Page 148 of 454
Posted: Sun Jul 16, 2017 7:21 pm
by Gamma Emerald
Town Hydra Enthusiast
Must submit a pairing of players in the game and a name that would work as a hydra name for them (for example WhyMafia and Not_Mafia might by WhyNotMafia) each night. The two will get a PT for the next Day/Night cycle with a title of whatever you came up with for the hydra name.
Inspired by part of The DEO's role from In Memory.
Posted: Sun Jul 16, 2017 7:22 pm
by Gamma Emerald
Town SpyreX
If any hydrae are in the game you automatically kill them. This can kill itself.
Posted: Sun Jul 16, 2017 8:00 pm
by Gamma Emerald
Town One Shot Vanilla Town
the player
May claim to have meta on a player to instantly lynch them by bolding "I have meta with PlayerName and this isn't their townplay".
Meant to be one of these.
Posted: Sun Jul 16, 2017 8:01 pm
by MarioManiac4
Town Conditional Vanillaizer
At night, you may target a player. If that player's role is not whitelisted as Normal, they will be vanillaized.
Posted: Sun Jul 16, 2017 8:06 pm
by Gamma Emerald
Town Witness Protection Agent
May target a player each night. If they have done something to qualify as testifying against a factional antitown you Elite Bodyguard them. Actions that count are
- Getting an investigative guilty
- Gladiating a factional antitown
- Counterclaiming
This list may be updated later
Posted: Sun Jul 16, 2017 8:13 pm
by Gamma Emerald
Conditional Alignment Scummer-based Role Vanillaizer
If any roles are in the game that involve a Mafiascum member (such as Gamma Emerald Star Dragon or reroll until you get a role not made by Smeagol) vanillaize them, making them a Vanilla Townie if they have no predetermined alignment or vanillizing them messes with their alignment. You join the faction most vanillaized by your role unless no one is affected or there's a tie in which case you're Vanilla Town.
Posted: Mon Jul 17, 2017 4:46 am
by Something_Smart
Posted: Mon Jul 17, 2017 4:47 am
by Something_Smart
Posted: Mon Jul 17, 2017 4:48 am
by MarioManiac4
Posted: Mon Jul 17, 2017 4:49 am
by Something_Smart
Werewolf Shapeshifter
Each night, you are given three randomly rolled roles from this thread. You may choose one of them and effectively become that role for that night (you may use its action, and you appear as it does to investigations). If you choose none, you have no abilities and investigate as a Werewolf Shapeshifter.
Posted: Mon Jul 17, 2017 5:02 am
by callforjudgement
Lynch Maniac
You cannot unvote.
You win if you're on a number of lynch wagons equal to ΒΌ the number of players in the game, rounded down.
Posted: Mon Jul 17, 2017 5:05 am
by Something_Smart
Town Neighborizing Servant JOAT
You have the following abilities: Tracker, Doctor, Rolecop. Each day, you may choose a master for the following night, but the same person cannot be chosen more than once during a game. You gain a private topic with your master for that night, and your master chooses which ability you use and what the target is (though investigative results go to you, not them).
Posted: Mon Jul 17, 2017 5:06 am
by Something_Smart
Evil Neighborizing Servant JOAT
You have the following abilities: Tracker, Doctor, Rolecop. Each day, you may choose a master for the following night, but the same person cannot be chosen more than once during a game. You gain a private topic with your master for that night, and your master chooses which ability you use and what the target is (though investigative results go to you, not them). You win if the town loses.
Posted: Mon Jul 17, 2017 5:15 am
by callforjudgement
Posted: Mon Jul 17, 2017 5:17 am
by Gamma Emerald
Town Reflexive Masonizer
Any Town roles that target this layer get a one-on-one PT with this player.
Posted: Mon Jul 17, 2017 5:21 am
by MarioManiac4
Town Compulsive Suicide Bomber
must use d1
Posted: Mon Jul 17, 2017 5:24 am
by Gamma Emerald
Mafia Trigger Happyizer
Makes any one-shot roles have to act the first phase they can.
Posted: Mon Jul 17, 2017 5:31 am
by Something_Smart
Town Disabler
Any player that targets you with an action cannot use any actions the following night (and are informed of this as soon as their action resolves). If you are targeted by a factional kill, that factional kill cannot be used the following night.
Posted: Mon Jul 17, 2017 5:31 am
by Something_Smart
Posted: Mon Jul 17, 2017 5:31 am
by Something_Smart
Posted: Mon Jul 17, 2017 5:34 am
by Gamma Emerald
Town Anti-Switch
You disable a type of abilities (investigative, protective, etc.) until you die.
Posted: Mon Jul 17, 2017 5:36 am
by Something_Smart
Reroll, but switch alignment
If scum with a factional kill (groupscum or SK), becomes town.
If town, joins a random groupscum team after the full setup has been rolled.
If third party, no change.
If a role's ability is faction-specific, change it to reflect its new faction (i.e. a Friendly Neighbor would inform other players that it is not town, a Weak role would die upon visiting a player not of its new faction). If this is impossible, the ability is forfeited.
Posted: Mon Jul 17, 2017 5:37 am
by Gamma Emerald
Posted: Mon Jul 17, 2017 5:39 am
by callforjudgement
In post 3689, Gamma Emerald wrote:Town Compulsive Masonizer
Any Town roles that target this layer get a one-on-one PT with this player.
That's Reflexive, not Compulsive.
Town Reflexive Watcher
Each night, you'll be given a list of players who targeted players who targeted you.
Posted: Mon Jul 17, 2017 5:40 am
by Gamma Emerald
Surrender Mafia
If you are in the game White Flag is enabled for your team, even if you die.