In post 3859, Thor665 wrote:That said, murdering people not participating in meaningful ways is inherently valuable at this stage.
We can't lynch them all though.
Whether or not we can, I bet we can lynch enough to get some interesting info.
Posted: Mon Apr 30, 2018 1:33 am
by Chickadee
VOTE: beeboy
I think I feel better about a bee boy lynch than a cheeky lynch.
Posted: Mon Apr 30, 2018 2:07 am
by Spiffeh
Why?
Posted: Mon Apr 30, 2018 2:13 am
by Thor665
I just did an ISO skim of both and I think I agree with Chickadee.
Bee's entire ISO can be summed up as tunneled on quick, eventually called him town, kinda "pushed" TChill.
There's pretty much nothing there - Cheeky is being more functional than that, yeah?
Posted: Mon Apr 30, 2018 3:19 am
by Chickadee
In post 3865, Thor665 wrote:I just did an ISO skim of both and I think I agree with Chickadee.
Bee's entire ISO can be summed up as tunneled on quick, eventually called him town, kinda "pushed" TChill.
There's pretty much nothing there - Cheeky is being more functional than that, yeah?
All of this.
Plus, I don't like how the Cheeky wagon formed. Everyone just piled on after the IC. Yea, by numbers theres a good bit of town on the wagon, but it's also a really easy opportunity for scum to slip by unquestioned. And until now, no one has really opposed it. Cheeky got to L-2 without anyone opposing it, which makes me think scum likes the lynch.
Posted: Mon Apr 30, 2018 3:59 am
by Thor665
Beeboy is assuredly the most questionable slot on that wagon at the moment.
He was also on the Gray wagon, which I think had scum energy on it.
I'm being very sold.
VOTE: Beeboy
Posted: Mon Apr 30, 2018 5:34 am
by GreyICE
Beeboy wasn't on the wagon, but he wasn't on the screenplay wagon. He just sat it out.
To be honest, I'm fine with any given unreadable lurker getting lynched today, since we have vigs, and at 18 alive, even if we had 6 starting scum, we're like 15:3. And 6 starting scum would be pretty intense.
Vote: beeboy
Posted: Mon Apr 30, 2018 6:25 am
by Brigand Vvulf
I am fine with a beeboy lynch too
VOTE: beeboy
I'd like to think that since the scum team suffered catastrophic losses on day 1, even if there are 2+ scum left, the most optimal strategy for scum at this point is to bus with absolute conviction when presented with the opportunity, then play the lone wolf game and hope for the best.
For this reason please do NOT association hunt between living players after we get another scum flip (provided the game doesn't end then).
Posted: Mon Apr 30, 2018 6:36 am
by Chickadee
In post 3869, Brigand Vvulf wrote:For this reason please do NOT association hunt between living players after we get another scum flip (provided the game doesn't end then).
I really don't like this line.
I think we have a lot of info now that association hunting, even going back is still really useful.
Posted: Mon Apr 30, 2018 6:40 am
by Brigand Vvulf
Living players from this point on. Everything that happened on day 1 is useful
I'd like to think that since the scum team suffered catastrophic losses on day 1, even if there are 2+ scum left, the most optimal strategy for scum at this point is to bus with absolute conviction when presented with the opportunity, then play the lone wolf game and hope for the best.
For this reason please do NOT association hunt between living players after we get another scum flip (provided the game doesn't end then).
Hah, that's nigh on suicidal for them. Town power roles will catch a solo scumbutt. There's too many things that can clear townies and catch scum when there's few - trackers, rolecops, jailkeepers/roleblockers, cops, all of it could be out there. Us lynching scum is most likely game over today for any remaining scum, and they know that.
I mean please, scum, bus away, but I don't see them having the slightest chance of winning if we lynch scum today.