shouts from the edge of the mob. "I WILL RIP THE SKIN FROM YOU AND MAKE YOU ALL MY PETS MUHAHAHAH." You then watch him climb onto a barrel and start flailing around, spit flying from his lips. "MY TRUSTY STEED WILL TAKE ME TO THE SKIES! I AM THE GREATEST WIZARD THAT EVER LIVEEEDDDDDDD."
Its then you begin to realize something was
really
wrong here. Parama thought he was
actually
Parama? Only moments after another member of your group was killed in vein??
Thankfully, this mystery solves itself swiftly. "It was Plum!", Zoraster shrieks to the group. "I saw her staring holes into his back moments before he descended into madness! Reck, I gave you the gift. You can stop her!."
"You're right."
"I could."
Zoraster, Guild Psionic Enabler: Mindwipe, has had his mind destroyed.
Parama, Guild Psionic Enabler: Sense Link, lives forever in a world of his own imagination.
With this, the backs are broken. "Rope the rest. We'll see if they can be rehabilitated. If not...." Reckoner trails off as something actually decends down from the great tower.
Shadows swirling around him, the true Parama emerges from his abode.
"I would applaud if you actually defeated real wizards and not these sycophants." He mutters as swirls of darkness enter into the bodies of Benmage and evilpacman.
As they begin to scream, Parama, in his glory, floats up.
"Enjoy your prize. I will come to reclaim it. Someday."
Benmage, Guild Wizard, is locked in a nightmare world.
evilpacman, Guild Wizard, dies screaming hopelessly.
With the inability to cast your normal wizard spells, its time to use the...results...of one of the experiments Parama forced you to endure to protect this guild.
[color=green]Guild Psionic Enabler: Sense Link[/color] wrote:
You have the following ability:
A.) Bestow Sense Link: Select any player (this includes yourself), the following night they may cast the spell:
A.) Sense Link: Select a player. You will see any players that player targets this night.
You must use one, and only one, A ability each night if available.
W.)
You win when all threats to the Guild have been eliminated.
With only minor wizard abilities, you were glad when Parama selected you to be experimented on. You knew the day would come when you'd be able to make a real difference. Now is that time.
[color=green]Guild Psionic Enabler: Synesthete[/color] wrote:
You have the following ability:
A.) Bestow Synesthete: Select any player (this includes yourself), the following night they may cast the spell:
A.) Synesthete: Select a player. You will see any players that visit that player this night.
You must use one, and only one, A ability each night if available.
W.)
You win when all threats to the Guild have been eliminated.
You were born with the innate ability Parama was trying to duplicate. With normal magic barred, its time to show why you are a valued member of this guild.
[color=green]Guild Psionic Enabler: Mindwipe[/color] wrote:
You have the following ability:
A.) Bestow Mindwipe: Select any player (this includes yourself), the following night they may cast the spell:
A.) Mindwipe: Select a player. You will wipe that players mind, killing them.
You must use one, and only one, A ability each night if available.
W.)
You win when all threats to the Guild have been eliminated.
A wizard of the highest order, you are now reduced to this. You are ashamed to admit this is the result of your experimentation, but you know that without the Guild you would be nothing.
[color=green]Guild Psionic Enabler: My Eyes[/color] wrote:
You have the following ability:
A.) Bestow My Eyes: Select any player (this includes yourself), the following night they may cast the spell:
A.) My Eyes: Select a player. Their eyes will emit a light for the following day. This will be noted in flavor.
You must use one, and only one, A ability each night if available.
W.)
You win when all threats to the Guild have been eliminated.
x6:
You could create worlds or destroy them. You could talk to the elements themselves. Without this power you are nothing - but, with your numbers, perhaps you can stop the threats to the Guild for good.
[color=green]Guild Wizard[/color] wrote:
You have no abilities.
You must use one, and only one, A ability each night if available.
W.)
You win when all threats to the Guild have been eliminated.
Your preparation has finally come to fruition. The first strike against the guild went smoothly and now you're ready to restore the old order. To take the tyrant down for good.
[color=red]Rebel Psionic Enabler: Mental Barrier[/color] wrote:
You have the following abilities:
P.) Telepathy: You may talk with your partners Plum and xRECKONERx at any time in the following Quicktopic: http://www.quicktopic.com/46/H/8a6r8bBfEp8
R.) Microcosm: Select a player. They will then live forevermore in a world of their own imagination (killed). Only one rebel can use an R ability each night.
A.) Bestow Mental Barrier: Select any player (this includes yourself), the following night they may cast the spell:
A.) Mental Barrier: Select a player. They will be protected from all killing actions this night.
You must use one, and only one, A ability each night if available.
W.)
You win when the Rebels control the Guild, or nothing can stop this from occuring.
The following is your fakeclaim:
While Parama's experimentation focused on the offensive, your ability showed the true force defense can bring. You know you can use this to protect the Guild in this time of need.
