↑ Untrod Tripod wrote:Thanks for your input, I'm going to cut/paste it into the design document for the next game to use this mechanic right now so I won't forget .
The only thing I'd say is that I don't know if I'd agree that the shifts "didn't work" since the game finished and most people had fun, but I certainly agree that it wasn't optimal from a design standpoint.
I do want to reuse the mechanic in some way, so you'll definitely get a PM when I do.
PM me too, i love this game and would love to work it out. I think it has a good amount of potential.