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Posted: Sun Aug 21, 2011 10:15 pm
by Andrius
Why do you have a janitor?

Also, the only thing the Watcher can watch is mafia and the vig. So if he sees anyone target anyone else then he's got either a vig or scum. Good odds for him.

Posted: Sun Aug 21, 2011 11:00 pm
by drmyshottyizsik
Janitor is there in case the mafia want to kill there own guy after he counter claims Beloved P

Posted: Mon Aug 22, 2011 12:58 am
by Cobblerfone
Does the beloved princess only have a funeral if she's lynched?

Posted: Mon Aug 22, 2011 1:50 am
by drmyshottyizsik
Yes.

Posted: Wed Aug 24, 2011 9:41 am
by Andrius
drmyshottyizsik wrote:Janitor is there in case the mafia want to kill there own guy after he counter claims Beloved P

Which is a ridiculous move.
Scum wouldn't SHOOT a BP because the same effect doesn't work at night.
So by scum shooting someone they prove the other person as TRUE BP.

THE POINT: If your game has to have a Janitor to balance the scum and/or allow them to safeclaim then you need another solution. Janitor is NOT a solution to the problem.

Posted: Thu Aug 25, 2011 5:01 am
by Hoppster
Could we get some Smalltown or Pick your Power games that have been run in the past (such as the one that was run in Team Mafia) and approve them for the Open Queue?

I don't see any reason why not to, as they're presumably all balanced already and they are completely open. I'm sure there would be people willing to play them.

(The wiki articles [PyP|Smalltown] have a list of some past examples.)

Posted: Thu Aug 25, 2011 5:06 am
by Hoopla
I wouldn't mind seeing both run if we can settle on a standard and balanced set of roles. Both can be fun setups.

Posted: Thu Aug 25, 2011 6:53 pm
by Herodotus
Nominate: Chosen


I'm not sure what version is most balanced, but popular opinion seemed balanced around the last run version:

2 mafia
7 townies (2 of whom are Chosen, and are not told of their selection)

Pre-game, the mafia submit 1 townie's name. 2 of the remaining 6 townies are randomly selected to be the Chosen.
The mafia are told who was selected, but the Chosen are not. As long as
both
of the Chosen are alive, they are NK-immune and can't be endgamed, so the mafia need to lynch at least one of them before endgame or the mafia lose (in other words, 1 or 2 mafia vs. 2 Chosen is a town win).

There are some reasonable policies that are necessary to avoid the game being broken. For instance, town can't be allowed to No Lynch indefinitely. Self-votes might count as double-votes to help reduce endgame deadlock(?)

(to give credit: core concept was by Ether, these numbers came from Incognito's game)

Posted: Thu Aug 25, 2011 7:04 pm
by Hoopla
Do chosen players flip townie or chosen townie?

So, the mafia's submission is a player that cannot be "chosen"?

Posted: Fri Aug 26, 2011 1:30 pm
by Vi
Hoopla wrote:Do chosen players flip townie or chosen townie?

So, the mafia's submission is a player that cannot be "chosen"?
1) According to all the previous runs, they flip Townie.

2) That's correct.

Posted: Fri Aug 26, 2011 2:50 pm
by Herodotus
They flip as Chosen.

I don't think a Chosen has been lynched in any previous run. (In the first two, there was only one Chosen.)

Posted: Fri Aug 26, 2011 2:52 pm
by Vi
The mafia does not need to lynch both of the Chosen Ones to win the game; they only need to lynch one of the two and of course need to satisfy the remainder of their win condition as well. Once one of the two Chosens is lynched, the second Chosen will revert into the equivalent of a Normal Townie and CAN be NK-ed if the mafia wishes to do so.
This second Chosen One will still reveal as a "Chosen One" upon death, however.
Very minor context clue spotted.

Posted: Thu Sep 01, 2011 12:52 am
by Cobblerfone
Ladies and gentlemen, I give you two set-ups from the same train of thought:

Pirate Ninja Team-UpAKA Simplified Immunity Mafia

16 Players
Day Start

Mafia

2 Strongmen (Kills are unstoppable)
2 Ninjas (Kills are undetectable)

Town

1 Roleblocker
1 Doctor
1 Tracker
1 Watcher
1 Universal Back-up or an extra Vanilla Townie (50% chance of either)
7 Vanilla Townies

Note: Unlike Immunity Mafia all mafia are of a single faction.


