Posted: Wed Nov 20, 2019 7:55 pm
VOTE: Gentleman 3 - Lady 6
Why should I feel ashamed when we have our first scum flip of the game? What is so bad about what happened? Either L7 left or we vote that pair out, those are the only ways to take care of G7.In post 4099, Lady 5 wrote:I'm very disappointed that you all pushed Lady 7 to leave the dance.
Because G3/L6 was a superior lynch first.In post 4101, Gentleman 1 wrote:Why should I feel ashamed when we have our first scum flip of the game? What is so bad about what happened? Either L7 left or we vote that pair out, those are the only ways to take care of G7.
Uhh... her partner was scum...In post 4099, Lady 5 wrote:I'm very disappointed that you all pushed Lady 7 to leave the dance.
You probably do have a point, before I worked myself into a frenzy I did have L7 as town, and with regards to the situation I noted earlier about scum standing back, I feel like both G3 and L6 fit that mold to some extent. But I think it could be possible flipping G3/L6 might lead down a rabbit hole if it comes before flipping G7, but now that we have G7’s scum flip I think that points pretty solidly to there being scum in G3/L6.In post 4103, Lady 5 wrote:Because G3/L6 was a superior lynch first.In post 4101, Gentleman 1 wrote:Why should I feel ashamed when we have our first scum flip of the game? What is so bad about what happened? Either L7 left or we vote that pair out, those are the only ways to take care of G7.
Lady 7 was obviously town and neither of those two are.
Porque?In post 4106, Lady 5 wrote:No.
My one objection here currently is that I do not feel as confident as you do that L9’s push of L7 was suspect. Had L7’s pair flipped double town I would wholeheartedly agree, but there is the question in my mind of the fact L9 pushed town paired with scum to leave.In post 4102, Lady 5 wrote:I'm reasonably confident that removing this pairing and the IC pairing wins the game.
Gentleman 8 is likely town due to how he interacted with me in our PT.
Lady 2 is obviously town.
Gentleman 1's trajectory on Gentleman 7 is quite town now that I look back on it.
Lady 6's contributions since I entered the game are incredibly lackluster and have the same bad feel as Gentleman 7's did.
Lady 9 looks terrible after this Lady 7 push.
Gentleman 3 is either playing very strangely or is trying to carry a deadweight town to endgame for his team.
The path looks quite clear in my eyes.
It's more safe to go this path if we have an oddball scumteam like G8/G1. If we flip your pairing first in this scenario, then G3/L6 is an inevitable next lynch. At least with the information that both are town, we have more of a chance to steer the game back on path with the higher amount of information from those two flips.
The problem with that is this.In post 4109, Gentleman 1 wrote:My one objection here currently is that I do not feel as confident as you do that L9’s push of L7 was suspect. Had L7’s pair flipped double town I would wholeheartedly agree, but there is the question in my mind of the fact L9 pushed town paired with scum to leave.In post 4102, Lady 5 wrote:I'm reasonably confident that removing this pairing and the IC pairing wins the game.
Gentleman 8 is likely town due to how he interacted with me in our PT.
Lady 2 is obviously town.
Gentleman 1's trajectory on Gentleman 7 is quite town now that I look back on it.
Lady 6's contributions since I entered the game are incredibly lackluster and have the same bad feel as Gentleman 7's did.
Lady 9 looks terrible after this Lady 7 push.
Gentleman 3 is either playing very strangely or is trying to carry a deadweight town to endgame for his team.
The path looks quite clear in my eyes.
That makes sense, i forgot to take into account with the 8 left, only 2 are scum now, so we kinda gained a mislynch here so to speak.In post 4110, Lady 5 wrote:It's more safe to go this path if we have an oddball scumteam like G8/G1. If we flip your pairing first in this scenario, then G3/L6 is an inevitable next lynch. At least with the information that both are town, we have more of a chance to steer the game back on path with the higher amount of information from those two flips.
I don't think that this is likely, but it's still worth taking into account. We've already lost one fairly obvious town by not playing precisely, so I'd much rather not risk a second one throwing the game entirely if we don't have the scumteam correctly pinned.
G7 voting here seems to soft clear it a bit, no?In post 4094, Lady 9 wrote:Gentleman 1 - Lady 2 [3] - Lady 7, Lady 5, Gentleman 7
Gentleman 7 was unlikely to endgame even before that point, not with the amount of heat on him that he had.In post 4113, Gentleman 1 wrote:L9 certainly does not win by being the last scum alive, at this point that seems like a no-win situation for her. So considering that it seems like a bad move to get rid of one of the people who could carry that burden for her.
I think if we are looking to soft clear anyone based on G7’s voting patterns the G8/L5 pair is a better option. G7 subtly brought that pair to L-1, which I noticed and decided to remove my vote because of. Had I not noticed that there was a definite chance that pair could have been lynched rather unceremoniously.In post 4114, Gentleman 2 wrote:G7 voting here seems to soft clear it a bit, no?In post 4094, Lady 9 wrote:Gentleman 1 - Lady 2 [3] - Lady 7, Lady 5, Gentleman 7
Who really suspected G7 before I did, honestly? I think at least during this phase I was the first one to really point the finger that direction.In post 4115, Lady 5 wrote:Gentleman 7 was unlikely to endgame even before that point, not with the amount of heat on him that he had.In post 4113, Gentleman 1 wrote:L9 certainly does not win by being the last scum alive, at this point that seems like a no-win situation for her. So considering that it seems like a bad move to get rid of one of the people who could carry that burden for her.
The scumteam needs to try to bring another player to endgame.
This is from confscum G2. Stay and help me please.In post 4045, Gentleman 7 wrote:L9 scum. I don't see why scum wouldn't kill this pair if it was two townies.
More confscum defending G8In post 2405, Gentleman 7 wrote:Agreed. I also think that if G8 was scum, he wouldn't go and ask L7 if she was also scum in that situation.
Oh more G8 should live but not town. G8 says L9 should be the last scum to die too.In post 4045, Gentleman 7 wrote:L5 Town. This is also because of finding out the original player's identity, which I feel a bit dirty about, but while her opinions had been bad, I think they had been honest and consistent with this player's meta.
G8 ??? I don't think anything at this stage can convince me one way or another and I don't really want to have the game hinge on a coin toss on if he's town or scum.
G8/L5 is possibly S/S based on this post.In post 3968, Gentleman 7 wrote:Right now, I'm seeing that in order for us to win, the pairs that need to go are G1/L2, G2/L9, and G8/L5. Right now, I'm assuming these are all pairs that are T/S, rather than there being any S/S pairs in there.In post 3966, Lady 2 wrote:G7, what the hell information do you take away from a G8/L5 lynch if they flip T-T?
Among those, I'm the most unsure on G8, as he's hardly posted. And I don't believe I'm wrong on more than on 1 pair. Now, if they were to flip T/T, then it means that there's scum within G3/L6 and me/L7, or there's an S/S pair somewhere. So it would give more time for other townies to react and give their opinions on things, since they're not dead.
On the other hand, if we flip say you and G1 and it becomes T/S, it's not going to really change my strategy (same if G8/L5 is T/S). So I think that if I'm wrong, this gives me more information than doing things in the other order.
I kinda like G1's recent posting and the fact that pair was the counter to obvscum. You could argue soft clear here but bussing is a thing and that is the bus zone. Wagonomics has not been certified for dance games.In post 4114, Gentleman 2 wrote:G7 voting here seems to soft clear it a bit, no?In post 4094, Lady 9 wrote:Gentleman 1 - Lady 2 [3] - Lady 7, Lady 5, Gentleman 7