Page 157 of 197

Posted: Sat Jul 13, 2013 11:25 am
by Mr. Flay
Smalltown setup may be what you're looking for? Public profession, secret role/alignment...

Posted: Sat Jul 13, 2013 11:38 am
by AurorusVox
Yeah I was basing the idea a little on smalltown. But I meant you know what role/alignment is posting, just not who they are. It's probably not a good idea anyway :s

Posted: Sat Jul 13, 2013 11:42 am
by Mr. Flay
Yeah, aliased games have not historically worked well, for all the reasons Sajin mentioned.

If the Post Masking feature ever gets off the ground, it might be a time to try something like that again.

Posted: Sun Jul 14, 2013 1:13 am
by Cheery Dog
Multiple people on the VT account (or scum getting passwords and fakeclaims can be weird)?

Posted: Sun Jul 14, 2013 2:24 am
by AurorusVox
I thought about having multiple people per VT account but then I figured that scum would never use the scum account, and only use the VT account...

Posted: Mon Jul 22, 2013 1:07 pm
by Mute
So, I have several ideas i'm bouncing around in my head, but I don't know which one would be more enjoyable to run.
One I'm leaning towards would fall under "role madness," in that (almost) every role would have an ability, and the roles would interplay with one another.
thinking of calling it "Senses Fail," or something less cheesy. .-.

Posted: Thu Jul 25, 2013 3:49 am
by N
If I'm making a smalltown micro, would 7:2 or 6:2:1 be best?

Posted: Fri Jul 26, 2013 3:27 am
by callforjudgement
7:2. 6:2:1 is almost impossible to balance; there are too many nightkills.

Posted: Fri Jul 26, 2013 3:43 am
by N
That's what I was thinking too. I was just looking at other smalltowns (mini themes 12-13 players) that have been run and noticed many of them included a serial killer, so I just wanted to make sure.

Posted: Tue Jul 30, 2013 2:51 pm
by nickthename
What do you guys think of a micro where mafia pick 1 or 2 players at the beginning of the day, and only get to NK if one of the chosen players is killed?

I'm not sure about no lynches, I guess I would either disallow them or say that mafia can predict No Lynch the same as any other lynch.

As for player count, I need to do some math, but 7:2 seems like a good ballpark.

Posted: Tue Jul 30, 2013 4:16 pm
by Cheery Dog
In post 3909, nickthename wrote:What do you guys think of a micro where mafia pick 1 or 2 players at the beginning of the day, and only get to NK if one of the chosen players is killed?

I'm not sure about no lynches, I guess I would either disallow them or say that mafia can predict No Lynch the same as any other lynch.

As for player count, I need to do some math, but 7:2 seems like a good ballpark.
Chosen Mafia, but with their protection covering everyone?

Posted: Sun Aug 11, 2013 4:34 pm
by Amrun
I'll be entering the large theme queue soon-ish with an Orange is the New Black game. PM me to pre-/in!

Posted: Sun Aug 11, 2013 4:42 pm
by Shiidaji
OH MY GOD NO CAN'T YOU DELAY THAT WOW


okay

Posted: Sun Aug 11, 2013 4:58 pm
by Amrun
It'll still be awhile before it runs -- I am not ready for queue yet (looking for another reviewer) and there are like 3 games ahead of me in queue anyway.

Posted: Mon Aug 12, 2013 8:27 am
by SalmonellaDreams
Something similar might have already been run, but how about a Brave New World theme game?

There could be a World Controller role, and every day, he assigns players as either Alphas/Betas/Gammas. There would be a pre-set amount of Alphas/Betas/Gammas depending on the number of players alive. Alphas could be unrestricted, Betas could do everything except vote, and Gammas could be restricted further in some way. Night actions would be unaffected by the World Controller.

Posted: Mon Aug 12, 2013 12:29 pm
by RedCoyote
In post 3914, SalmonellaDreams wrote:Something similar might have already been run, but how about a Brave New World theme game?

