Jigsaw's Revenge - Game Over
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It's unlikely that both BM and ABR are town, given I was at L-3, and ABR was at L-4 at the same time for a long period, with 4 scum in the game.Show2020 Stats - 31 completed games:
Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4
winrate as scum: 78%
winrate as town: 55%- Titus
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Titus She/her/hersMoon Walker
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Smh.In post 3500, Battle Mage wrote:It's unlikely that both BM and ABR are town, given I was at L-3, and ABR was at L-4 at the same time for a long period, with 4 scum in the game.ShowThe scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx
You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin
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VLA Friday nights until Sunday morning.- Battle Mage
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Titus - I looked at your vote count analysis, there's no explanation for anything, and you've basically just named a bunch of players right? So my view would be, you've probably got some scum and some town in that mix.Show2020 Stats - 31 completed games:
Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4
winrate as scum: 78%
winrate as town: 55%- Battle Mage
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I don't really follow this - it seems like scum still have a steady supply of traps, given the rate they are churning through them.In post 3411, Morning Tweet wrote:
im a bat with a trick or two up her sleeve. i can tell you that i knew the whole time there were not going to be any extra traps. check my messages at the end of d3 about the deadlineIn post 3407, davesaz wrote:
I'm not completely certain that it's not scum!you just skating away.In post 3405, Morning Tweet wrote:
Why is this something you're most curious about?In post 3396, davesaz wrote:MT you said that extra traps would be coming, but from the mod's posts it doesn't look like that happened. Can you explain how you managed to escape a trap without having the consequences that you thought would happen?
I mean good for town if you're town with a good explanation, not so good if you're scum on the way to a roflstomp.Show2020 Stats - 31 completed games:
Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4
winrate as scum: 78%
winrate as town: 55%- Battle Mage
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interesting that, if we assume Bingle and Ircher are town, that means at least 1 of Dave and Eddie Cane are scum. Haven't really spent much time thinking about that until now!Show2020 Stats - 31 completed games:
Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4
winrate as scum: 78%
winrate as town: 55%- davesaz
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Here's what I think about the BM / MT / ABR triangle.
ABR and BM could be scum theater. If it is, it's scummy worthy win or lose. But I really don't think they are scum together. Why would they bother? Behaviorally either one could be scum trying to take control of the game. I see both of them as highly manipulative, which is the definition of what scum wants isn't it? I kinda think at least one of this pair has to be scum.
BM and MT could be scum together, with BM trying to get ABR mislynched and MT playing the white night. Both of them escaped traps, which I'd expect scum to be able to do. That makes it another kind of theater, a good/bad split. That would also make for a good long-term strategy. They both look active and solvey while ABR is around, and if/when ABR flips town at least MT looks good. The wrench in this pairing is why would both of them as scum together escape traps with scum+ effects. In particular why would MT claim those effects (and then unclaim them).
BM and MT both town with ABR scum is plausible. It is not at all unusual for two townies to have polar opposite reads on a player. This would match my personal reads. I have thought ABR was pushing weird stuff all along. BM seeing it and MT not wouldn't be far fetched. For this to be the case we kinda have to squint at the trap escapes. Perhaps Tweet's reply to my question about the negative effects explains that.
The remaining scenario that's reasonable with at least one scum in this group is BM town, ABR & MT scum. This path requires MT to have escaped a trap, claimed that doing so will give scum more traps, and then as scum not setting that extra trap. This seems like a mistake that a team would not let happen. And I think MT's explanation of why there weren't more traps makes more sense as town revealing the hidden info than it does as scum trying to cover up.
Of this set, ABR is most likely scum. I have not looked yet at what it would mean if all are town.
VOTE: TitusA community that stifles dissent does not deserve the title of community- Titus
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Titus She/her/hersMoon Walker
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Ok, Davesaz is probably scum.ShowThe scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx
You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin
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VLA Friday nights until Sunday morning.- Battle Mage
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If me and MT were both scum and ABR was town, we would be eligible for whatever the opposite of a scummy is.In post 3505, davesaz wrote:Here's what I think about the BM / MT / ABR triangle.
ABR and BM could be scum theater. If it is, it's scummy worthy win or lose. But I really don't think they are scum together. Why would they bother? Behaviorally either one could be scum trying to take control of the game. I see both of them as highly manipulative, which is the definition of what scum wants isn't it? I kinda think at least one of this pair has to be scum.
