In post 3848, Dunnstral wrote:Honestly, scum would have probably won this if sb didn't claim 3rd party and also had they not forced a 1v1 with me by voting me in limlo
very true.
Posted: Thu Feb 18, 2021 5:08 pm
by Firebringer
claiming third party after u admit you killed another player too.
what a gamble
Posted: Thu Feb 18, 2021 5:09 pm
by unwnd
In post 3843, MathBlade wrote:Generally I find a good rule is take the number of scum and town should ideally have that many miselims if vanilla.
1 v 4 town, 1 v 2
2 v 7 town , 2 v 5, 2 v3
3 v 10 town, 3 v 8, 3 v 6, 3 v 4
This usually if you add a scum add another 3 town
And becomes 3 * S + 1.
Then if you need less town give scum powers.
Balancing for SK usually is give more VTs and scum some powers.
This is a general rule of thumb I like but I also hate how townsided setups on MS have been lately
Balancing indy in general like an SK can be really tricky, but I like adding an indy (max one, you can write this down for any setup I run) because they bring an interesting dynamic. I'm noting this for future reference though
Posted: Thu Feb 18, 2021 5:23 pm
by MathBlade
Yeah it can but I have a secret for SK that I like in my back pocket that kinda works. I rarely do it though.
I should get back into modding just having a full time job makes it hard.
Posted: Thu Feb 18, 2021 6:29 pm
by Gamma Emerald
In post 3820, unwnd wrote:There's more to Mafia then just the dayplay people. I'm not chastising any of you for how you played, but the game can be really fun in other ways. Just felt ignored by the wide group of people however and it made me really discouraged
If you wanna run a nightplay game try my homesite
Posted: Fri Feb 19, 2021 2:49 am
by Flea The Magician
For what it's worth, I genuinely enjoyed that and you have idea how much I was trying to weigh out what to do with my abilities.
A lot of it was trying to work out if I protect in advance or protect the ight coming, I didn't want to use my time shift because hey we're a player down suddenly and it felt anti town for me to do, and given that doing it would not have cleared me at all it was decided I'd save for emergencies.
Id love to /pre-in for the next one <3
Posted: Fri Feb 19, 2021 4:39 am
by Bell
Just popping in to say gg.
Notes may be released as is. I think I already said that.
Posted: Fri Feb 19, 2021 4:49 am
by Flea The Magician
ok back at home.
That balancing I feel was a little off in that scum were incredibly unlucky town got a perfect elim game out of that.
It was definitely high pressure and that I can see would've relied on me to nail at least 1 protection.
I am curious about the "triggered" parts of the roles though?
Posted: Fri Feb 19, 2021 5:04 am
by Gypyx
In post 3834, unwnd wrote:Town was to unify during the day and then come together to figure out what scum could be doing during the night, with a red herring in the inventor role. Then you had the SK hiding amongst both of them, slowly picking at both sides.
At least, that's how it should've happened more in my head.
so yeah i kinda pondered on this, and while i think the setup is cool, and all, having basically no info on what the scumflips exactly are / a lot of complex parts doesn't help town to actually wanna try to mechplay
maybe give town some incentive to try that if you were to recreate a setup like that? also stop calling survivors SK it's messing with my head lol
Posted: Fri Feb 19, 2021 5:29 am
by unwnd
It was a conditional survivor with a weak vig.
Posted: Fri Feb 19, 2021 5:35 am
by Gypyx
ah okay
and if the condition isn't met? he just loses?
Posted: Fri Feb 19, 2021 7:24 am
by unwnd
Yes basically.
Posted: Fri Feb 19, 2021 9:58 am
by Bell
In post 3848, Dunnstral wrote:Honestly, scum would have probably won this if sb didn't claim 3rd party and also had they not forced a 1v1 with me by voting me in limlo
This is my take. TBH.
I'm sorry for not being the kind of player Unwnd would have enjoyed watching as my thinking does not include game design solving.
Posted: Fri Feb 19, 2021 9:58 am
by Bell
Maybe I'll fix that, but I'm not really sure when or how.
Posted: Fri Feb 19, 2021 10:10 am
by unwnd
I enjoyed you regardless of that Bell.
Posted: Fri Feb 19, 2021 1:44 pm
by Flea The Magician
I tend to keep mech thinking to myself unless there's a mass discussion on it, plus when I get locked onto something I don't come loose easily and I know it's something I gotta work on.
Posted: Fri Feb 19, 2021 9:30 pm
by mastina
In post 3804, unwnd wrote:9/3/1 used to be very common, I don't understand why people thought there should only be two scum?
Because there's good reason it's "used to be" rather than "still is".
12p setups with 3 scum used to be common; they're not anymore for good reason, to give an example.
Godfathers used to be common, they're so much not anymore that they're not allowed in Normals, to give another.
Posted: Sun Feb 21, 2021 5:00 pm
by Guillotina
welp! I had fun! @MathBlade don't be so hard on yourself. I messed up on my claim, SB messed up with his too. You did the best you could.
We should have had more power. I was an inventor that could only give one invention to my team, the other inventions to my opposition. Like why?
I had the poisoner thingy, but I couldn't use inventions the same night and then we had a goon and a 1 time janitor.
Once i realized that and after I got mad about it for a bit, I just focused on having fun more than competing.
Posted: Sun Feb 21, 2021 10:23 pm
by Gypyx
i mean, it's compensated by the fact that one misexe puts the town in exeLo right?