Page 144 of 197
Posted: Wed Oct 10, 2012 9:26 am
by drmyshotgun
↑ Umbrage wrote:What about a Nolan trilogy game?
Yeah, I'd either play this or would like to mod it myself.
Posted: Sat Oct 13, 2012 12:36 pm
by Guy_Named_Riggs
I'm thinking about diong a Percy Jackson themed game. Has it been done before?
Posted: Wed Oct 17, 2012 1:33 am
by Mr. Flay
ANYBODY familiar with Elizabeth Bear's Jacob's Ladder series (
Dust, Chill, Grail
)? I'm seeing nanotech-based roles...
Posted: Wed Oct 17, 2012 11:09 am
by drmyshotgun
Any lovers of Jeff Smith's wonderful Bone Saga?
Posted: Wed Oct 17, 2012 3:32 pm
by Guy_Named_Riggs
Has a Pokemon themed game been run before? And would any one be interested in playing in one? I've been thinking of an idea based on the Red/Blue games
Posted: Wed Oct 17, 2012 3:37 pm
by DeasVail
I think there's been talk of someone/people running pokemon games in either this thread or the review thread. I would always sign-up for one though.
Posted: Wed Oct 17, 2012 3:38 pm
by Mr. Flay
Posted: Wed Oct 17, 2012 5:51 pm
by Maestro
Please do run one, GNR. I would love to play.
Posted: Wed Oct 17, 2012 6:32 pm
by saulres
↑ drmyshotgun wrote:Any lovers of Jeff Smith's wonderful Bone Saga?
I remember loving it when I read it, but I don't remember it well anymore at all
Not indicating a desire to play a game based on it, just answering your question and showing some love.
Posted: Thu Oct 18, 2012 4:23 am
by Sir Bastion
I'd like to run a John Carpenter's 'The Thing' theme perhaps.
though for it to really work everyone would need custom alts just for the game (as a big part of the thing is not knowing who's been changed) and to experiment starting a game with one large hydra scum account that as they succeed each night they can move one of their players into the new slot.
Posted: Thu Oct 18, 2012 9:36 am
by Sucrose
↑ Sir Bastion wrote:I'd like to run a John Carpenter's 'The Thing' theme perhaps.
though for it to really work everyone would need custom alts just for the game (as a big part of the thing is not knowing who's been changed) and to experiment starting a game with one large hydra scum account that as they succeed each night they can move one of their players into the new slot.
I really like this idea. Adds a whole new dimension of gameplay. And the difficulty of assuming the dead player's identity might help offset the great advantage that an unlimited cult faction has.
Posted: Thu Oct 18, 2012 9:46 am
by Leafsnail
I really like the idea but I think there'd need to be some solution to timezone issues (or even "people post at different times" issues). A British Thing would seriously struggle to assume the identity of a west coaster who usually posts at his 5am (and vice versa).
edit: easiest solution would probably to specify a time when all your game signups need to be most active.
Also there'd need to be an absolute ban on talking about stuff from outside of the current game (it's hard enough to try and absorb someone's entire playstyle and suspicions for that game without having to remember their entire history). I really like the way that "You're not acting like yourself!" allegations would start flying around from day 2 onwards though.
Posted: Thu Oct 18, 2012 12:20 pm
by Mr. Flay
Yeah, it's a cool concept but would be a nightmare to mod/adjudicate. You'd have to have a strong social contract with players not to 'prove' themselves by unspoofable means.
The single-hydra-to-multiple-accounts evolution is awesome, however.
Posted: Thu Oct 18, 2012 2:14 pm
by Sir Bastion
I tried throwing together a basic set up running off that idea after I posted the last post, I also searched and found talk of trying this theme way back in 2008 and some of the issues they were worried about there and tried to think of how to solve it. (but I clearly didnt think of the timezone problem) I dont know if I should just post that up here?
I wasnt thinking a large theme game either, I was thinking keeping it smaller but removing the lynching mechanic and replacing it with blood tests, so that instead of being lynched, if the player is not the thing they simply live, but then they could be replaced that very night and nobody would know so do you waste another day vote retesting the same player or trust him enough to test someone else?
Saying all that, yes the single hydra to multiple accounts idea was a personal favourite of mine.
Posted: Fri Oct 19, 2012 7:54 am
by Sucrose
Could you nullify the timezone problem by allowing multiple of the hydra-hivemind players to become the impersonated player? Like a hydra splitting off from a bigger hydra? It'd make pretending to have one identity harder, but would also alleviate the boredom of the hydra players in time spent waiting to get an body to play as.
Posted: Fri Oct 19, 2012 8:50 am
by AurorusVox
↑ Leafsnail wrote:Also there'd need to be an absolute ban on talking about stuff from outside of the current game (it's hard enough to try and absorb someone's entire playstyle and suspicions for that game without having to remember their entire history). I really like the way that "You're not acting like yourself!" allegations would start flying around from day 2 onwards though.