BM and MT could be scum together, with BM trying to get ABR mislynched and MT playing the white night. Both of them escaped traps, which I'd expect scum to be able to do. That makes it another kind of theater, a good/bad split. That would also make for a good long-term strategy. They both look active and solvey while ABR is around, and if/when ABR flips town at least MT looks good. The wrench in this pairing is why would both of them as scum together escape traps with scum+ effects. In particular why would MT claim those effects (and then unclaim them).
BM and MT both town with ABR scum is plausible. It is not at all unusual for two townies to have polar opposite reads on a player. This would match my personal reads. I have thought ABR was pushing weird stuff all along. BM seeing it and MT not wouldn't be far fetched. For this to be the case we kinda have to squint at the trap escapes. Perhaps Tweet's reply to my question about the negative effects explains that.
The remaining scenario that's reasonable with at least one scum in this group is BM town, ABR & MT scum. This path requires MT to have escaped a trap, claimed that doing so will give scum more traps, and then as scum not setting that extra trap. This seems like a mistake that a team would not let happen. And I think MT's explanation of why there weren't more traps makes more sense as town revealing the hidden info than it does as scum trying to cover up.
Of this set, ABR is most likely scum. I have not looked yet at what it would mean if all are town.
VOTE: Titus
I'm a bit lost on the MT-traps stuff, can you explain to an idiot like me what happened and why you believe it's town? My gut feeling is pretty much everyone trapped so far is dead and was town. Of those remaining, MT's was a bit different to the others, and I do sorta buy the idea that scum might put 1 of their own in a trap to get towncred.Show2020 Stats - 31 completed games:
Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4
winrate as scum: 78%
winrate as town: 55%- Battle Mage
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I'm actually leaning town more after his last post.In post 3506, Titus wrote:Ok, Davesaz is probably scum.Show2020 Stats - 31 completed games:
Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4
winrate as scum: 78%
winrate as town: 55%- Bingle
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If ABR/BM are scum together it's a 3/4 scum neighborhood with a full mutual bus. That's just dumb, setup wise.
I have to say, that flavor case seems a lot stronger than any flavor case should ever be."He brings the cool and the muscle" -FakeGod
"I was playing against the timer known as bingle tbh." ~Chennisden
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my flavour case? thanks man, appreciate that. <3In post 3509, Bingle wrote:If ABR/BM are scum together it's a 3/4 scum neighborhood with a full mutual bus. That's just dumb, setup wise.
I have to say, that flavor case seems a lot stronger than any flavor case should ever be.
MT didn't agree though, and she is like a Saw expert.Show2020 Stats - 31 completed games:
Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4
winrate as scum: 78%
winrate as town: 55%- Battle Mage
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My conscience is totally clear with an ABR lynch today - we should have done it yesterday of course, and not be at LyLo having wasted a lynch on Drixx, but we are where we are.
If I'm wrong on this one, I will deservedly take all the flack in the post-game.Show2020 Stats - 31 completed games:
Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4
winrate as scum: 78%
winrate as town: 55%- Titus
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Titus She/her/hersMoon Walker
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The thing is BM, I feel we were both left alive because scum wanted us to bicker and argue. ABR brings out the worst in people.ShowThe scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx
You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin
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VOTE: TitusShow"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown- pisskop
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VOTE: titusbeeboy - Everyone thought this game was made to troll pie but it was really made to troll pisskop.
Almost50 pisskop: Overall, that's a townie slot. Don't ask for specifics because with PK everything can be interpreted either way. It's probably WHEN he says/does things that matter, so it's more of a matter of conception rather than solid reasoning.- Eddie Cane
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This has been mechanically confirmed for pages, people pushing against the nar
pedit- wtf"Ima need to buy at least Josh a fucking tarot card reading because this dude is scary at picking up on scum before they even post what the fuck type of Ms. Cleo ass psychic ass mothafucka did yall allow to sign up for this site"- Morning Tweet
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Dude, idk why you're laughing. I thought you were with Titus with how hard you were dissuading the confirmed TvS.In post 3517, Morning Tweet wrote:Hahahahaha"Ima need to buy at least Josh a fucking tarot card reading because this dude is scary at picking up on scum before they even post what the fuck type of Ms. Cleo ass psychic ass mothafucka did yall allow to sign up for this site"- Firebringer
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should have lynched BM guys.Show"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown- SirCakez
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Brian Skies - "I just wanna say Cakez is an evil mod and this is an evil setup."
