Skipped some stuff because I felt it was better not to discuss it.
Also kind of sad that I missed my glorious wagon.
In post 303, CrisP wrote:Here you are answering a question you were not asked, clearly worried that someone might check if you were active during your supposed V/LA (which makes it even more artificial), instead of the reply I was expecting, which would have gone along the lines of: no I did not think about what others would think about my post because I was just telling something to the mod. Guilty conscience someone?
V/LA is not alignment indicative. People still post and do stuff, so it's not like people are using it as an excuse to hide or lurk, especially during a night phase. If she were to do it right as pressure mounted on her, it would be a different story, but that's not the case here.
Just when it's Nacho. Nacho likes to lurk sometimes because people like to NK him straight off when he's town.
In post 304, Yiu113 wrote:I'm certainly not the best at finding reads, so I often base my opinions on people off of how active they've been. Probably hardwired into me from playing on a different website where the average day length was 3 days, so a person lurking would be missing days very easily.
The content a player produces when they're around is generally more important than how active they've been (so long as they haven't been so inactive that they've become a liability). But I can see a town you saying this because I had the same issue in my Newbie game.
In post 304, Yiu113 wrote:Voting Goodmorning would allow the mafia to quickhammer him, assuming he's town, CrisP is town, and I am town, which would end up putting us into MyLo faster.
Wait, what? I'd love mafia to try a quickhammer outside of Lylo and make themselves obvious as hell. Easy pickings.
In post 305, goodmorning wrote:@Yiu: Lurking is not a scumtell. Depending on the player, defensiveness may not be either.
I think it depends on the nature of the scum-tell. I don't think it applies in all situations, but there are times where lurking is scummy (like disappearing right when pressure appears on a slot) or defensiveness is scummy (town flail vs scum flail; way the slot reacts to the pressure it's given [dependent on the type of pressure]).
In post 306, CrisP wrote:The forefront of my reasoning is that there is a very high chance that inside the 4, or 5 if you extend it to BW, of you that voted for RM there is at least 1 mafia.
Can you elaborate on this reasoning?
What is the scum-motivation in getting rid of the player championing the mislynch? Nacho was at the forefront of that lynch and would have received the most pressure on Day 2. It also wouldn't have helped his case that his reads were based mostly off of lurker prejudice and actually lynched one of the lurkers.
In post 306, CrisP wrote:If you often give early scumreads, sometimes you will get it right, maybe it makes sense for you but I can't really see someone picking up something by reading their first post.
You'd be surprised at what little things you can find off of nearly nothing. I got a pretty good scum-read off a player by page 2 just based on a discussion between two players and I was right about it. I can link it to you if you want, but this site is pretty cool in that there's some pretty interesting and somewhat reliable mafia theory floating around.
In post 306, CrisP wrote:It should be, also you voted RM mainly for that over JM, which now apparently is a confirmed mafia to you.
Lurking isn't a reliable scum-tell, especially when some people are notorious for doing it (and there are people on this site that do lurk pretty heavily early on but show up stronger later [not all of them get better]).
He was the IC in my first game on-site and is my biggest influence. However, Mastin gets the pedestal because Nacho tends to be wrong in my games.
Hope there's more to this because this is just lame.
It's called Nacho's lurker prejudice and lack of presence from other players.
In post 310, CrisP wrote:For the rest of town, what do you think about a possible JM BW pair,
what about a GM BR one?
Looks like mine from Day 1. Oh wait, it is!
Why is Jmo not lynched yet (in before it's my fault somehow)?
In post 312, Buckwild wrote:DC/AA: This ones ez. Still null, but this all changes depending on AA's next post.
I agree that this slot is null, but the inactivity is starting to become a liability.
He's a slippery fuckin' scum!
In post 312, Buckwild wrote:Ultimately my vote would be on 1. YUI 2. JMO or 3. Brian right now.
Help me
bus your partner
lynch Jmo and I might let you live another day.
Why do you think Jmo is scum?
In post 313, CrisP wrote:but I agree, the more I look at her defence day 2 the more it looks like she is town.
Oh hey! Looks like you're coming around.
I don't know about her being a solid townread, but her defense towards the pressure definitely feels town.
You guys should tone down the ad hominem. Attack the post, not the poster. Remember, this is a game and people are playing to their wincon.
In post 337, CrisP wrote:What is this? First it's not proper english, second it's false cause anyone can just hammer (very scummy I agree) and third what are you supposed to claim?
General etiquette on this site is to not hammer without at least having a claim.
In post 344, CrisP wrote:I think there is a good chance they are both town, I still wouldn't mind killing JM off because he is a liability
If you want to kill off a liability, there are better choices. The DC/AA slot hasn't done much and I disappeared for a bit (which would have put me in the liability category). Jmo's insanely active (still think he's scum).
In post 344, CrisP wrote:Now that both GM and JM have been pressured, I think it's important to check the lurker slots because I don't want us to get boxed into thinking it's either JM and BW or GM and BR.
This is good. Associative tells can be bad and if you're town, you've been repeatedly boxing yourself in. If you're scum, you've been lining up lynches (but you seem pretty town thus far, so I'm not leaning towards this right now).
