Page 158 of 454

Posted: Tue Aug 15, 2017 2:29 am
by Allomancer
Mafia Silver Bullet-Armed Roleblocker

Each night, you may role block a player. If they are a werewolf, they will also die.

Posted: Tue Aug 15, 2017 2:35 am
by Allomancer
Undead Ghoul

Multiball faction, operates seperate from mafia or werewolf, but functionally the same

Posted: Tue Aug 15, 2017 2:42 am
by Allomancer
Undead Necromancer

Each night, you may resurrect a dead player. They become an Undead Zombie.

Posted: Tue Aug 15, 2017 2:43 am
by Allomancer
Undead Zombie

If you have any votes on you at the end of the day, you die. Dead Zombies cannot be resurrected by anyone.

Posted: Tue Aug 15, 2017 3:17 am
by Allomancer
Mage

Each night, you gain 1 mana. You can cast any number of spells each night if you have enough mana.
Spell List:
  • Mana Farm, 0 mana: Gain 1 extra mana. You may not cast any other spells tonight.
  • Shield, 1 mana: Protect yourself for the night
  • Charisma, 1 mana: You are lynchproof tomorrow
  • Smite, 2 mana: Kill a player
  • Mind Trick, 3 mana: You investigate as Vanilla Townie for the rest of the game
  • Flamethrower, 5 mana: Kill 3 players
  • Enhance, 6 mana: You are Strongman for the rest of the game.
You are self-aligned

Posted: Tue Aug 15, 2017 7:58 am
by WhyMafia
Town Compulsive Desperado
In post 3929, Allomancer wrote:
Mage

Each night, you gain 1 mana. You can cast any number of spells each night if you have enough mana.
Spell List:
  • Mana Farm, 0 mana: Gain 1 extra mana. You may not cast any other spells tonight.
  • Shield, 1 mana: Protect yourself for the night
  • Charisma, 1 mana: You are lynchproof tomorrow
  • Smite, 2 mana: Kill a player
  • Mind Trick, 3 mana: You investigate as Vanilla Townie for the rest of the game
  • Flamethrower, 5 mana: Kill 3 players
  • Enhance, 6 mana: You are Strongman for the rest of the game.
You are self-aligned
Is the win con to survive?

Posted: Tue Aug 15, 2017 8:00 am
by RadiantCowbells
pls no mage

Posted: Tue Aug 15, 2017 8:03 am
by Gamma Emerald
Town Governor
In post 3930, WhyMafia wrote:
Town Compulsive Desperado
In post 3929, Allomancer wrote:
Mage

Each night, you gain 1 mana. You can cast any number of spells each night if you have enough mana.
Spell List:
  • Mana Farm, 0 mana: Gain 1 extra mana. You may not cast any other spells tonight.
  • Shield, 1 mana: Protect yourself for the night
  • Charisma, 1 mana: You are lynchproof tomorrow
  • Smite, 2 mana: Kill a player
  • Mind Trick, 3 mana: You investigate as Vanilla Townie for the rest of the game
  • Flamethrower, 5 mana: Kill 3 players
  • Enhance, 6 mana: You are Strongman for the rest of the game.
You are self-aligned
Is the win con to survive?
I think it's got SK wincon or at least wins like it
What happens if compulsive desperado fails to shoot? What happens if they have no chance to (for example a flashwagon)?

Posted: Tue Aug 15, 2017 9:06 am
by callforjudgement
I guess they shoot in twilight (although probably not affecting who was lynched).

Town Firefighter


Protects players from dying to fire-based kills (e.g. Arsonist ignite), and from any effects of fire-based actions used that night (e.g. Arsonist prime). Doesn't retroactively interact with fire-based actions that were used on a different night.

Posted: Tue Aug 15, 2017 9:37 am
by WhyMafia
Town Role cop
In post 3932, Gamma Emerald wrote:
Town Governor
In post 3930, WhyMafia wrote:
Town Compulsive Desperado
In post 3929, Allomancer wrote:
Mage

Each night, you gain 1 mana. You can cast any number of spells each night if you have enough mana.
Spell List:
  • Mana Farm, 0 mana: Gain 1 extra mana. You may not cast any other spells tonight.
  • Shield, 1 mana: Protect yourself for the night
  • Charisma, 1 mana: You are lynchproof tomorrow
  • Smite, 2 mana: Kill a player
  • Mind Trick, 3 mana: You investigate as Vanilla Townie for the rest of the game
  • Flamethrower, 5 mana: Kill 3 players
  • Enhance, 6 mana: You are Strongman for the rest of the game.
You are self-aligned
Is the win con to survive?
I think it's got SK wincon or at least wins like it
What happens if compulsive desperado fails to shoot? What happens if they have no chance to (for example a flashwagon)?
Moderator's discretion.

Do you know what would be cool? If someone hosted a huge grand idea mafia game XD. Like something >13 players bc with less than 13, it limits the possibilities/game could be over d1 or d2

Posted: Tue Aug 15, 2017 9:39 am
by WhyMafia
Town Battle Medic

Select two people to heal per night. If you successfully heal 2 people over the course of the game, you die

Posted: Tue Aug 15, 2017 9:41 am
by WhyMafia
Town Traitor

If you are on the final lynch, and the person lynched is someone other than someone affiliated with town, you die. If you are on the lynch and the person flips town, you gain a small buff. Win Con is the same as any other townie though

Posted: Tue Aug 15, 2017 9:42 am
by WhyMafia
Town Chivalrous Knight

Each night select a player. It is impossible for them to get role blocked that night.

Posted: Tue Aug 15, 2017 9:44 am
by WhyMafia
Mafia 2 Shot Sensor

Posted: Tue Aug 15, 2017 9:49 am
by WhyMafia
Town Overrider

While alive, all post restrictions are removed

Posted: Tue Aug 15, 2017 9:52 am
by WhyMafia
Werewolf Wannabe

Aligned with werewolves, but not in same PT. Aware of his potential buddies, and the main werewolves know he exists, but not the exact person

Posted: Tue Aug 15, 2017 9:53 am
by WhyMafia
Mafia Scientist

Target a person each night. You gain a small version of their role if applicable.

Posted: Tue Aug 15, 2017 9:53 am
by WhyMafia
Town Scientist

Target a person each night. You gain a small version of their role if applicable.

Posted: Tue Aug 15, 2017 9:54 am
by WhyMafia
Werewolf Scientist

Target a person each night. You gain a small version of their role if applicable.

Posted: Tue Aug 15, 2017 10:01 am
by Gamma Emerald
Fursona

Initially aligned with town but if killed by werewolves becomes one of them.
essentially a werewolf buffed turncoat from epicmafia

Posted: Tue Aug 15, 2017 11:00 am
by callforjudgement
Werewolf Goon

Posted: Tue Aug 15, 2017 11:02 am
by callforjudgement
Informed Townie


Knows the identity of another randomly chosen townie. Unlike Masons, this is only one-way knowledge, and there's no communication.

Posted: Tue Aug 15, 2017 11:20 am
by RadiantCowbells
Barbecue Sauced Townie


If nightkilled by a Werewolf, the nightkill will be made with a strongman modifier.

Posted: Tue Aug 15, 2017 11:21 am
by RadiantCowbells
Barbecue Sauced Seer


If nightkilled by a Werewolf, the nightkill will be made with a strongman modifier.

Posted: Tue Aug 15, 2017 11:23 am
by RadiantCowbells
Town Cow


Each night, may visit a player and provide them with Milk, a 1-Shot Activated Bulletproof.
When visited, players will be informed that they were moo'd at.