Well, if you have game-created alts, you'd not have to worry about meta stuff so much (see Author Mafia for a game using game-specific alts)
↑ Sir Bastion wrote:I wasnt thinking a large theme game either, I was thinking keeping it smaller but removing the lynching mechanic and replacing it with blood tests, so that instead of being lynched, if the player is not the thing they simply live, but then they could be replaced that very night and nobody would know so do you waste another day vote retesting the same player or trust him enough to test someone else?
Sounds awesome.
I would suggest running it in the Micro queue first maybe, and /pre-inning me as a matter of course.
Posted: Fri Oct 19, 2012 10:35 am
by AurorusVox
Considering running an "Of Mice and Mafia" game in the micro queue. Would this spark interest or is it just something I find to have a mildly amusing title?
Posted: Fri Oct 19, 2012 11:05 am
by Mehdi2277
If you mean based on the book Of Mice and Men I'd likely join it (had to read it last year in school). Decent book and would be interesting to see what roles you could make out of it.
Posted: Fri Oct 19, 2012 2:21 pm
by greygnarl
So I was sitting in biology class learning about different gases. The original idea was to have all kinds of gases and different immunities/protections. It evolved into this over the course of about two hours. If you would like to run this have fun since I can't mod yet. PR tweaks would be nice and if you have cool ideas then please tell me.
Setup
Each player receives 1 antidote at the start of the game.
Each player lives in a compound with 3 other players. There are 3 compounds. These groups are known to all.
Each day the town votes to pump gas through the pipes of one compound. Anyone who lives there who isn’t using an antidote dies.
Everyone knows the Pharmacist exists. Role PM in opening.
Roles
Town 1-shot Pipehack: Once during the game you may pump gas through the pipes of one compound. This can only be done during the day phase. Your choice will be announced by the mod during the lynch scene.
Town Sealer: During the night you may seal the door to your compound. Anybody leaving or entering your compound will be roleblocked.
Vaccinated Townie You cannot die to gas.
Town Pharmacist: Each day you have 3 antidotes to give to any player(s) you wish. You may give yourself antidotes but you can only hold one antidote at a time.
Backup Pharmacist.
Mafia Drugger: Each night you may leave your compound and enter another. You may choose one player and drug them so they will throw up their antidote. They will die if they are gassed.
Mafia 1-shot Chemist: Once during a Night Phase you may change the gas that is being pumped into a room. The moderator will post the rolenames of each player in the room to the thread during the opening post of the day.
Mafia 1-shot Knifer: Once during a Night Phase you may leave your compound enter another and stab one player.
Posted: Fri Oct 19, 2012 2:24 pm
by callforjudgement
Is it even theoretically possible for the town to kill the Drugger without using power roles? Just being able to dodge whichever room's being gassed seems broken. Also, the scum probably don't want to use their Chemist; confirming three players' alignments is not so massively useful for the scum.
Posted: Fri Oct 19, 2012 2:37 pm
by greygnarl
I specifically wrote the rules so anybody who lives in a compound is killed regardless of who they visit. That way you can't get out of your compound. It might not be realistic but it's more balanced.
Posted: Fri Oct 19, 2012 5:27 pm
by Maestro
WRT the "confirming 3 players" thing...the way I read it was that it was sortof like a mass-RoleCop that is told to the whole game BUT 1) nobody knows which player goes with which Role, and 2) only the Scum know which Compound was outed, unless one of the outed Roles is a unique Town PR (and even then, only the PR themselves would know that it was their compound because only they know that they're the one who's the unique Town PR).
VERY cool Setup idea. I think anything that forces Town and Scum to bargain "lynching" trade-offs would be fascinating.
e.g. Chemist outs Compound 2, which only has 1 Mafia in it. Scum wanted to know if there were PR's in that Compound. At the next Daystart, Town knows there are (let's say) 2 PR's in Compound 2, but so do Scum. Now Town can bargain on the PR's using their antidotes to gas the whole Compound and kill the Scum, while Scum can hope that Town allow the unidentified Scum in Compound 2 to survive so they can pick off the PR's later. Other cool situations would be possible as well...would be very interested in seeing this run.
Hope I'm reading that right...
Posted: Sat Oct 20, 2012 8:56 am
by greygnarl
Yeas you are. One thing is that everyone automatically uses an antidote unless they're vaccinated. Feel free to run this Maestro.
Posted: Sat Oct 20, 2012 9:07 am
by Maestro
I've got a different idea for my current slot in the Mini Themed Queue, but please keep in touch.
I might wish to run it as a Micro because the 3 3-player Compounds works well into a Micro with a maximum of 9 players.
What thought have you put into making the setup larger than 3 Compounds?
Posted: Sat Oct 20, 2012 12:05 pm
by greygnarl
No clue about larger games. It's actually 3 four-player compounds. It says each player is with 3 players in a compound. Feel free to change it though. I thought the setup favored scum because it's almost guaranteed a townie will die in every lynch because of the Drugger. That's why it's 1/4 scum.
Another idea I had was to make the compounds randomized each day rather than set but it's just a different dynamic.