There could be a World Controller role, and every day, he assigns players as either Alphas/Betas/Gammas. There would be a pre-set amount of Alphas/Betas/Gammas depending on the number of players alive. Alphas could be unrestricted, Betas could do everything except vote, and Gammas could be restricted further in some way. Night actions would be unaffected by the World Controller.
:homersimpsonrubbinghisscalpfromanaerialview:

Lol, kidding, I appreciate this idea, but it sounds too confusing for me.

I have something to throw out there... has anyone ever done a theme that was like "gambling" mafia or something? Where people could wager on various things? Like who gets lynched, who has to claim first, X role being in the game, etc? I'm not talking the players themselves; I am talking outside scummers. And then maybe show the odds publically as just a piece of information to throw out there to the players? I've been tinkering with that idea, but I am so bad with numbers and the concept of bookmaking. Or maybe base it on the concept of, like, Intrade? I think those would be fun routes, but I cannot put all the pieces together.

Posted: Mon Aug 12, 2013 12:43 pm
by Faraday
That sounds fun, although tricky to get right. Find a bookie!

Posted: Mon Aug 12, 2013 7:02 pm
by Amrun
Salmonella, would play!

RC, I ran an auction mechanic game where people bid on things, but it's not quite the same. I think MoS and I designed a price is Right game a long time ago but we never ran it... Lol. Sounds like a cool idea.

Flesh it out more?

Posted: Sat Aug 17, 2013 3:26 am
by Guyett
I have put together a 13 player geology themed game, if 2 or 3 people would like to look at it to make sure it is fair/balanced it'd be great :)
I don't want to post it here as it'll reveal details. pm me if you wanna look at it :)

Posted: Sat Aug 17, 2013 4:32 am
by Mr. Flay
In post 3918, Guyett wrote:I have put together a 13 player geology themed game, if 2 or 3 people would like to look at it to make sure it is fair/balanced it'd be great :)
I don't want to post it here as it'll reveal details. pm me if you wanna look at it :)
Wrong thread: http://forum.mafiascum.net/viewtopic.php?f=5&t=5379

Posted: Sat Aug 17, 2013 4:35 am
by Guyett
cool thanks

Posted: Sat Aug 24, 2013 12:03 pm
by VERTi60
Would anyone be interested in playing Command and Conquer flavored mafia games? With specifically designed roles that have one day (battle stuff decided by dice or special actions) and night (plan/standard mafia) action and also with the possibility to design your new custom roles for each new game, along with known classic roles. Units can range from soldiers, vehicles or even buildings from C&C universe, but for now I have only few infantry roles designed.

Currently I'm building up roles for Red Alert flavored games (flavor: Soviet outpost infiltrated by Allied spies), which designed for smaller player count (5-10) and aimed for fast paced game. It's suitable for micro games, and I'm also developing a tracking script so these can be played via chat as well. I could use some help in testing it as well and thought to ask for experienced players here.

Here's an example of a chat game:

