Posted: Fri Aug 21, 2020 1:06 am
though the mark was compulsive if i recall that gams correctly... i need to go dig it up
i'm assuming one scum is a "normal" goon and one scum is a "marking" goon? in a way they confirm their target as town and they die at the end of the next day rather than night, but it's a way to circumvent the bodyguard...the worst wrote:MAFIA GOON
Welcome, [player name], you are a.Mafia Goon
Abilities:
- Factional communication: At any time you may talk with your partners HERE
- Mark for Death: Each night phase, you and your partner must select a single target to "mark". The marked player will be publicly be confirmed as marked at the start of the following day, and will die at the same time as the following day's lynch is achieved.
Win Condition:
- You win if at least half of the living players are mafia.
can you talk about the first point? is that assuming scum!pooky or?In post 3751, skitter30 wrote:Scum might be people who:
- didnt find pooky's 'weird' claim to be that surprising on the face of it
- pushed back on me thinking this was normal-adjacent
No, town pooky. Like i kinda thought the blank vig /bomb thing was kinda unlikely since i thought it was normal-adjacent. But scum knew it wasnt so they would really be surprised to see a 'weird' roleIn post 3755, Datisi wrote:can you talk about the first point? is that assuming scum!pooky or?
huhIn post 3743, Micc wrote:skitter30 has been Marked for Death Night 2. She will die at the end of Day 3.
a) yesIn post 3748, skitter30 wrote:Is it bad that i feel like my solve is currently ss/pooky?
The fact that marking exists in the setup is obviously indicative of a protective role thoughIn post 3754, skitter30 wrote:Ya
Pedit idk
That's why my first thought was Doubt at tw, like why kill me in this way over just letting him die ???
e) why do I kill lilith who is locktowning meIn post 3759, Something_Smart wrote:a) yesIn post 3748, skitter30 wrote:Is it bad that i feel like my solve is currently ss/pooky?
b) are you saying that I would ask the mod the question that confirms my partner's claim as fake and then somehow not bus him
c) go read koba again
d) I would know better than to voluntarily enter mylo over lylo??
why is this a point? or like why is lylo so much better for scum here than mylo?In post 3759, Something_Smart wrote:[d) I would know better than to voluntarily enter mylo over lylo??
tw town yes?In post 3760, Something_Smart wrote: The fact that marking exists in the setup is obviously indicative of a protective role though
NOPE YOU GET TO SUFFER MORE WITH THE REST OF USIn post 3762, the worst wrote:PUT ME OUT OF MY MISERY
Because you only have to fool one townie rather than two?In post 3764, Datisi wrote:why is this a point? or like why is lylo so much better for scum here than mylo?
thisIn post 3766, Something_Smart wrote:Because you only have to fool one townie rather than two?In post 3764, Datisi wrote:why is this a point? or like why is lylo so much better for scum here than mylo?
imagine i'm currently holding a gun that i keep pointing at you then at raven then at you then at raven again because sumtin don't ADD UPIn post 3765, Something_Smart wrote:Datisi how are you feeling about Raven
I swear you keep answering this and yet I still don't know, it's very weird
/shrug, i guessIn post 3766, Something_Smart wrote:Because you only have to fool one townie rather than two?In post 3764, Datisi wrote:why is this a point? or like why is lylo so much better for scum here than mylo?
is "scum!s_s fears town!duck" correct?In post 3769, Something_Smart wrote:Like if I'm scum with Pooky, I'm clearly not going for the megabus angle, so I think there's at least a chance we can both endgame. So why would I make that job way way harder while keeping alive a duck who's objectively terrifying?