Page 143 of 454
Posted: Wed May 17, 2017 10:47 am
by The MM
The Ineffable One
(self-aligned but counts as his own scumfaction)
Each night, may recruit another player into his faction. No more than five players may be recruited.
Past day 5, scum can perform double the amount of night actions they could usually perform and town cannot perform night actions on odd-numbered nights.
Posted: Wed May 17, 2017 10:48 am
by The MM
Odd Townie
Days and nights are all considered odd-numbered regardless of its actual number.
Posted: Fri Jun 02, 2017 7:25 pm
by theslimer3
Posted: Fri Jun 02, 2017 8:49 pm
by BBmolla
Lyncher Endgame Jester
Wins if successfully lynches a target and is the last person lynched.
Posted: Mon Jun 05, 2017 9:46 pm
by theslimer3
Odd Day townie, Even day Jester
Because screw you
Posted: Mon Jun 05, 2017 10:16 pm
by Gamma Emerald
Even Townie
Days and nights are all considered even-numbered regardless of its actual number.
Posted: Wed Jun 07, 2017 10:40 am
by callforjudgement
In post 3555, Gamma Emerald wrote:Even Townie
Days and nights are all considered even-numbered regardless of its actual number.
Does that show up in the thread title? e.g. does the game start on day 2, then continue to day 4, etc.?
Startskipper
(alignment chosen by moderator, defaulting to town)
As long as you are alive at the time, Day 1 and Night 1 are both skipped (thus the game goes directly from pregame to Day 2). If you somehow manage to die during pregame, tough luck.
Posted: Wed Jun 07, 2017 10:47 am
by Gamma Emerald
Weak Compulsive Visitor Neighbor Dayphase Disabler
You are a neighbor and will be put into a neighborhood with two random players unless another neighbor exists in this game in which case you will be hooded with the largest neighborhood in the game. You must visit a player each night. If you fail you will target a random player which will be told to you by PM. If you target anti-town with your ability you will die. As long as you are alive the game will remain in Night.
@cfj I'm not the one to ask but I'd assume it would still say the actual number and not the one affected by the role.
Posted: Thu Jun 08, 2017 3:57 pm
by Ircher
Town Loyal Doctor
If you target a town player, you will protect them from a single-kill.
Posted: Thu Jun 08, 2017 3:58 pm
by Ircher
Mafia Weak Doctor
Target a player to protect. If you target a player that is not aligned with the town, you die! You cannot self-target.
Posted: Thu Jun 08, 2017 3:59 pm
by Ircher
Alien Global Voyeur
Each night, you will learm what type of actions (and how many of each type) were performed that night.
Posted: Thu Jun 08, 2017 4:03 pm
by Ircher
Town Normal Cop
Each night, you may target a player to learn if they possess a role that is considered normal.
Posted: Thu Jun 08, 2017 4:05 pm
by Ircher
Town Normal Motion Detector
Each night, you may target a player to learn if they performed any normal actions or if they were targeted by any normal ations. (Note: To be considered normal, any modifiers to the action must also be considered normal.)
Posted: Thu Jun 08, 2017 4:09 pm
by Ircher
Town Normal Tracker
Each night, target a player to learn who (if anyone) they targeted with a normal action. To be considered normal, an action must be able to be performed by a normal role. Furthermore, all modifiers affecting the ability must be normal.
Posted: Thu Jun 08, 2017 9:58 pm
by theslimer3
I forgot what this role was called but you're him
No faction can win so long as you're alive.
You win if you sucessfully make it to the end of game with only 2 players left. The other person loses obviously
Posted: Fri Jun 09, 2017 3:01 am
by Ircher
Mafia Normal Cop
Each night, you may target a player to learn if their role is considered explicitly normal.
Posted: Fri Jun 09, 2017 3:02 am
by Ircher
Town Loyal Doctor
If you target a town player, you will protect them from a single-kill.
Posted: Fri Jun 09, 2017 3:04 am
by Ircher
Town D1 N2 D3 N4 D5 Cop
Each night you may target a player to learn if they are mafia/not mafia. Your sanity is not guaranteed nor is it guaranteed to be the same time you use the asbility but you are guaranteed that your sanity is predetermined and not random.
Mod Note: Naive, Sane, Naive, Paranoid, Sane
Posted: Fri Jun 09, 2017 5:19 am
by Gamma Emerald
Town Normal Roleblocker
You may roleblock nromal actions by one player each night. In addition to role actions, this can block kills by
> Mafia
> Werewolves
> Serial Killers
(Creators note: the kills it can block are the factions you would see in a normal game.)
@Ircher I suggest you make more of those mixed sanity cops to mix the playing field up.
Posted: Fri Jun 09, 2017 11:59 am
by theslimer3
Posted: Mon Jun 12, 2017 3:22 pm
by Ircher
Town D1 N2 D3 N4 D5 Cop
Each night you may target a player to learn if they are mafia/not mafia. Your sanity is not guaranteed nor is it guaranteed to be the same time you use the asbility but you are guaranteed that your sanity is predetermined and not random.
Mod Note: Sane, Sane, Naive, Naive, Naive
Posted: Mon Jun 12, 2017 3:22 pm
by Ircher
Town D1 N2 D3 N4 D5 Cop
Each night you may target a player to learn if they are mafia/not mafia. Your sanity is not guaranteed nor is it guaranteed to be the same time you use the asbility but you are guaranteed that your sanity is predetermined and not random.
Mod Note : Paranoid, Insane, Naive, Paranoid, Sane
Posted: Mon Jun 12, 2017 3:24 pm
by Ircher
Mafia Godfather
You will appear innocent to all role investigations (cop, seer, gunsmith, etc.; not rolecops, vanilla cops, or tracking investigatives).
Posted: Mon Jun 12, 2017 3:25 pm
by Ircher
Town Compulsive Framer
Each night, you must choose a player to frame. Framed players appear guilty to all investigations on the night that they are framed.
Posted: Mon Jun 12, 2017 3:26 pm
by Ircher
Town Sanity Cop
Each night, you may target a player and attempt to learn their sanity on the night of the action. Players that do not possess roles with well-known sanities return "Sane". Your sanity is not guaranteed, and you may not self-target.
Moderator Notes: Insane. Thus, Sane becomes Insane, Naive becomes Paranoid, etc.