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Posted: Sun Apr 16, 2017 5:19 pm
by TesXX
In post 3499, abean077 wrote:
Town Triangle Cop


Each Night, target three distinct players (you may target yourself). I will tell you whether all of their alignments are all the same.
THE TRIANGLE IS ILLUMINATI

mafia trivia question askerEach night, you may make a question and PM the mod with the answer. You then pick one person who gets to answer this question and the mod will then send the question to them.
-If they get it right, you die.
-If they get it wrong or they don't answer, they die.

Posted: Tue Apr 18, 2017 12:15 pm
by Ircher
(That's pretty op...)
Condemner

You win if your target is eliminated!

Posted: Fri Apr 21, 2017 1:57 pm
by Ircher
Vanilla Townie

Posted: Tue Apr 25, 2017 1:04 am
by Kawso
Reverse Jester


Wins if nightkilled

Posted: Tue Apr 25, 2017 6:40 pm
by Radical Rat
Conscientious Objector


Self aligned, and wins only in a Happily Ever After scenario

If the mod does not use Happily Ever After, then this role will be Town aligned, and will have the passive ability to be immune to any sort of alignment or role changes.

Posted: Thu Apr 27, 2017 2:38 pm
by abean077
Triangle Doctor


Each Night, you may target three people. If any of these three people kills any others within that three, the kill will be stopped.
You win with the town.

Posted: Thu Apr 27, 2017 2:39 pm
by abean077
Triangle Vigilante


During Day (or in the Evening if you're a procrastinator), select one player to kill and three players to judge (you may choose yourself for either of these, and you may select the same person to be killed and to judge). At the beginning of the Evening (or if you're a procrastinator, as soon as you send in your action), each of the three judging players will be sent a PM informing them of the player targeted to die (but not of who else is judging, and not of who the Triangle Vigilante is). They will then reply (anonymously) with a vote to either kill or spare that player (they don't have to do this immediately). Unsent votes are counted as votes to kill. If at least two players vote to kill, the Triangle Vigilante kills the targeted player at Night.
You win with the Town.

Posted: Thu Apr 27, 2017 2:45 pm
by abean077
Mafia Triangle Rolecop


Target three nonmafia players at Night. I will tell you their roles in no particular order. You win with the Mafia.

Posted: Thu Apr 27, 2017 2:48 pm
by abean077
Mafia Triangle Roleblocker


Each Night, choose three players other than yourself. If at least two of them perform a Night Action, all of them are roleblocked. You win with the Mafia.

Posted: Fri Apr 28, 2017 10:58 am
by Ircher
Mafia Compulsive Vigilante D3 Suicidal


Each night, you must target a player to attempt to kill. You will also die at the start of D3.

(Note: Performing the factional kill does not count.)

Posted: Sat Apr 29, 2017 4:06 pm
by abean077
Cult Recruiter

Posted: Sat Apr 29, 2017 4:06 pm
by abean077
Diginova


See the wiki page for information on what it does.

Posted: Sat Apr 29, 2017 4:07 pm
by Ircher
Werewolf Vigilante

Each night, you may attempt to kill a player.

Posted: Sat Apr 29, 2017 4:11 pm
by Gamma Emerald
Vanilla Townie
In [url=https://forum.mafiascum.net/viewtopic.php?p=9159341#p9159341]post 3511[/url], abean07 7 wrote:
Diginova


See the wiki page for information on what it does.
It doesn't give much actual info

Posted: Sun Apr 30, 2017 3:59 am
by abean077
Snake


Each night, you may use one of the following abilities that you have not used before this game:

Adder
: Target two living players other than yourself. I will tell you what the sum of the post numbers their roles came from is.
Cobra
: Target one living player. At the end of the next Day, that player will be killed.
King Snake
: Target one living player other than yourself. The following day, that player will be King and may decide the lynch unilaterally.
Python
: This Night, anyone that targets you will be killed.
Garter Snake
: All actions targeting you this Night fail.

Posted: Fri May 05, 2017 1:29 pm
by Ircher
Town Even Odd Seer


Each night you may target a player to learn if they are a werewolf.

Mod Notes: Sane on even nights, insane on odd nights.

Posted: Fri May 05, 2017 1:29 pm
by Ircher
Town Even Odd Seer


Each night you may target a player to learn if they are a werewolf.

Mod Notes: Insane on even nights, sane on odd nights.

Posted: Fri May 05, 2017 1:29 pm
by Ircher
Mafia Even Odd Seer


Each night you may target a player to learn if they are a werewolf.

Mod Notes: Sane on even nights, paranoid on odd nights.

Posted: Fri May 05, 2017 1:30 pm
by Ircher
Mafia Even Odd Seer


Each night you may target a player to learn if they are a werewolf.

Mod Notes: Naive on even nights, insane on odd nights.

Posted: Fri May 05, 2017 1:30 pm
by Ircher
Town Even Odd Seer


Each night you may target a player to learn if they are a werewolf.

Mod Notes: Naive on even nights, paranoid on odd nights.

Posted: Fri May 05, 2017 1:31 pm
by Ircher
Town Even Odd Seer


Each night you may target a player to learn if they are a werewolf.

Mod Notes: Insane on even nights, naive on odd nights.

Posted: Fri May 05, 2017 1:32 pm
by Ircher
Town Rolecop


Target a player to receive their full role pm minus alignment and redactions.

Posted: Fri May 05, 2017 1:32 pm
by Ircher
Serial Killer Rolecop


Target a player to receive their full role pm minus alignment and redactions.

Posted: Fri May 05, 2017 1:32 pm
by Ircher
Alien Self-Motivated Rolecop


You can target two players each night to receive their full role pms minus alignment and redactions.

Posted: Fri May 05, 2017 1:33 pm
by Ircher
Town Rolecop


Target a player to receive their full role pm minus alignment and redactions.