Mini 397: Ye Olde Porte Towne Mafia -- MOD ABANDONED


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Post Post #375 (ISO) » Sat Mar 10, 2007 12:58 am

Post by Patrick »

Interesting. Jelly is gonna love this.
My role PM wrote:Pirate
Sailing on the highs with your ship and crew, you decide to battle a Spanish trading ship. After boarding them, you managed to swipe a treasure map off one of the Spanish. However, the Spanish set fire to your ship. Luckily, you managed to barely escape. You’ve washed ashore to find that you still have the treasure map, but no crew. You’ve decided to round up some men and find this treasure. A lifetime in the business of pirating has given you great charisma. Every night, you may knock on the door of any player to recruit them into your pirate crew. Be forewarned, not all players can be recruited and some may even act to stop you. You only need a crew that is half the population of the town plus one. The name of your crew is “The English”. You win when you’ve uncovered the treasure and claimed it as your own. *Note*: You may not PM anyone but the mod.
I was the pirate who swiped IH's treasure map. Cult leader. Shame, I was looking forward to playing that role. I was planning on recruiting Paper most likely.
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Post Post #376 (ISO) » Sat Mar 10, 2007 2:54 am

Post by MeMe »

Official "It's Mod Abandoned" post.
Remember...It's not a lie if you believe it. -- G. Costanza
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Post Post #377 (ISO) » Sat Mar 10, 2007 3:19 am

Post by Arafax »

Role PM wrote:
Thief

The swiftest man around! Every night you may attempt to steal from any player of your choosing, provided that they have something worth taking. You have two allies, a Tramp (Machiavellian-Mafia) and a Spy (IH). You win when the spy fulfills his mission, or when you control the towne with the tramp.
At first I thought that IH and I did some good distancing, but the further we got into it, I felt like we blew it...Oh well....Good hunting.
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Post Post #378 (ISO) » Sat Mar 10, 2007 5:10 am

Post by petroleumjelly »

*shudders*

Ugh, Cult Leader. I have to admit this makes me much more comfortable with the game being abandoned.
"Logic? I call that flapdoodle."
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Post Post #379 (ISO) » Sat Mar 10, 2007 5:36 am

Post by IH »

Hey, I never really lied.
My role PM wrote:Spy
You are a spy for the Spanish. Your mission is to find a sacred treasure hidden in the town. However, on your way here, your ship battled some pirates and got boarded. In the battle, a pirate stole your treasure map. Without that treasure, you're as good as dead. Moreover, there are too many people in the town to allow you to conduct your treasure hunt successfully. Luckily, you are in possession of a pistol. Every night, you may choose to eliminate any player of your choosing. You've enlisted the help of a Thief (PlaysWithSquirrels(AKA ARAFAX)) and a Tramp (Machiavellian-Mafia). You win when you can safely find the treasure.

I was seriously having doubts as to WHAT my alignment is. I think We were just a lyncher/killer. If we could kill the cult leader, I would win atleast.

It looks like I wasn't in some of that, because apparently Arafax's says they win when they control the town with the tramp/I find the treasure.

How weird
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Post Post #380 (ISO) » Sat Mar 10, 2007 5:37 am

Post by IH »

Hey, was there any other scum? Maz, what were you with your weird talking?
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Post Post #381 (ISO) » Sat Mar 10, 2007 5:41 am

Post by petroleumjelly »

IH wrote:Hey, was there any other scum? Maz, what were you with your weird talking?
1.) What?! Do you think there should be
more
scum than a scum group of 3 and a Cult Leader in a mini game? Criminy.

2.) Maz's weird talking was probably directly related to his role - he likes to crumb things. This was actually my unstated reason for voting K-Scope early in the game, because anybody who has played with Maz on a regular basis would have recognized that the reason he was talking "so weird" was probably because of his role, so anybody answering those types of questions would have given away too much information.
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Post Post #382 (ISO) » Sat Mar 10, 2007 5:42 am

Post by Ectomancer »

Shieldsmith
Toiling away, day after day, making shields, but selling none. Your stockrooms are full, so you've decided to give away shields. Each day you forge ONE shield. Every night, you may give a shield to any player of your choosing. Each shield is only capable of withstanding a single blow before breaking. Due to your shieldsmith's oath, you are prohibited from using any of your shields. You win when the town is rid of evil-doers.

And none of you bastages was worth shielding! Phah!
I have a degree in bullshit. I have patents on entire lines of bullshit. So don't sit here and feed me a line of bullshit and think that I'm not going to recognize it as one.

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Post Post #383 (ISO) » Sat Mar 10, 2007 5:55 am

Post by IH »

I knew it was role related.

Also I'm not sure. My personal win condition was to kill the cult leader I think.... I guess if we would have endgamed the cult leader I would have lost maybe....

