Isn't that our goal? To make an elimination via majority by the end of day 1? Honest question. I don't think I've never played a game were there wasn't an elimination during each day phase, at least that I can remember. What would be a good scenario where we don't eliminate someone by the end of any given day phase? I feel like we gain much more information by eliminating a player than not. Maybe things have changed in that regard since I last played.In post 372, PlmPestPlaY wrote:Agreed, but I feel like you speak as if there has to be an elimination. I don't see the gain in the town knowing you are vanilla. Town doesn't want to lynch their own no matter what, no? I don't really understand all this bloodlust. I was planning to make a post calling out TTTT for wanting double wagons. I feel like that situation is good for mafia. But now 2 other players have come out in favor of the stratagy. So now I'm just gonna assume I don't know the meta.In post 364, BigTerp wrote:In post 353, PlmPestPlaY wrote:Can you elaborate? Because I honestly don't see the logic.In post 344, BigTerp wrote: In my experience, when a town player is close to elimination they make it known that they are vanilla town and that a kill on them won't hurt the town (in a sense that they are not a special role).Regardless of how the chips fall, there are 2 mafia and 2 special town roles. We certainly would rather eliminate a vanilla town versus a town special, agreed?In my experience, when a town player is close to elimination they make it known that they are vanilla town and that a kill on them won't hurt the town (in a sense that they are not a special role).
I never really considered the double wagon strategy, but I do agree with Luke that it can provide a good bit of information. I'd be in for a double wagon myself, but currently feel pretty comfortable with Marci being at E-1. Until we hear more from them, I plan to stay where I'm at.