Posted: Tue Oct 20, 2020 5:59 pm
if it was loyal mod and you did get it it'd confirm you as town if plus was town
but it's not, and you didn't
but it's not, and you didn't
yeah but as scum you know to claim the opposite of the truth, probably. at worst its 50-50In post 3670, shellyc wrote:there's a flawIn post 3667, TheGoldenParadox wrote:if she's scum, she knows there's either a loyal or a disloyal modifier. since she must have received something, and she knows that plusjoyed isn't aligned with her, she would say she didn't receive anything
if its scum!me + loyal mod I would not have gotten anything
i think trusting or giving any weight to gamma's rants is a terrible idea here why would he have any incentive to tell the truthIn post 3674, Titus wrote:5 scum and a vig is my bet. It fits with Gamma's rants perfectly. 4 scum with 3 players (in two sets) who will never vote each other is two small.In post 3663, MathBlade wrote:23 scum means minimum 12 town.
Assume all 3P claims are 3P that means 18 total.
23 at start means 4 scum + SK or 5 scum and town Vig
Or
We’re looking at 3P go round and round alignment go round
My bet is she is too based on the situation.In post 3676, PlusJOYED wrote:im pretty sure this means shelly is town.
That’s one theory. I am toying with 3P merry go round and no group scum.In post 3674, Titus wrote:5 scum and a vig is my bet. It fits with Gamma's rants perfectly. 4 scum with 3 players (in two sets) who will never vote each other is two small.In post 3663, MathBlade wrote:23 scum means minimum 12 town.
Assume all 3P claims are 3P that means 18 total.
23 at start means 4 scum + SK or 5 scum and town Vig
Or
We’re looking at 3P go round and round alignment go round
scum shelly would have deduced it was disloyal upon getting the inventionIn post 3679, PlusJOYED wrote:they didn't know it was disloyal
No they didn’t.In post 3679, PlusJOYED wrote:they didn't know it was disloyal
Ok. Don't trust his rants.In post 3678, TheGoldenParadox wrote:i think trusting or giving any weight to gamma's rants is a terrible idea here why would he have any incentive to tell the truthIn post 3674, Titus wrote:5 scum and a vig is my bet. It fits with Gamma's rants perfectly. 4 scum with 3 players (in two sets) who will never vote each other is two small.In post 3663, MathBlade wrote:23 scum means minimum 12 town.
Assume all 3P claims are 3P that means 18 total.
23 at start means 4 scum + SK or 5 scum and town Vig
Or
We’re looking at 3P go round and round alignment go round
Which means we have two town with pants down and nothing to show for it.In post 3680, Titus wrote:My bet is she is too based on the situation.In post 3676, PlusJOYED wrote:im pretty sure this means shelly is town.
Agreed. I think 3P merry go round is much more logical. 4-5 scum vs 6 “masons” seems wrong. (Masons in quotes because not actual masons)In post 3684, Titus wrote:Ok. Don't trust his rants.In post 3678, TheGoldenParadox wrote:i think trusting or giving any weight to gamma's rants is a terrible idea here why would he have any incentive to tell the truthIn post 3674, Titus wrote:5 scum and a vig is my bet. It fits with Gamma's rants perfectly. 4 scum with 3 players (in two sets) who will never vote each other is two small.In post 3663, MathBlade wrote:23 scum means minimum 12 town.
Assume all 3P claims are 3P that means 18 total.
23 at start means 4 scum + SK or 5 scum and town Vig
Or
We’re looking at 3P go round and round alignment go round
Either 4 plus SK or 5 plus vig.
Vigs are usually negative utility and will shoot the town or 3p most likely. SK has no incentive to shoot 3p and is even more imbalanced for scum.
Hardly, the resistance to townfirm shelly is a tell in a way. No one highlighted these problems before. Now that the results are in, there's a flaw with the process. That's telling.In post 3685, MathBlade wrote:Which means we have two town with pants down and nothing to show for it.In post 3680, Titus wrote:My bet is she is too based on the situation.In post 3676, PlusJOYED wrote:im pretty sure this means shelly is town.
