Posted: Tue Jul 12, 2022 1:48 am
Hi?
Yo clearly your still caught up with my previous slot and view them as scum so um 2 questions.In post 3935, Bellaphant wrote:Do I need to change the for ay?In post 3216, Bellaphant wrote:Rad
Cat
Frog
Luke
Klick
Dancing puppets
Scum
Galron
Dunn
Pp
Ceph
Bell
Null
Poorly
Enchant
Tbone
Mala
Oof the hook
Cytosine and Guanine
Malcolm
Math
Dweelee
Johnny
Rce
Bbt
Roden
Taly
Just want to point out if Math ever flips wolf.In post 3950, Cat Scratch Fever wrote:Not interested in Roden today, ceph?In post 3933, Cephrir wrote:i want to kill one of math/DP/Johnny
im not sure why that feels impossible
Hey!In post 3978, RCEnigma wrote:Today I don’t want to lim: dwlee, Rad, frogster, TBone, OTH, ceph (read as townreads)
But my towncore is - Bell, DP, Luke, Pooky, mala, Dunn
Frog and TBone are close to making the jump up, Rad and ceph are on a downtrend that I can’t fully quantify.
If I had a dayvig I’d shoot BB formerly PP or Malcolm.
Also Bella is on the verge of don’t like, they are amicable in a way that doesn’t creep me out so that’s + but beyond that no strong impression.
I think Klick does have some scum equity but that’s just without flips and on play minus voting patterns I think they are +town.
That post is missing about 10 players off the playerlist, I assum anyone not mentioned is NullIn post 4013, ProfessorDrapion wrote:Hey!In post 3978, RCEnigma wrote:Today I don’t want to lim: dwlee, Rad, frogster, TBone, OTH, ceph (read as townreads)
But my towncore is - Bell, DP, Luke, Pooky, mala, Dunn
Frog and TBone are close to making the jump up, Rad and ceph are on a downtrend that I can’t fully quantify.
If I had a dayvig I’d shoot BB formerly PP or Malcolm.
Also Bella is on the verge of don’t like, they are amicable in a way that doesn’t creep me out so that’s + but beyond that no strong impression.
I think Klick does have some scum equity but that’s just without flips and on play minus voting patterns I think they are +town.
So I’m looking for my name but I can’t find it anywhere.
If they flip town, then we can look at everyone who pushed Math and who most likely joined with wolf agenda.In post 3996, RCEnigma wrote:If math flips town than what they said dna said should just be taken at face value. And the dead will still have contact in some capacity anyway.In post 3993, Lukewarm wrote:Once they are free to talk as much as they want, They can say that they thought anything day 1 with no one here to verify they actually thought it real timeIn post 3972, RCEnigma wrote:What do we get out of dna with math alive day 2 that we don’t with math elimmed?In post 3782, T-Bone wrote:Also like, mechanically, I think we need Math for at least Day 2 anyway because of the silliness of DNA's claimed post restriction. So y'all could lim him on Day 2 if you're still not satisfied. Eliminating Math now means DNA gets a pass and never needs to answer for Day 1. I'm not saying we're guaranteed anything with Math alive, but we're guaranteed nothing with Math dead.
And like, he inherited a town slot...
It’s whatever though, I’d give math a day.
Alright.In post 4014, Lukewarm wrote:That post is missing about 10 players off the playerlist, I assum anyone not mentioned is NullIn post 4013, ProfessorDrapion wrote:Hey!In post 3978, RCEnigma wrote:Today I don’t want to lim: dwlee, Rad, frogster, TBone, OTH, ceph (read as townreads)
But my towncore is - Bell, DP, Luke, Pooky, mala, Dunn
Frog and TBone are close to making the jump up, Rad and ceph are on a downtrend that I can’t fully quantify.
If I had a dayvig I’d shoot BB formerly PP or Malcolm.
Also Bella is on the verge of don’t like, they are amicable in a way that doesn’t creep me out so that’s + but beyond that no strong impression.
I think Klick does have some scum equity but that’s just without flips and on play minus voting patterns I think they are +town.
So I’m looking for my name but I can’t find it anywhere.
idk i dont think its all that messy if we play our cards rightIn post 4012, Lukewarm wrote:Masons in a game without flips feels like it could be messy, but I don't actually know the best way to try to avoid the messiness :/
It opens Roden up to claiming mason with any random person who dies.In post 4012, Lukewarm wrote:Masons in a game without flips feels like it could be messy, but I don't actually know the best way to try to avoid the messiness :/
I don't think that that is too weird.In post 4018, Off The Hook wrote:idk i dont think its all that messy if we play our cards rightIn post 4012, Lukewarm wrote:Masons in a game without flips feels like it could be messy, but I don't actually know the best way to try to avoid the messiness :/
enchant just instantly accepting it at facevalue is a bit weird though
Or conversely, for anyone to claim to be bernard after Roden has died.In post 4019, Dunnstral wrote:It opens Roden up to claiming mason with any random person who dies.In post 4012, Lukewarm wrote:Masons in a game without flips feels like it could be messy, but I don't actually know the best way to try to avoid the messiness :/
I had this thought as well, but then was unsure if that actually helped more then it hurt.In post 4020, Dunnstral wrote:I think that a second mason should step forward or Roden should die. I am willing to discuss this before leaping to action.
In post 1, Save The Dragons wrote:There may or may not be ways to uncover roles. Flavor is not revealed upon flip.