Power Mad18 Players
Day Start

Mafia

1 Strongman
1 Ninja
1 Encryptor
1 Doctor

Town

1 Roleblocker
1 Watcher
2 Masons
1 Vigilante
9 Vanilla Townies


I don't really know if the number of VTs in Pirate Ninja is good or if I should add two more, or add a Vig. As for Powermad, it's probably extremely swingy, but I'd like to know what everyone else thinks.

EDIT: Gave PNTU a 50% chance of a universal backup appearing for gambit and paranoia goodness.

Posted: Thu Sep 01, 2011 12:59 am
by theplague42
I like the first one, but not really the second one. The Power Mad doesn't seem to have a setup-novelty to it.

For the first one, I think two more VTs may be a good idea, but a vig seems a little powerful. Seems a little scum-sided as-is considering all town PRs are only half-power. I could be wrong, though, so don't change it yet.

Posted: Thu Sep 01, 2011 1:40 am
by Cobblerfone
theplague42 wrote:I like the first one, but not really the second one. The Power Mad doesn't seem to have a setup-novelty to it.

For the first one, I think two more VTs may be a good idea, but a vig seems a little powerful. Seems a little scum-sided as-is considering all town PRs are only half-power. I could be wrong, though, so don't change it yet.


Weird, I thought that if Power Mad had anything going for it, it was the novelty of the two major decisions the scum team has to make, what they want to be immune to and who they should protect. Plus the PRs and the mafia are practically mirrored.

As for PNTU, what about adding a Reporter or JK? Or having a 50% chance of either one?

Posted: Thu Sep 01, 2011 1:52 am
by theplague42
The watcher/tracker take the place of the reporter and the doc/jailkeeper take the place of the JK. I think adding either of those would be redundant.

I'm not sure but I know that 10-3 is balanced (usually) so 14-4 might actually be just fine as it is. Would a Universal Backup be too powerful?

Posted: Thu Sep 01, 2011 5:18 am
by Cobblerfone
Universal backup might work as a less swingy alternative to a vig for pirate ninja. It also solves the problem of making all of the roles useless if just two of the right power roles are killed. I'll edit it in.

Posted: Fri Sep 02, 2011 2:30 pm
by Kcdaspot
My Unnamed Setup idea.

Prolly will be shot down but oh well...

10:3

All VTs are SEERs

Night start

Maf kills, KILL DOESN'T FLIP. The dead then communicates with the town as day starts but can only post once every 24 hours.

After the lynch WHICH DOESN'T FLIP Twilight happens and people send in their choices on whom out of the dead to talk to. First come first serve. Dead can freely commune in dead QT and with there "Neighbors" for that night.

D2 the dead can't talk, not enough people for the seance.

kills or lynch don't flip until the 2nd maf is killed. He flips and the town has a one shot investigate ability which they can use on one dead person. they MUST decide as a group on whom to use it on.

Twilight/N2 happens same as before.

Continue until winner.

As i type it out I note a change that could happen. the investigation could prolly happen every day after the second maf but ALWAYS before the lynch.

other than that how goes it?

Posted: Fri Sep 02, 2011 2:31 pm
by Kcdaspot
This setup is designed to have players still participating even AFTER they have died.

Posted: Fri Sep 02, 2011 3:29 pm
by Quilford
That's far too complex.

There must be a better way to have players still participate post-death.

Posted: Fri Sep 02, 2011 4:32 pm
by Kcdaspot
like how?

Posted: Fri Sep 02, 2011 4:49 pm
by Rhinox
dead QT






>.>

Posted: Fri Sep 02, 2011 4:51 pm
by Kcdaspot
think like the dead have "days" during night AND they get another QT with those who summoned them.

Posted: Sat Sep 03, 2011 2:34 pm
by redFF
Image

Posted: Tue Sep 06, 2011 12:12 pm
by DonJosh
Unnamed Setup
2 Mafia Goons
1 Cop
1 Bodyguard/Jailkeeper (Mafia chooses)
7 Townies