0
min,
0
sec Dawn 1 [Day Time Restarted at 01:27:57]
0
min,
1
sec New Game New Game started on 08.25.2013 01:27:58
0
min,
1
sec Day 1 "
[DAY 1]
What a glorious morning, comrades! A perfect day for guarding this Outpost.
What's this? After a quick search of the base, one of your comrades is found dead in a supply closet with a large amount of capitalist propaganda.
Our base has been infiltrated by those Allied dogs! General Kukov orders you to find them and execute them!"
0
min,
13
sec Day 1 VOTE:
Player 1
voted
Player 2
to be lynched!
0
min,
16
sec Day 1 VOTE:
Player 2
voted
Player 1
to be lynched!
0
min,
44
sec Day 1 VOTE:
Player 3
voted
Player 1
to be lynched!
0
min,
48
sec Day 1 VOTE:
Player 6
voted
Player 1
to be lynched!
0
min,
58
sec Day 1 VOTE:
Player 4
voted
Player 6
to be lynched!
1
min,
9
sec Day 1 [Battle Action]
Player 5
is attempting to shoot
Player 6
-
please STANDBY for result
!
1
min,
10
sec Day 1 [Battle Action Result - FAIL]
Player 5
shoots
Player 6
, but misses!
1
min,
15
sec Day 1 VOTE:
Player 5
voted
Player 6
to be lynched!
1
min,
20
sec Day 1 "[Lynch Result] Players have decided that
Player 1
is going to be lynched today!
Player 1
, the
Soviet Rifle Infantry
, will not fight for Stalin anymore!"
1
min,
25
sec Night 1
[Night 1]
After the lynch, the night falls soon. The Outpost staff is getting ready to sleep and Allies are planning a night kill right now. If you have any Plan Actions you want to perform during the Night, please send them now via PM before next Day starts!
2
min,
8
sec Night 1 [Mafia Kill - Success]
Player 3
murdered
Player 2
, the
Neutral Civilian
!
2
min,
33
sec Night 1 [Plan Action]
Player 4
initiates a Plan Action on
Player 6
: Scout a Player - reveals the target player's action taken during the current plan phase. Only available every other phase.
2
min,
51
sec Night 1 [Plan Action]
Player 3
initiates a Plan Action on
Player 5
: Steal Identity - the target player's identity will be known to the spy and he'll be able to use this identity to mask himself from all cop roles, except dogs.
3
min,
6
sec Night 1 [Plan Action]
Player 5
initiates a Plan Action on
Player 5
: Fortify - makes the player bulletproof for one Phase Action and the next Battle Action. When fortified, shooting is not available. One time use.
3
min,
13
sec Dawn 2 [Day Time Restarted at 01:31:10]
3
min,
14
sec Day 2
[DAY 2]
Yet another glorious morning, comrades! Or, it would be if some of you weren't missing! After a quick search of the base, you have found who it was!
Player 2, the Neutral Civilian
has been murdered by the Allies! We must not stop now however. Find and lynch the remaining Allies before it's too late!
3
min,
25
sec Day 2 [Battle Action]
Player 4
is attempting to shoot
Player 3
-
please STANDBY for result
!
3
min,
28
sec Day 2 [Battle Action Result - SUCCESS]
Player 4
shoots and kills
Player 3
, the
Allied Spy
!
3
min,
43
sec Day 2 VOTE:
Player 5
voted
Player 6
to be lynched!
3
min,
50
sec Day 2 [Battle Action]
Player 6
is attempting to shoot
Player 5
-
please STANDBY for result
!
3
min,
51
sec Day 2 [Battle Action Result - FAIL]
Player 6
shoots
Player 5
, but misses!
3
min,
59
sec Day 2 VOTE:
Player 4
voted
Player 6
to be lynched!
4
min,
0
sec Day 2 [Day End]
Player 6 has been HAMMERED with 2 votes!

4
min,
3
sec Day 2 "[Lynch Result] Players have decided that
Player 6
is going to be lynched today!
Player 6
, the
Allied Thief
, will not be remembered!"
4
min,
8
sec Night 2 "
[Game Over]
SOVIETS HAVE WON!
Game Winners:
Player 4, the
Soviet Sniper
, is victorious!
Player 5, the
Soviet Rifle Infantry
, is victorious!"


Here are few of the rolesI have designed so far, every week I'm trying to make some more or ask players to design their own (those are not listed).

Posted: Sat Aug 24, 2013 4:44 pm
by Elyse
When I'm able to run a large theme I'll definitely be running a LOST themed game.

Posted: Sun Aug 25, 2013 9:35 am
by AurorusVox
I recently discussed at Scumdon an idea about a game where there was public voting. As in, players play as normal but there is a poll in the OP and other scummers get to vote for the lynch. At deadline the poll decides the lynch. Would anyone be interested in an idea like this?

[I'd also need to figure out if I'd stick to requiring >50% since votes cannot be undone, and my instinct would be to make it mountainous (claims won't affect who gets lynched) or have scum roles that can affect the votes (governing, calling an early end to the day?) My gut says the voting system would be townsided (scum vs the rest of the site) but I'm not sure!]

Posted: Sun Aug 25, 2013 10:00 am
by Lady Lambdadelta
Only if you flavor it as BB UK Mafia.

Actually, yeah. Do that. Make it so the players all nominate 2 people for public lynching, and the people with the most votes go up into a public lynching poll (ties mean both people go).