Page 157 of 454

Posted: Tue Aug 08, 2017 4:18 pm
by Gamma Emerald
-Est!

Reroll twice. Combine the alignment of one with the role of another. If this would result in a paradox role for one option pick the other. If both options are paradox roles try again. If neither is a paradox role let the player choose.

Posted: Tue Aug 08, 2017 5:57 pm
by acidphoenix
Town Slank Vigilante


Can only shoot the bottom quarter(rounded up and all ties included) of players in postcount.

Posted: Tue Aug 08, 2017 6:04 pm
by acidphoenix
Arson Encouragement Criminal


each night, can give two players a one-shot prime item
is always informed which players are primed
each night, can choose to douse players(must douse at least half of primed players rounded up)
once per game, can kill all primed players; after doing this, once per game, can kill half of primed players(rounded down)
sk wincon

additionally, if there is an Arson Encouragement Criminal in the game, all Arsonist-type roles activate universally(i.e. an ignite kills primed targets from ANY source)

Posted: Tue Aug 08, 2017 6:11 pm
by acidphoenix
Town Arsonist

Posted: Tue Aug 08, 2017 6:11 pm
by acidphoenix
Mafia Arsonist

Posted: Fri Aug 11, 2017 8:57 am
by acidphoenix
Arson Encouragement Criminal

Posted: Fri Aug 11, 2017 8:58 am
by acidphoenix
Neutral(SK) Arsonist

Posted: Mon Aug 14, 2017 10:00 am
by WhyMafia
Town Novice 2 Shot Universal Roleblocker

For 2 nights, roleblock everyone in the game. Cannot be used N1

Posted: Mon Aug 14, 2017 12:56 pm
by callforjudgement
Inspired by an idea by Realeo:

Star Townie


You are deathproof, in a modified way: any attempt to kill you (whether nightkill, lynch, or something else) causes you to flip, but does not actually kill you (you stay alive). If a player attempts to nightkill you, that player dies. However, you always count as dead from the point of view of any win condition (e.g. if you and two VTs are alive against two Mafia Goons, the Mafia win, even though town would actually have enough votes to lynch them if the game were allowed to continue; this is the case whether the game allows factions to win at 50% or whether it allows factions to win only if they can force a win, because the win condition calculation can't "see" your vote).

Posted: Mon Aug 14, 2017 1:05 pm
by callforjudgement
Mafia Goon, but…


If this role is selected, the entire Mafia's factional nightkill is converted to a poison-based kill (which kills players at the end of the subsequent Night, rather than immediately). They're aware of this.

Posted: Mon Aug 14, 2017 1:24 pm
by callforjudgement
Town Deterministic Flying Pumpkin


Each night, you can take one (but not both) of the following actions:
  • Aim: You become Disloyal the following night (i.e. any night actions you use on a member of your own faction will silently have no effect);
  • Fire: You kill a player of your choice.

Posted: Mon Aug 14, 2017 2:01 pm
by callforjudgement
Mirror
(randomize alignment; equal chance of town, a random groupscum that exists elsewhere in the game, or Serial Killer)

Posted: Mon Aug 14, 2017 2:02 pm
by callforjudgement
1-shot Activated Bulletproof Townie

Posted: Mon Aug 14, 2017 2:18 pm
by callforjudgement
Mafia Commuter


Unlimited shot. As usual, cannot perform other actions while commuting (in particular, cannot kill while commuting).

Posted: Mon Aug 14, 2017 3:25 pm
by callforjudgement
Alien Eldritch Abomination


Each night, you may choose a player. That player becomes Insane for the night. (In most cases, driving a player Insane has no effect, but investigative roles will receive reversed results.)
Additionally, players investigating you become Insane permanently (seeing reversed results that night, and all future nights).

Posted: Mon Aug 14, 2017 3:35 pm
by callforjudgement
Rainbow Goo Even-Night Serial Kililer


If your faction somehow grows past 1 member (e.g. due to Black Goo shenanigans), your faction becomes Cult rather than Serial Killer, and you lose the nightkill.
If a member of an anti-town faction somehow joins your faction, all other members of that faction die.

Posted: Mon Aug 14, 2017 3:40 pm
by callforjudgement
Town Universal Miller


Any investigation aimed directly at you will return the least favourable possible result.

Posted: Mon Aug 14, 2017 3:41 pm
by RadiantCowbells
Town Compulsive Strongman Suicide Bomber


Must kill someone and self on night 1.

Posted: Mon Aug 14, 2017 9:29 pm
by Gamma Emerald
Town 1-shot "All Tied" Enabler

One day in the game you may activate "all tied" lynching where plurality lynching occurs with ties resulting in the tied players all being lynched.
In honor of my offsite win using this mechanic.

Posted: Mon Aug 14, 2017 9:30 pm
by Gamma Emerald
Wrong Place Wrong Time Goon

Returns guilty to all cop-type checks.

Posted: Mon Aug 14, 2017 9:30 pm
by Gamma Emerald
Wrong Place Wrong Time Werewolf

Returns guilty to all cop-type checks.

Posted: Mon Aug 14, 2017 9:31 pm
by Gamma Emerald
Town Bloodhound

Cop-type role that gets Town/Not Town results. This can see past miller/godfather effects.

Posted: Tue Aug 15, 2017 2:23 am
by Allomancer
One-Shot Cult Leader Trainer

One night, you can target a player. That player becomes your Cult Leader.

Posted: Tue Aug 15, 2017 2:26 am
by Allomancer
Town Silver Bullet-Armed Cop

Each night, you may investigate a player. If they are a werewolf, they will die instantly.

Posted: Tue Aug 15, 2017 2:28 am
by Allomancer
Town Silver Bullet-Armed Vigilante

Each night, you may attempt to kill a player. They will only die if they are a werewolf.