Ecto was a doc
PJ was a townie
Pod blockah/vote stealer
me/fax/mm Scum (I think)
Patrick cult leader

In case you didn't figure out the info I wouldn't give out for any reason, it was that I had hired MM and Fax/PWS

XD I seriously was doubting my alignment throughout my whole claim, so maybe that helped me.
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Post Post #384 (ISO) » Sat Mar 10, 2007 5:58 am

Post by petroleumjelly »

Pssh. I beg to differ, Ectomancer.
Primate wrote:
P
reliminary
S
cumgroup
S
peculation (subject to arbitrary changes)
IH/Arafax/M-M
PJ wrote:
Scummy:

IH
Arafax [PlaysWithSquirrels]

Semi-Scummy:

Machiavellian-Mafia
K-Scope
I think there we two people who obviously would have needed protection. Even if not one of us, I thought it was pretty clear that Paper was town. *shrug*
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Post Post #385 (ISO) » Sat Mar 10, 2007 6:08 am

Post by IH »

Yeah, primate was nailing us, but the cult would have screwed you guys I think.
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Post Post #386 (ISO) » Sat Mar 10, 2007 9:15 am

Post by Patrick »

Glad I had some accuracy in finding scum. Paper did look like a good recruit because I felt he was unlikely to be scum, and yet not too likely to be nightkilled. If the town was going to direct IH's kills, I would have had a fair chance I think.

I'm guessing PJ was unrecruitable from his role. I hadn't been planning to recruit him because he was dropping kinda old man/sick guy hints and he hates being cult anyway.

The game was probably unbalanced against the town, with 3 scum and 1 cult leader, though maybe alot of players were unrecruitable to me. I imagine any attempts to recruit scum would have killed me.
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Post Post #387 (ISO) » Sat Mar 10, 2007 9:22 am

Post by IH »

Town was probably full of power roles.
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Post Post #388 (ISO) » Sun Mar 11, 2007 6:28 am

Post by creampuffeater »

My role was : [quote=Vaughn]Torturer
Perhaps the worst job in the town, unless you like to inflict excruciating pain onto others. Each night, you may torture a player in the cells to reveal their role and alignment. However, you cannot reveal that you are the torturer or anything about your abilities. Simply put, torturers are hated by the townsfolk. You win when the town is rid of evil-doers.[/quote] I lurked a lot, GO ME :)
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Post Post #389 (ISO) » Sun Mar 11, 2007 6:29 am

Post by creampuffeater »

so much for quoting >.>
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Post Post #390 (ISO) » Sun Mar 11, 2007 6:37 am

Post by IH »

So... a cop who couldn't claim? Sweet!
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Post Post #391 (ISO) » Sun Mar 11, 2007 8:02 am

Post by Primate »

Patrick, I bet I was the person who had bad effects if you recruited them, assuming that person even existed in the first place. My role PM put emphasis on me being a defender of of justice.

And yeah, I guess scumgroups halfway through d1, I am that awesome.
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Post Post #392 (ISO) » Sun Mar 11, 2007 8:05 am

Post by Primate »

Also, is that a doc who hands out one-shot unightkillability? It doesn't specify that night,. Ciminy.
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Post Post #393 (ISO) » Sun Mar 11, 2007 8:09 am

Post by Patrick »

You were my first thought Primate. But then I wanted to keep the cult low profile, and I saw you as a likely nightkill target. I would have gone Paper, then probably CPE or some other lurker.
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Post Post #394 (ISO) » Mon Mar 12, 2007 5:55 am

Post by Paper »

Here's what I was:

Jailhouse Keeper
You are the oldest of the guard, given a cushy job and a limitless number of keys on a jangling key-ring to live out the rest of your life in peace. Every day, you may release a player from the cells. You win when the town is rid of evil-doers.
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Post Post #395 (ISO) » Mon Mar 12, 2007 12:05 pm

Post by IH »

but no one was in the cells, were they?
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Post Post #396 (ISO) » Mon Mar 12, 2007 12:07 pm

Post by Maz Medias »

Me? I wush th' town druhnk. *hic* Jusht a towneh..
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Post Post #397 (ISO) » Mon Mar 12, 2007 12:19 pm

Post by Primate »

IH wrote:but no one was in the cells, were they?
vaughn wrote:Captain of the Guard
You are the captain of the guard, a model citizen, and a stalwart defender of justice. Every night, you may arrest any player of your choosing to be interrogated. That player will be placed into a cell where they cannot vote, and cannot act at night. A player placed into the cells will be held captive until they are released. You win when the town is rid of evil-doers.
.
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Post Post #398 (ISO) » Mon Mar 12, 2007 1:13 pm

Post by Machiavellian-Mafia »

Real sorry about my inactivity guys. The game went through a hellish kind of period for me, and just when I start start becoming more active again, game gets abandoned :(
Tramp
The seductive mistress! Every night you may choose to sleep with any player of your choice. Years of working in this field have gained you incomparable experience. In fact, you’re so good at your craft that the player you choose to sleep with will be so exhausted that they will be unable to commit their night action. You have two allies, a Thief (PlaysWithSquirrels) and a Spy (IH). You win when the spy fulfills his mission, or when you control the towne with the thief.
The end justifies the means.
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Post Post #399 (ISO) » Mon Mar 12, 2007 9:12 pm

Post by KaleiÐoscøpe »

See! I knew I was on the right track!
Swashbuckling Hero
Contrary to your name, you don't even own a sword. However, the heroic spirit burns within you and you can't sit idly by when evil lurks about. You may tail a player at night to watch where they go. If the player you choose goes nowhere, you will stand watch outside their house and risking your own life, prevent any wrongdoings that may occur. You win when the town is rid of evil-doers.
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