In post 346, Yiu113 wrote:Crisp, I honestly do believe that if they pulled off the quick hammer they would be able to talk themselves out of it. While I'm not entirely certain how likely it would be here, things like that are fairly common where I play.
They wouldn't. A lot of the players in this game have enough experience that I'd policy lynch the fuck out of 'em.
In post 347, CrisP wrote:What do you think about JM's, BW's and my recent interaction and the conclusions I draw from it?
They point towards my earlier conclusion and this makes me feel like we're on the same page.
A) Mafia isn't around or doesn't have the gull to claim intent and hammer.
B) 1 or both scum are on the wagon.
C) The wagon is on scum.
Definitely think it's C, with the possibility of B.
In post 347, CrisP wrote:What's your stance on VCA (vote count analysis) and talking about NK's?
VCA is fine if you know how to do it (or even if you don't, there's only one way to get better
)
Talking about NK's can put you in some pretty murky situations and generate WIFOM where it's not needed.
In post 349, CrisP wrote:I agree but that does not mean we are right, it's you who is not listening: my point was that both of you (JM and BW) did not even think about it which was a possible mafia slip, because mafia would not even consider it, at least it looked convincing enough for me to try and claim you were screwed, post the mistakes you would have made as mafia and see how you reacted.
No, Jmo's in the right. Unless the scum-team was a pair of noobs, it's unlikely to happen.
Sometimes you just gotta trust the gut.
Yes, he's been
contradictive
contradictory[?] as fuck and now he's doing the same thing he accused Buck of.
In post 350, goodmorning wrote:That said, I would definitely give the side-eye to someone who hammered here without intent.
Not side-eye. POLICY LYNCH!
But if Jmo flipped scum, I might give them a medal (not really, DON'T DO IT).
What does this mean? And whatever it is, it's probably just my play-style.
In post 360, Buckwild wrote:GIF was not saying JMO was definitely town, but that the reasons for the wagon were poor.
DING DING DING!
This man gets it!
But no, this wagon is going to be glorious.
In post 364, CrisP wrote:By the way it's not strange at all that I was town-read by everyone day1 JMO, as long as I was pushing on you mafia had no interest in disputing it, it was actually better for them because it gave more weight to my accusations.
Bothered by this statement a bit.
In post 368, goodmorning wrote:It has little to do with this game and everything to do with the other focus of his attention, if I guessed right.
Multiple games and real life responsibilities. So yes, yes you did.
In post 369, ArcAngel9 wrote:How does it help by voting me?
I am on today.. will get my opinion today.
I'm assuming the missing content has something to do with the servers. I had the same issue.
Shit got interesting in my absence.
In post 371, CrisP wrote:Correct me if I'm wrong but as far as I know Mafia isn't allowed to talk separately during the day in newbie games, at least that's what I read in one of JMO's recent games, in this case you have every reason to try and communicate with your partner if the strategy you planned fell apart, if by any chanche I'm wrong then it was simply a slip.
Hypothetically, even if we were a scum-team, I don't think I'm bad enough that I'd need her warning. General inactivity shows up throughout my meta and it's largely due to being a part of multiple games, being a slow reader, and other real-life responsibilities or hobbies.
The rest of that post has some logic to it.
In post 373, CrisP wrote:My reaction, why didn't they kill me, I've done and said the most this game
You do know, that a completely valid response to this argument you keep throwing around is that you're part of the scum-team, right?
Lurker prejudice. Mislynched a lurker. Nope, not seeing the superior quality.
In post 378, CrisP wrote:Nobody questioned my alignment while I was attacking JM, other than Brian, he gave a strong town read with one problem, he says he is worried about associative tells, that's the mafia cop out strategy if something goes wrong.
More along the lines of lining up lynches. And I've caught scum trying to do that.
In post 380, goodmorning wrote:Um, no.
It's not something I can talk about, because ongoing games and not-mine-to-tells, but basically I was glad he was distracted by the other thing, but also sad he was away from this one.
That's the conflict of interest. It's my interest in this game vs the other thing.
This, so fuck-off from this particular line of logic before somebody gets mod-killed.
In post 384, CrisP wrote:Actually your massive use of walls of text is another tell, why would town want to create so much content it's very much impossible to sift through it, find the good stuff and the nonsense, only mafia profits from the total confusion you appear to be trying to create.
Making massive walls of text isn't a tell. It's the content within that is.
Or me. This will be put in a spoiler tag, btw. A lot of the content in here is kind of meh and it's mostly a catch-up post.
In post 388, CrisP wrote:Also I would understand him white-knighting you now but he did so when there was no reason to as well.
Uhh, no. The wagon on GM was bad and I fought the person I thought was scummiest driving it.
In post 388, CrisP wrote:Also I find ArcAngel9's behavior unacceptable at this point.
Server went down. I had the same issue.
In post 393, goodmorning wrote:My Brian townread is independent of his actions and is based solely on his words.
I think you have it backwards.
And it's the backbone of my case against Jmo.