I don't know whether the mod'll tell us, but why not ask?Emptyger wrote:Unless someone can tell me definitively what a cross-cultifier is
No harm no foul if he decides not to tell us, I guess.
I don't know whether the mod'll tell us, but why not ask?Emptyger wrote:Unless someone can tell me definitively what a cross-cultifier is
<shrug> Go for it, but I seriously doubt it’ll be that easy. Meanwhile, now what do people (particularly Bacde, who in [364] was so opposed) think about a roleblocker coming forwards?Adele [375] wrote:This all seems to mostly come down to not knowing what the heck Vit's role meant:I don't know whether the mod'll tell us, but why not ask?Emptyger wrote:Unless someone can tell me definitively what a cross-cultifier is
Mod, can you tell us what a cross-cultifierdoes?
No harm no foul if he decides not to tell us, I guess.
I'm not sure I get your math here. Hypothetically, say there is a cult with one recruiter and one "cross-cultifier" or whatever at the start of the game. How would day 1 be lynch or lose? With the game starting in day, the cult would have at most 3 people day 2, if their recruitment suceeded and none of them got lynched or nightkilled.EmpTyger wrote: I have several reasons for believing we don’t just have a cult. One of them is basic math. Let’s say we had just a 1 person cult. Well, then, either Adele is lying (and we should lynch her) or it was VitaminR (in which case the game should have ended already). So if there’s just a cult, we’ve got at least a 2 person cult. Which easily can be overpowered for a minigame, to the point where Day 1 could have been lynch-or-lose.
If there's a kill missing, and a roleblocker did block someone last night, I wouldn't call that a "small lead", I'd call that "very probable scum". Doesn't prove that someone's scum, but it would be very likely.Adele wrote:I'm against the roleblocker claiming. It's a small lead in exchange for a medium-sized pro-town role. And Emptyger's just looking weirder and weirder to me. A lot of your logic I just don't follow at all.
No- they’re not. Be specific; what don’t you follow of my logic?Adele [378] wrote:I'm against the roleblocker claiming. It's a small lead in exchange for a medium-sized pro-town role. And Emptyger's just looking weirder and weirder to me. A lot of your logic I just don't follow at all.
Unvote DrummeralthoughIGMEOY, and
Vote: Emptyger- I hope the various reasons are sufficiently clear?
I was assuming that, analogous to mafia operations, the cult would get a recruit action, rather than only a specific cult member(s). Reevaluating, imposing some restrictions on who could recruit might allow a more balanced setup. However, the game still seems like it could too easily become too dependent on nightabilities; the town can’t race recruitment effectively if every cult member lynched can be replaced through recruitment the following night.Yosarian2 [379] wrote:<snip>I'm not sure I get your math here. Hypothetically, say there is a cult with one recruiter and one "cross-cultifier" or whatever at the start of the game. How would day 1 be lynch or lose? With the game starting in day, the cult would have at most 3 people day 2, if their recruitment suceeded and none of them got lynched or nightkilled.
This very well might have happened. But then even in this case there is a doctor who can protect the exposed roleblocker. Note that it is not necessary that this be followed by a lynch of the roleblocker’s Night 1 target today; however I do not think that this knowledge should risk being lost if the roleblocker were to die overnight.JechtMurray [382] wrote:Indeed. Well, in theory I'm in favour of hearing the roleblocker's target.
In practice I'm paranoid that he blocked a townie and a doc saved someone.
It’s not as simple as that, at least not in a game like thisrajrhcpfreak [366] wrote:<snip>a game like this might require someone to lie.
Wow. I really don't like the smell of this. You have been digging and baiting for info too hard and for too long. Fine, I'll bit,EmpTyger wrote:Be specific; what don’t you follow of my logic?
Let me make it simpler. 2 questions for you:
1) Do you believe that we still have a cult?
2a) [If “no” to (1)] What happened to the nightkill last night?
2b) [If “yes” to (1)] Who do you think was recruited last night?
Well, yes, cults can be very strong. Very often, the power of the cult is counterbalanced by either the recruitment failing some of the time (for example, mafia members usually can't be recruited; sometimes certain key pro-town roles can't be recruited either) and/or by the extreme vulnerability of the recruitment power (sometimes, if the cult recruiter dies, the cult can no longer recruit and from then on is just basically an evil mason-ish group that can only win by lynching everyone else). There are ways to balance a cult, so I don't think you can rule out the possibility of a cult just based on balance issues.EmpTyger wrote: I was assuming that, analogous to mafia operations, the cult would get a recruit action, rather than only a specific cult member(s). Reevaluating, imposing some restrictions on who could recruit might allow a more balanced setup. However, the game still seems like it could too easily become too dependent on nightabilities; the town can’t race recruitment effectively if every cult member lynched can be replaced through recruitment the following night.
“digging and baiting”? On the contrary: as it happened the 2 people who I’ve posed my questions to- you and ryan- happen to be the 2 people who cannot possibly be responsible for the missed nightkill!Adele [387] wrote:Wow. I really don't like the smell of this. You have been digging and baiting for info too hard and for too long. Fine, I'll bit, this time, but don't expect me to be so responsive in the future. I don't trust you in the slightest.
This is a game of deduction. Of course you’re not going to have all the information. I should have phrased 2a “What do you think happened to the nightkill…” but that is just semantics.Adele [cont] wrote:<snip>2a) [due to possibility] Wasn't sent in, or was doc protected or was roleblocked or they didn't meet a necessary PR or something. Really couldn't say
That’s hardly saying anything. You just presented this as a choice between (Adele being antitown) or (Tyger is antitown); *obviously* you’re going to find the latter more plausible. It’s not that dichotomous; the motive that you omitted is that while I suspected that you were the cult’s choice to recruit, I was unable to dismiss the possibility that ryan was, and wished to see how you each reacted.Adele [cont] wrote:2b) [probable] I really really couldn't say! How do you expect me to guess? Answer: you don't; you can't possibly. You're clearly either holding out ridiculous hope that I'm anti-town and completely moronic enough that I'll slip useful information, or you're scum. The latter seems more plausible.<snip>
This is clearly not the case. Temporarily assuming it- which is ridiculous, incidentally, for scum to have such knowledge, but evenso- then there definitely exists a doctor, who would be able to protect the exposed roleblocker. Moreover, if I were scum and my victim somehow survived, I do not see how you would believe that I would be asking for a roleblocker- who just as easily could have targeted me to prevent the nightkill- to name their target!Adele [cont] wrote:I mean, what if you are scum who knows that your victim was saved by the doc?