Page 143 of 179

Posted: Thu Jan 21, 2016 2:44 pm
by TellTaleHeart
Jingle wrote:/Confirm

Yay! :]
/in 572

Posted: Fri Jan 22, 2016 4:33 am
by quadz08
Micro 571:
How to Get Away with Murder Mafia has filled for insanity018!
Marquis
ConJungo
TheBlueRose
hippy love (pirate mollie + hiplop)
Persivul
GuiltyLion
Frozen Angel
Almost50
BlackStar

Micro 572:
ETL's U-PICKSORTA has filled for EspeciallyTheLies!
Jingle
Something_Smart
Soren
Kaboose
Music and Mail
droog
rkvothe
aphix
TellTaleHeart



NOW ANNOUNCING SIGNUPS:


Micro 573:
Basic uPick
Mod:
davsto
Game Type:
Theme (uPick)
Status:
1/9
rkvothe

Micro 574:
Space Invaders Mafia 4
Mod:
Marquis
Game Type:
Open
Status:
0/9

Posted: Fri Jan 22, 2016 4:36 am
by Soren
/in 574

Posted: Fri Jan 22, 2016 4:42 am
by BlueBloodedToffee
/in 574

Posted: Fri Jan 22, 2016 4:46 am
by Soren
Ayy BBT, haven't seen you in a while.

Posted: Fri Jan 22, 2016 5:47 am
by Marquis
Marquis wrote:
Game Name:
Space Invaders Mafia 4

Game Type:
Open
Game Size:
9p

Spoiler: Details
  • Image

    2 Aliens
    (Mafia Goons)

    6 Bunkers
    (Town 1-Shot Doctors)

    1 Laser Cannon
    (Town Innocent Day Vigilante)


  • Aliens (Mafia) choose one of the following kill methods in Pregame: a basic no-limit factional kill, or a 2-shot factional kill with both shots usable on the same Night if wanted.
  • Bunkers (Doctors) protect against 1 kill each, and can self-doctor.
  • Laser Cannon's (Dayvig's) identity is announced at game start.


  • Aliens (Mafia) win when either the Laser Cannon dies or all Bunkers die.
  • Earth (Town) wins when all Aliens are dead.


    Swingy setup where the game can end by Night 1, so be prepared. Standard 14/2 time cycle. In the incomplete words of one reviewer, "[...] mindgames [...]"


Change from previous setup:
"Aliens (Mafia) choose one of the following kill methods in Pregame: a basic no-limit factional kill, or a 2-shot factional kill with both shots usable on the same Night if wanted. (A failure to agree will assign the former.)"


Otherwise the same! Trying to test out better setup balance iterations each time. Maybe we can finally stick with this.

Posted: Fri Jan 22, 2016 7:11 am
by Not_Mafia
/in 574

Posted: Fri Jan 22, 2016 10:51 am
by Dewy
/in 574

Posted: Fri Jan 22, 2016 10:51 am
by Apricity
/in 574

Posted: Fri Jan 22, 2016 10:52 am
by Davsto
Davsto wrote:/in to mod "Basic UPick"

No themes, just call yourself anything you want and I'll make a role around it

2 scum 7 town

The order of setup building will be:
Randomly assigning alignments then proceeding to build the role's abilities around the chosen role name (and alignment).

Don't expect too much balance

Posted: Fri Jan 22, 2016 3:37 pm
by RadiantCowbells
/in both

Posted: Fri Jan 22, 2016 8:45 pm
by Davsto
Also please send your pick to me when signing up/confirming your pre-in

Ta

Posted: Fri Jan 22, 2016 10:22 pm
by Equinox
Micro 562 has ended in a cult win.

Posted: Sat Jan 23, 2016 8:25 am
by beeboy
/in 574

Posted: Sat Jan 23, 2016 11:23 am
by rkvothe
Sorry, Davsto, I have to /out

Posted: Sat Jan 23, 2016 11:41 am
by 3dicerolling
/In 574

Posted: Sat Jan 23, 2016 4:58 pm
by Bulbazoor
/in 574

Posted: Sat Jan 23, 2016 5:09 pm
by Marquis
That should be 9. Will wait for quadz to confirm all the deets.

Posted: Sun Jan 24, 2016 3:42 am
by shos
ZOMG
/in to mod:


Critically Experimental 7p

Not a bastard game, but I have not had it reviewed for balance and as such it may be completely wierd.

If anyone wants to try and review this, PM me

Posted: Sun Jan 24, 2016 8:18 am
by pistachi0n
/in 573

Posted: Mon Jan 25, 2016 10:13 pm
by Shiro
/in Davsto's If there is a spot

Posted: Tue Jan 26, 2016 3:53 am
by quadz08
Micro 574:
Space Invaders Mafia 4 has filled for Marquis!
Soren
BlueBloodedToffee
Not_Mafia
Dewy
Apricity
RadiantCowbells
beeboy
3dicerolling
Bulbazoor



STILL IN SIGNUPS:

3 Days Left!

Micro 573:
Basic uPick
Mod:
davsto
Game Type:
Theme (uPick)
Status:
3/9
RadiantCowbells
pistachi0n
Shiro



NOW ANNOUNCING SIGNUPS:

Micro 575:
Twin Peak Neighborhoods
Mod:
Cobblerfone
Game Type:
Open
Status:
0/9

Posted: Tue Jan 26, 2016 4:00 am
by Jeanne11
/in 575

Posted: Tue Jan 26, 2016 4:00 am
by Cobblerfone
I have a pre-in from RedCoyote

Posted: Tue Jan 26, 2016 4:18 am
by shos
shos wrote:
ZOMG
/in to mod:


Critically Experimental 7p

Not a bastard game, but I have not had it reviewed for balance and as such it may be completely wierd.

If anyone wants to try and review this, PM me

As per the rules, apparantly, my previous /in to mod wasn't in the right way so....


/IN TO MOD
ZOMG AGAIN
Game Name:
Critically Experimental
Game Type:
Theme
Game Size:
7 players

Description of Game:

Not a bastard game, but I have not had it reviewed for balance and as such it may be completely wierd.


If anyone wants to try and review this, PM me