Level Up 2 - Finished

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Post Post #3500 (ISO) » Sat Oct 23, 2021 10:29 am

Post by inspiratieloos »

Attack Foxtrot
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5
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Post Post #3501 (ISO) » Sat Oct 23, 2021 11:20 am

Post by Not Known 15 »

Attack Foxtrot

Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4
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Post Post #3502 (ISO) » Sun Oct 24, 2021 1:58 pm

Post by Ircher »

(expired on 2021-10-25 19:15:00) left in the round. 1 player action and 1 NPC action left.
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Post Post #3503 (ISO) » Sun Oct 24, 2021 2:03 pm

Post by Loneli »

/in
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Post Post #3504 (ISO) » Mon Oct 25, 2021 2:19 pm

Post by Ircher »

inspiratieloos springs forth. As he approaches Foxtrot, the demon desparately attempts to block the attack, but inspiratieloos is too skilled. With a mighty shout, he plunges his blade into the demon's skin. As he removes his blade, more of the creature's foul blood drips onto the floor. (11 so far on Foxtrot.) With the demon significantly weakened, Not Known 15 takes the opportunity to end it. He stabs his blade into the creature. It lets out cry of agony as its corporeal form dissolves. **Foxtrot is
dead
.**

Congratulations, you have won this battle!


You take the opportunity to apply first aid.
---
Party Experience:

Base XP = 2 + 2 + 3 + 3 + 3 + 2 = 15 XP
XP Adjustment = 3 XP
Average Enemy Level = (9 * 4 + 8 + 10) / 6 = 9.0
Number of Participants = 6
XP Awarded Per Participant = 3.0 XP at Level 9.0

(5) Guillotina gains 6 XP. Guillotina levels up to level 6.
(9) Not Known 15 gains 3 XP. Not Known 15 stays at level 9.
(9) inspiratieloos gains 3 XP. inspiratieloos stays at level 9.
(7) Jake the Wolfie gains 4 XP. Jake The Wolfie stays at level 7.
---
(8) Allahandra gains 3 XP. Allahandra stays at level 8.
(10) Gobanzo gains 3 XP. Gobanzo stays at level 10.
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Post Post #3505 (ISO) » Mon Oct 25, 2021 2:30 pm

Post by Ircher »

Having banished the demon back from where it came, you press onward through the fortress. You have a few more skirmishes with some sentries that you dispatch with ease. You pass through several more rooms but find the fortress is mostly empty. You finally make it to a room with gigantic doors. You try to open them, but you find they are locked. As you turn around to search for a key or another route, another group of cultists ambushes you.

Battle #39
(Threshold 3/1)
(9) Alpha : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Charlie : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Delta : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Echo : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Ritual of Blessings:
Whenever the spell "Cultist Ritual" is cast, all cultists gain the status Blessed (+1) for three rounds.
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Post Post #3506 (ISO) » Mon Nov 01, 2021 8:14 am

Post by Not Known 15 »

Heavy Blow Alpha

Original Roll String: 2d6
2 6-Sided Dice: (1, 6) = 7

Original Roll String: 2d6+4
2 6-Sided Dice: (3, 1)+4 = 8
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Post Post #3507 (ISO) » Mon Nov 01, 2021 8:18 am

Post by Not Known 15 »

Allahandra passes the Pen of Energy Flow to Gobanzo

Allahandra scries Beta

Gobanzo tornadoes Beta and Charlie
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
(Beta)

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
(Charlie)
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Post Post #3508 (ISO) » Fri Nov 05, 2021 1:12 am

Post by inspiratieloos »

Attack Alpha
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6
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Post Post #3509 (ISO) » Fri Nov 05, 2021 6:57 am

Post by Ircher »

Not Known 15 confidently walks towards the group of cultists and knees and the nearest cultist. As the cultist tries to recover from the sudden attack, Not Known 15 slams his blade to the cultist knocking the cultist off the ground. (24 so far on Alpha.)

Allahandra hands Gobanzo the magical pen and begins to study Beta's motions. She learns the following information:
Spoiler: Beta's Scrying Info
**(9) Cultist : HP = 24 | MP = 2 | Morale = 5 | Attack = 2d4 | Defense = 1d3
- Active Skill "Speed Slash" (3 CD): Slashes an enemy quickly for {Attack Dice} - 2 damage. This skill grants initiative.
- Magic Spell "Cultist Ritual" (2 Mana): Uses magic to heal oneself by 1d4 hitpoints.


Gobanzo begins chanting and making intricate motions with his hands. Blue and white wisps begin to swirl around his palms. He points towards Beta and Charlie, and the wisps fly off in those directions. A strong current of wind begins to lift the two cultists off the ground. (5 on Beta. 6 on Charlie.)
(Beta defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

(Charlie defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


inspiratieloos sneaks behind Alpha and finishes the cultist off. **Alpha is
dead
.**
---
Delta attacks inspiratieloos.
Original Roll String: 2d4
2 4-Sided Dice: (3, 2) = 5

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (1, 2) = 3


Echo begins reciting words of power and making motions with her hands. Black wisps begin to float around her. She points towards herself and her allies, and the wisps fly off in all directions. A faint glow appears around all the cultists.
Beta, Charlie, Delta, and Echo are blessed (+1) for three rounds.
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Post Post #3510 (ISO) » Fri Nov 05, 2021 7:00 am

Post by Ircher »

Beta and Charlie are thrown down to the ground by the gust of wind and suffer moderate damage.
Beta and Charlie are stunned for one round.
**Beta has
22/24
HP left.** **Charlie has
20/24
HP left.**
---
inspiratieloos reacts quickly to Delta's sudden advance, but Delta's blade still manages to skim inspiratieloos. **inspiratieloos has
17/25
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP =
22/24
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3 | Blessed (+1) (2 Rounds)
(9) Charlie : Cultist : HP =
20/24
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3 | Blessed (+1) (2 Rounds)
(9) Delta : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3 | Blessed (+1) (2 Rounds)
(9) Echo : Cultist : HP = 24/24 | MP =
0/2
| Morale = 5/5 | Attack = 2d4 | Defense = 1d3 | Blessed (+1) (2 Rounds)

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Ritual of Blessings:
Whenever the spell "Cultist Ritual" is cast, all cultists gain the status Blessed (+1) for three rounds.
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Post Post #3511 (ISO) » Sat Nov 13, 2021 11:53 am

Post by inspiratieloos »

Heavy Blow Charlie
Original Roll String: 4d6+4
4 6-Sided Dice: (2, 2, 4, 6)+4 = 18
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Post Post #3512 (ISO) » Sun Nov 28, 2021 10:48 am

Post by Ircher »

I guess there just isn't enough interest right now. I'm not going to call the game as finished, but I think we will wait until we have 4 or more people who commit to playing before we start up again. In other words, I am marking everyone as retired for now, so you will have to re-in if you're still interested in this.
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