[color=green]Guild Psionic Enabler: Mental Barrier[/color] wrote:
You have the following ability:
A.) Bestow Mental Barrier: Select any player (this includes yourself), the following night they may cast the spell:
A.) Mental Barrier: Select a player. They will be protected from all killing actions this night.
You must use one, and only one, A ability each night if available.
W.)
You win when all threats to the Guild have been eliminated.
Since the days of SpyreX's demise, you've stayed hidden waiting for a chance to remold the Guild into its former majesty. This is that chance, and it is time to take it.
[color=red]Rebel Psionic Enabler: Entangling Ectoplasm[/color] wrote:
You have the following abilities:
P.) Telepathy: You may talk with your partners Plum and kayneknowsbest at any time in the following Quicktopic: http://www.quicktopic.com/46/H/8a6r8bBfEp8
R.) Psionic Disintegration: Select a player. They will be turned into a pile of ash (killed). Only one rebel can use an R ability each night.
A.) Bestow Entangling Ectoplasm: Select any player (this includes yourself), the following night they may cast the spell:
A.) Entangling Ectoplasm: Select a player. They will perform no actions this night.
You must use one, and only one, A ability each night if available.
W.)
You win when the Rebels control the Guild, or nothing can stop this from occuring.
The following is your fakeclaim:
While you've never been a great wizard, Parama's experiments have made you a great tool for the Guild. Once and for all, you will show that this faith was not misplaced.
[color=green]Guild Psionic Enabler: Entangling Ectoplasm[/color] wrote:
You have the following ability:
A.) Bestow Entangling Ectoplasm: Select any player (this includes yourself), the following night they may cast the spell:
A.) Entangling Ectoplasm: Select a player. They will perform no actions this night.
You must use one, and only one, A ability each night if available.
W.)
You win when all threats to the Guild have been eliminated.
You knew the experiments were wrong. You knew that the end result would destroy the Guild. This made joining the rebels all too easy.
[color=red]Rebel Wizard[/color] wrote:
You have the following abilities:
P.) Telepathy: You may talk with your partners Plum and xRECKONERx at any time in the following Quicktopic: http://www.quicktopic.com/46/H/8a6r8bBfEp8
R.) Dagger: Select a player. They will have their throat slit (killed). Only one rebel can use an R ability each night.
You must use one, and only one, A ability each night if available.
W.)
You win when the Rebels control the Guild, or nothing can stop this from occurring.
The following is your fakeclaim:
You could create worlds or destroy them. You could talk to the elements themselves. Without this power you are nothing - but, in numbers, perhaps you can stop the threats to the guild for good.
[color=green]Guild Wizard[/color] wrote:
You have no abilities.
You must use one, and only one, A ability each night if available.
W.)
You win when all threats to the Guild have been eliminated.
Spoiler: Actions
N0
Fate MY EYES Benmage
Parama SENSE LINK Plum
Bub SYNTHESITE Bub
Reck ECTO Reck
Plum BARRIER Plum
Zoraster MINDBLAST Zoraster
I was afraid of that. I was becoming more and more paranoid about reck, but I couldn't pull the trigger and go after his lynch. I thought to hedge against that I'd switch from Reck's preferred lynch on evil to LLD, but Plum being scum screwed me out of that. Ah well, good game.
Also, I believe Parama owes me an apology for acting like I was stupid for questioning reck's alignment, even if I did think he was town.
That said, I deserved that loss. A lot of that rests on my shoulders. I should have taken out Reck N1.
zoraster wrote:I was afraid of that. I was becoming
more and more paranoid
about reck, but I couldn't pull the trigger and go after his lynch. I thought to hedge against that I'd switch from Reck's preferred lynch on evil to LLD, but Plum being scum screwed me out of that. Ah well, good game.
Also, I believe Parama owes me an apology for acting like I was stupid for questioning reck's alignment, even if I did think he was town.
That said, I deserved that loss. A lot of that rests on my shoulders. I should have taken out Reck N1.
FUNNY
CUZ I KINDA REMEMBER IT LIKE THIS.
D2:
"WALP LETS LYNCH THE FUCK OUT OF RECK FOR THAT TRASH"
BUT YOU GOT MORE AND MORE INTO THE
"OK SURE RECKS TOWN AS FUCK WHY NOT?"
LINE OF THOUGHT
BUT THATS JUST ME
WHOS HAD NOTHING BUT AN OUTSIDE RAGESPECTIVE FOR THIS FUCKFEST
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
Oh, and what I say and what I do are two different things, Fate. I either had to accept Reck as probably town and lynch someone else or try to lynch Reck. Halfway doing it and expressing lots of doubt, etc. was only going to create problems D2.
Still, I should have shot Reck N1 or at the very least tried to lynch him day 2. His reaction to getting the shot was, in retrospect, fairly scummy since he wanted to no lynch despite having a shot.