Yeah there's absolutely zero ways for scum to have a multikill in Normals, when this game did have what could literally only be a scum nightkill.In post 3468, Gamma Emerald wrote:I’m just wondering how that goes with the normal-sequence design philosophy that this game purportedly was usingIn post 3466, Moongrass wrote:How come scum got two shots? Or is one something like a poisoner?
Either Jingle had a critical fail of research when looking into Normals given that there is no allowed scum role that would allow them to get two kills, or he diverged from the Normal roles when designing the scumteam's roles.
Either way I gotta admit I'm a bit disappointed--Jingle could've balanced the commute IC + weak hider combo without giving the scum a non-Normal role (meaning that if he did give scum a killing role that makes it not Normal, it was a poor design choice); Jingle should know that killing roles for scum are not Normal so if he thought "oh a vig is normal so scum having a 1x vig is Normal" then he had a critical research failure.
Basically, there's 100% a scum killing role of some sort, which is 100% not Normal, which is disappointing because the town roles aren't such that Jingle would NEED to diverge from Normal roles on the scumteam to balance them. Thus the disappointment in Jingle having done so.