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Posted: Thu Dec 23, 2021 11:43 am
by Pavowski
In post 3524, Skybird wrote:That would be great. I'm going to be pretty busy with the play for the next 6 weeks or so but will have plenty of time after that.
Bird I remember you mentioning the play some weeks ago. What's the show? I'm a theatre bug myself
Posted: Thu Dec 23, 2021 8:02 pm
by Galron
Thanks ff. Great setup. Great game. Bell was brilliant.
No redactions
Posted: Fri Dec 24, 2021 3:57 am
by Wisdom
In post 3457, Icebox wrote:Also, Wisdom is honorary scum. Just iso him this game, he was loving every second of his role.
I hated it when I was fake catching up. I kept having to delete posts hating on Wisdom because it would show I was lacking focus lol.
-Bell
um i totally played like id play as town
especially when nobody was buying anything so I figured I wouldnt be winning that way
Posted: Fri Dec 24, 2021 4:01 am
by Wisdom
So good to be free of worrying of whether town will win an easy game this time though
Good job Bell
Thanks for modding ffery
Posted: Fri Dec 24, 2021 11:22 am
by Bell
You say that after every game tho.
Thanks for modding FF. *bow*
Posted: Fri Dec 24, 2021 12:19 pm
by fferyllt
Thanks again to everyone for playing! I really enjoyed designing this game around your Shakespearean choices and running it, though I did regret some life choices every time the intricate layers of bbcode didn't work!
I also enjoyed every single stab at Elizabethan English that players threw into to the game at random. Having flavor that players like to interact with is *chefs kiss* to me.
One of my intentions with the days where an extra coin could be earned was to encourage a sort of collegial atmosphere that I hoped would make toxicity less likely to happen (though I don't think this player list was likely to go that direction, but you never know), and especially on day 1 would encourage not hyperposting.
It seemed to work as well as, and maybe better than designs that have used posting limits (especially limits on the group as a whole) and restrictions when the limits are exceeded.
I had planned to offer one more coin-earning opportunity on day 5, but by then most players had either collected enough coin to buy their upgrades/remove their downsides, or would do so by the end of that day.
The scum team wound up with way more coins than they could spend due to losing 2 players by the end of day 2, when they also lost the coin steal ability. Town players all had a chance to improve an ability if they didn't die too early.
Posted: Thu Jan 06, 2022 3:36 pm
by Skybird
In post 3525, Pavowski wrote: In post 3524, Skybird wrote:That would be great. I'm going to be pretty busy with the play for the next 6 weeks or so but will have plenty of time after that.
Bird I remember you mentioning the play some weeks ago. What's the show? I'm a theatre bug myself
Sorry I didn't get back to you sooner Pav. The show is called The Cemetery Club and is a comedy about 3 widows and their responses to being alone.