So you're claiming the masons are actually groupscum?In post 3686, MathBlade wrote:Agreed. I think 3P merry go round is much more logical. 4-5 scum vs 6 “masons” seems wrong. (Masons in quotes because not actual masons)In post 3684, Titus wrote:Ok. Don't trust his rants.In post 3678, TheGoldenParadox wrote:i think trusting or giving any weight to gamma's rants is a terrible idea here why would he have any incentive to tell the truthIn post 3674, Titus wrote:5 scum and a vig is my bet. It fits with Gamma's rants perfectly. 4 scum with 3 players (in two sets) who will never vote each other is two small.In post 3663, MathBlade wrote:23 scum means minimum 12 town.
Assume all 3P claims are 3P that means 18 total.
23 at start means 4 scum + SK or 5 scum and town Vig
Or
We’re looking at 3P go round and round alignment go round
Either 4 plus SK or 5 plus vig.
Vigs are usually negative utility and will shoot the town or 3p most likely. SK has no incentive to shoot 3p and is even more imbalanced for scum.
Not really. I was silent even though I saw a flaw because I didn’t want to ruin the reaction in case it caught Shelly. Making lemonade out of lemons.In post 3687, Titus wrote:Hardly, the resistance to townfirm shelly is a tell in a way. No one highlighted these problems before. Now that the results are in, there's a flaw with the process. That's telling.In post 3685, MathBlade wrote:Which means we have two town with pants down and nothing to show for it.In post 3680, Titus wrote:My bet is she is too based on the situation.In post 3676, PlusJOYED wrote:im pretty sure this means shelly is town.
No, I think that there’s a viable theory no group scum. That it’s just a bunch of 3Ps and town.In post 3688, Titus wrote:So you're claiming the masons are actually groupscum?In post 3686, MathBlade wrote:Agreed. I think 3P merry go round is much more logical. 4-5 scum vs 6 “masons” seems wrong. (Masons in quotes because not actual masons)In post 3684, Titus wrote:Ok. Don't trust his rants.In post 3678, TheGoldenParadox wrote:i think trusting or giving any weight to gamma's rants is a terrible idea here why would he have any incentive to tell the truthIn post 3674, Titus wrote:5 scum and a vig is my bet. It fits with Gamma's rants perfectly. 4 scum with 3 players (in two sets) who will never vote each other is two small.In post 3663, MathBlade wrote:23 scum means minimum 12 town.
Assume all 3P claims are 3P that means 18 total.
23 at start means 4 scum + SK or 5 scum and town Vig
Or
We’re looking at 3P go round and round alignment go round
Either 4 plus SK or 5 plus vig.
Vigs are usually negative utility and will shoot the town or 3p most likely. SK has no incentive to shoot 3p and is even more imbalanced for scum.
Why? That phrasing seems like unnecessary LAMIST. We are discussing the town wincon; this is something objective. We're not discussing my alignment, there's no reason for me to make it subjective when the town wincon is objective and available to all.In post 3672, TheGoldenParadox wrote:if town would make you more likely to say you'd check your role pm imho
In post 3639, PlusJOYED wrote:my full role is odd night disloyal alignment cop inventor.
on odd nights i can target someone. if they aren't town they become a cop
this makes a lot of sense with the "town but not town" mason. I wish they would have revealed this day 1 but whatevs.
Why is Taylor scum? I want her to be scum but my scumhunting is leading me a different way.In post 3695, Nero Cain wrote:meanwhile, while you all argue Nero is vote parked on scum.
I mean. You’re taking gamma at his word after he outed “not town” aligned.In post 3693, Titus wrote:@Math, If you don't think an Army is groupscum after a member literally confessed to being groupscum then I don't know what to say.