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Posted: Tue Jun 27, 2017 4:18 am
by Ircher
Town Hero
If you are lynched due to another role manipulating the lynch mechanic (e.g.: kingmaker but excludes things like doublevoter and hated), the manipulator is killed in addition to your lynch. See also
Hero (first paragraph of variants).
Posted: Tue Jun 27, 2017 1:06 pm
by theslimer3
AALL THE KINGS DIE!
Vanilla Town
Posted: Thu Jun 29, 2017 2:40 am
by The MM
Throne Usurper
Self-aligned
At the beginning of the game, the biggest faction's members are all considered to be Kings until the end of the game.
Every night, you can shoot a player, killing them if they are a King.
You win and everyone else loses whenever there is no King left in the game.
Posted: Sat Jul 01, 2017 1:41 am
by callforjudgement
Werewolf Goon
Do you really mean "the biggest faction" (which is necessarily going to be Town under most rulesets), or "the biggest scum faction"?
Posted: Sat Jul 01, 2017 10:30 am
by TesXX
Like a democratic cop but it's a seer.
Posted: Mon Jul 03, 2017 1:14 pm
by Ircher
Moderator's Normal Choice
The moderator may choose any
explicitly normal
alignment and role for you.
Roles like Cop Jailkeeper are explicitly NOT valid choices. The moderator may use Seer or FBI Agent instead of Cop if they choose. (Results for investigatives should be a single faction, not town/not town.)
Posted: Mon Jul 03, 2017 6:57 pm
by theslimer3
Nuclear Warhead
Once you die the person from the faction that hammered you will immediately be endgamed. If it is town that hammers you, you win, regardless if the game has ended or not.
Otherwise you lose along with the other faction that is taken out from the game
This includes being shot, but not by any weapon (I.E. by an SK or something like that)
Posted: Tue Jul 04, 2017 3:44 pm
by 123456789
Town Compulsive Bodyguard
Each night, you must target a player. If they die, you die instead.
Posted: Mon Jul 10, 2017 7:05 am
by Ircher
Posted: Mon Jul 10, 2017 10:10 am
by BBmolla
Town Cab Driver
Target two players. Player A instead targets player B's target with his night action and vice versa.
Posted: Wed Jul 12, 2017 7:06 am
by callforjudgement
Reroll, and change the alignment of the result to an opposing faction
Non-town roles become town. Town roles join the smallest groupscum faction rolled in the other results. Don't let the player know how the role was generated (just what the resulting role is), although they may well be able to guess if they can't find their role in the thread.
Posted: Wed Jul 12, 2017 7:07 am
by callforjudgement
Town Activated Treestump
At any time, can choose to become a treestump (i.e. confirmed alignment, and can speak in thread and in any PTs you have access to, but counts as dead for all other purposes)
Posted: Wed Jul 12, 2017 7:08 am
by callforjudgement
Town PT Broadcaster
Each night, you may choose a message. The mod will post that message in
every
private topic that exists in the game, with a disclaimer that it was sent anonymously by another player.
Posted: Wed Jul 12, 2017 11:10 am
by DrumBeats
Town Spy
Each night, the spy receives one message at random from each PT in the game with all names edited out of it. The spy will not know which PT is what.
Posted: Fri Jul 14, 2017 4:52 pm
by Agent Sparkles
Amnesiac
(Neutral)
Starts with no alignment. Once per game, can target a dead player and become the same role and alignment as them from that point forward. Loses if they haven't converted by the time they die or the game ends.
Posted: Fri Jul 14, 2017 4:59 pm
by Gamma Emerald
Town Low Numbers Roleblocker
Works like a standard roleblocker but will only be able to roleblock any roles drawn from post 199 and below (0-199, the first 200)
Because this should exist I think
Posted: Fri Jul 14, 2017 5:53 pm
by Agent Sparkles
Parasitic Serial Killer
You gain the abilities of every victim you kill, with no limit to how many you can have. Factional abilities don't count, so killing a Vanilla Townie/Mafia Goon/standard Serial Killer/etc. has no special effect.
Posted: Fri Jul 14, 2017 6:11 pm
by Gamma Emerald
Town Five Nights Paranoid Gun Owner Compulsive Tracker
From gamestart to the end of Night 5, you will kill any players that visit you and you will have to track a player each night. If you fail to pick a target one will randomly be selected. After Night 5 your role is essentially Vanilla.
Posted: Fri Jul 14, 2017 6:11 pm
by Gamma Emerald
Town Five Nights Paranoid Gun Owner Compulsive Follower
From gamestart to the end of Night 5, you will kill any players that visit you and you will have to follow a player each night. If you fail to pick a target one will randomly be selected. After Night 5 your role is essentially Vanilla.
Posted: Fri Jul 14, 2017 6:11 pm
by Gamma Emerald
Town Five Nights Paranoid Gun Owner Compulsive Watcher
From gamestart to the end of Night 5, you will kill any players that visit you and you will have to watch a player each night. If you fail to pick a target one will randomly be selected. After Night 5 your role is essentially Vanilla.
Posted: Fri Jul 14, 2017 6:11 pm
by Gamma Emerald
Town Five Nights Paranoid Gun Owner Compulsive Voyeur
From gamestart to the end of Night 5, you will kill any players that visit you and you will have to voyeur a player each night. If you fail to pick a target one will randomly be selected. After Night 5 your role is essentially Vanilla.
Posted: Fri Jul 14, 2017 6:12 pm
by Gamma Emerald
Town Five Nights Paranoid Gun Owner Compulsive Motion Detector
From gamestart to the end of Night 5, you will kill any players that visit you and you will have to motion detect a player each night. If you fail to pick a target one will randomly be selected. After Night 5 your role is essentially Vanilla.
Posted: Fri Jul 14, 2017 6:14 pm
by theslimer3
Teen Werewolf
Alligned to werewolf faction. Must say the word werewolf every round or else you will autodie.
Cannot become godfather Warewolf
Posted: Fri Jul 14, 2017 6:19 pm
by Gamma Emerald
Town Five Nights Paranoid Gun Owner Compulsive Action Investigation JOAT
From gamestart to the end of Night 5, you will kill any players that visit you and you will have to use a type of action investigation ability on a player each night. You have the ability to use each of these abilities once and once only: Tracker, Follower, Watcher, Voyeur, Motion Detector. If you fail to pick a target or specific action one will randomly be selected. After Night 5 your role is essentially Vanilla.
These last 6 were inspired by a random idea I had that was based on the Five Nights at Freddy's series, so that's why they're called "Five Nights" whatever-they-are.
Posted: Fri Jul 14, 2017 6:40 pm
by theslimer3
vanilla Townie
Hahaha wow I was actually thinking that too