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With the Acolytes pulling the strings, it was all too easy to take yet another innocent life, to spill yet more innocent blood. Jigsaw's ultimate Game was over, with his point proven and all tested.
The loudspeaker crackles on, for the final time.
"My game is complete. You all have been tested. Your bloodthirst proven. Your inability to resist the temptations of Mafia leads to your downfall. My traps have fulfilled my purpose.
Now, for the finishing touch.
GAME OVER"
One by one, their heads explode. All heads...except for four. At long last, the hooded Pisskop unveils himself as the Voice, John Kramer, Jigsaw. His Acolytes Eddie Cane, Firebringer and davesaz smile behind him. There are many more to be tested soon...
Jigsaw's Acolytes, consisting of momo, pisskop, Eddie Cane, Firebringer and davesaz (as well as the replaced Blake Belladonna and GeorgeBailey) have won!
Jigsaw's Chosen, consisting of Morning Tweet, Ircher, VaultDweller, Bingle, Battle Mage, BBmolla, Titus, Hectic, Elsa Jay, Pine, xtoxm, farside22, Almost50, Drixx, TrueSoulEnergy and GuiltyLion (as well as the replaced Gamma Emerald, iDanyboy, Albert B. Rampage and Vecna) have lost!
I am ending the game here as with scum's KP per night it is impossible for town to win.Brian Skies - "I just wanna say Cakez is an evil mod and this is an evil setup."
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The Setup
21 players
16 town v 5 mafia - Public Information
Town faction is named "Jigsaw's Chosen"; Mafia faction is named "Jigsaw's Acolytes". This is public information.
All PTs have pregame + daychat.
Mafia pick what traps + who goes in traps each day.
Mafia pick someone to set trap each day.
Mafia set two traps per night until day 6.
Each trap can only be used once.
Mafia can place themselves in trap.
Mafia can always see trap PTs.
Anyone in trap loses access to PTs they are in for the night.
All police are in big neighborhood (Hoffman, Eric, Matt, Halloran, Kerry, Keith, Tapp, [Rigg fakeclaim]). All FBI are in big neighborhood (Strahm, Perez, [Erickson fakeclaim]).
Jigsaw Survivors are in hood.
Rolelist
Mafia Mastermind (will never give guilty result to any investigative, like Eric and Halloran) (if in trap, will always survive) - John "Jigsaw" Kramer
Mafia "Police" 2-shot Trap Designer (Can use ability to set a third trap the next night, or a second trap if past day 6.) - Amanda Young
Mafia "Police" 3-shot Role Cop - Detective Mark Hoffman
Mafia "FBI" Loved (disable at day 6) - Dr. Lawrence Gordon
Mafia "Jigsaw Survivor" (Jigsaw "Survivor"/neighbor) - Logan Nelson
Town Police 2-shot Vigilante - Detective David Tapp
Town Police 3-shot Investigator (can check someone at night to see if they have set a trap in the last two days. Cannot detect Jigsaw.) - Detective Eric Matthews
Town Police 2-shot Internal Affairs (can check someone in the police for mafia or not) - Detective Matt Gibson
Town Police 3-shot Sleuth (can check if someone works with Jigsaw or not. Cannot detect Jigsaw.) - Detective Halloran
Town Police Key-Holder (If someone is in certain traps that resolve at night end, key releases them at night end and they avoid negative effects [i;e losing vote or can't post or whatever]. If trap resolves in middle of night (i;e merry go round) does not work) Key can only be used once. Can give to others) - Detective Allison Kerry
Town Police Determined (can make other player's choice in trap once) - Detective Keith Hunt
Town FBI 1-shot Escapist (trap will not kill him first time) - Agent Peter Strahm
Town FBI Jigsaw Survivor - Agent Lindsey Perez
Town Jigsaw Survivor (neighbor) - Bobby Dagen
Town Jigsaw Survivor - Corbett Denlon
Town Gritted (if in trap and survives, no negative effect will apply i;e loss of vote) - Cecil Adams
Town Hated Insider (Hated disabled at day 6) (Can once deactivate trap that she is in, all returns to normal) - Jill Tuck
Town Informant (Mailman that sends during night) - Jeff Denlon
Town Innocent Wife (IC) - Lynn Denlon
Town Son (knows who Eric is and that Eric is town, Eric doesn't know who he is) - Daniel Matthews
Town Reporter (can post an anonymous message at day and night start) - Pamela Jenkins
Playerlist
pisskop - Jigsaw
davesaz - Hoffman
momo - Logan
Blake Belladonna - Gordon
GeorgeBailey - Amanda Young
Hectic - Halloran
GuiltyLion - Jill
Elsa Jay - Lynn
Morning Tweet - Strahm
Vecna - Daniel Matthews
farside - Tapp
Drixx - Hunt
Almost50 - Cecil
BBmolla - Pamela
VaultDweller - Eric Matthews
iDanyboy - Gibson
Albert B. Rampage - Corbett
Pine - Perez
Gamma Emerald - Kerry
Battle Mage - Bobby
xtoxm - Jeff
Flavor Safeclaims
Jigsaw - Adam Stanheight
Hoffman - Detective Steven Sing (to ensure safety in police PT as everyone knows Hoffman is evil from flavor)
Logan - Simone (fits Jigsaw Survivor flavor)
Dr. Gordon - Agent Dan Erickson (In FBI hood)
Amanda Young - Officer Daniel Rigg (In police hood)
Random Extras
William Easton
Brit
Mallick
Eleanor Bonneville
Joyce Dagen
Seth Baxter
Mafia Roles
Spoiler: Jigsaw
Spoiler: Amanda Young
Spoiler: Mark Hoffman
Spoiler: Dr. Gordon
Spoiler: Logan Nelson
Town Roles
Spoiler: Tapp
Spoiler: Eric Matthews
Spoiler: Matt Gibson
Spoiler: Halloran
Spoiler: Allison Kerry
Spoiler: Keith Hunt
Spoiler: Peter Strahm
Spoiler: Lindsey Perez
Spoiler: Bobby Dagen
Spoiler: Corbett Denlon
Spoiler: Cecil Adams
Spoiler: Jill Tuck
Spoiler: Jeff Denlon
Spoiler: Lynn Denlon
Spoiler: Daniel Matthews
Spoiler: Pamela JenkinsLast edited by SirCakez on Tue May 19, 2020 10:26 am, edited 2 times in total.Brian Skies - "I just wanna say Cakez is an evil mod and this is an evil setup."
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The Games
Single-Player Traps
Spoiler: RBT
Spoiler: Venus Fly Trap
Spoiler: Angel Trap
Spoiler: Pendulum Trap
Spoiler: Blade Box
Spoiler: Silence Circle
Spoiler: Cyanide Box
Spoiler: Water Cube
Spoiler: Shotgun Collar
Spoiler: Cycle Trap
Spoiler: Leg Wires
Spoiler: Teeth Puller
Spoiler: Drill Chair
Spoiler: Knife Chair
Spoiler: Ice Blocks
Multi-player Traps
Spoiler: Table Trap
Spoiler: Merry-Go-Round Trap
Spoiler: Needle Pit
Spoiler: Scalping Chair
Spoiler: Spiked Together
Spoiler: Pound of Flesh
Spoiler: Impalement Wheel
Spoiler: Electric Bathtub
Plain-text
1. Reverse Bear Trap - Player must kill another townie to get the key and survive. If they choose a Mafia or do not choose, they die. The mafia will not die if selected. The trapped player may not target someone who has had 4 or more votes placed on them at the same time during the last day phase.Death will be revealed to thread.
2. Venus Fly Trap - Player must "cut their eye out" to survive. If they do so, all town active PRs will be deactivated the next night. Town will be publicly alerted of this at day start.Death or town PR deactivation will be revealed.
3. Angel Trap - Player must "dip their hand in acid to get the key" and lose their vote to survive. If they do not they die. Player may regain their vote by if the mafia who set the trap dies.Death or loss of vote will be revealed.
4. Pendulum Trap - Player must "crush their hands" to survive. If they do so, town may not move votes once placed the next day. Town will be publicly notified of this.Death or lack of ability to move votes will be revealed.
5. Blade Box Trap - Player is poisoned. They must insert their arms into the box to get the antidote or they die. If they do, they will stay alive, but town loses lynch the next day.Death or no-lynch is revealed.
6. The Silence Circle - One player is locked "in the circle". They may choose to die or to live the next day with the silence circle. If they make any post the next day other than vote then they will be killed. They are told what the Circle does. May only change votes once every hour or they die.Death will be revealed. Due to the special nature of this Game, if they live with the Circle it will not be revealed until the next day.
7. Cyanide Box - The player may choose to kill themselves (and negate the negative effect) or to live. If anyone visits that player that night, the visitors + the player will die. The player is informed of this but no one else.Death(s) are revealed)
8. Water Cube - Player must "give themselves tracheotomy" - to survive. If they don't they die. If they do so, scum may set two extra traps the next night - they are informed of this.Death or extra Games are revealed.
9. Shotgun Collar - Locks one player in collar. That player can choose to die themselves, or for Lynn Denlon, an Innocent Wife, to die.Death is revealed.
10. Cycle Trap - Player is suspended in spiral of blades with rod at middle. If they pull the rod, they survive, but scum gains a 2-shot NK. This NK may not be used on survivor of Cycle Trap.Death or extra NKs are revealed
11. Leg Wires - Player fall through trap door into razor wires. Player may escape by giving scum 2-shot RB, If they do not, they die.Death or two-shot RB is revealed.
12. Teeth Puller - Player is poisoned. Player must "pull out teeth" for combination to safe with antidote. If they do so, all neighborhoods will be permanently closed. If not, they die.Death or neighborhood closure is revealed.
13. Drill Chair - Player must get other players to save them from the drills to survive. They must choose three players to roleblock. Will only affect town. Mafia who are targeted will be notified, town will not unless they would be normally (I;e if they should get a result)Death or three roleblock is revealed. Who was roleblocked is not revealed.
14. Knife Chair - Player must "push face through knives" to survive. If they do, the identity and role of Detective David Tapp, Detective Eric Matthews, or Detective Halloran will be revealed to the Mafia. Scum may choose which one when they set the trap. Town are only told that a strong town PR will revealed to scum, not flavor.Death or anonymous town PR reveal is revealed.
15. The Ice Blocks - Player is placed on pedestal with ice blocks threatening to crush them. They must choose to die or to give a Vengekill (scum can choose someone to die) to the next scum lynched.Death or giving of vengekill is revealed.
Multi-player
1. Table Trap - Three players, one suspended and two on the table. Suspended player has no choice. Table players must choose "Other" or "Suspended". If both choose Other both die. If both choose Suspended, Suspended dies. If one chooses Other and one chooses Suspended, the one who chose Suspended dies.Deaths will be revealed.
2. Merry-Go-Round Trap - Four players, one is Controller and three are Riders. Controller can choose two to save. 1/3 of night a player is "up". A controller must choose to save them or let them die. If first two are saved, last automatically dies. If first or second dies, remainder are auto saved.Scum may not be Controller.Deaths will be revealed.
3. Needle Pit Trap - Two players. They must unanimously choose one to go in the pit and get the key. If they do not, both die. The one who goes in will be treestumped.Deaths or treestump will be revealed.
4. Scalping Chair Trap - Two players, one is locked in death chair and other is Controller. Controller can choose to save them or not, but if they do, Controller is treestumped.Scum cannot be Controller.Deaths or treestump will be revealed.
5. Spiked Together Trap - Two players, both spiked together. Both must unanimously choose one to die. If they do not, both die.Deaths are revealed.
6. Pound of Flesh Trap - Both players must wager how many phases they want to stay alive (i;e two more days, one more day, etc). Whoever bets higher loses. Secret betting; will be revealed at halfway point of night).Death + player who is going to die in x number of phases are revealed.
7. Impalement Wheel - One player is on wheel, one player is "Controller". Controller can choose to let themselves be impaled by spikes and be treestumped to save the other. If they don't, wheel player dies.Scum may not be Controller .Death or treestump is revealed.
8. Electric Bathtub - Three players. Must unanimously choose one to die or all die.Deaths are revealed.Brian Skies - "I just wanna say Cakez is an evil mod and this is an evil setup."
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Get to know a Cakez! Newly updated! - SirCakez
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