Each night, you may target a dead player. If you do, you'll gain a minor, toned-down version of that player's night action (up to the moderator to decide exactly how it's reduced in power, but it should be considerably weaker, e.g. a toned-down Tracker might get "did something"/"did nothing" results rather than learning the target, a toned-down Godfather might give "no result" on all alignment investigations, a toned-down Vigilante might only work on players who were at L-1 at the end of the previous day). The toned-down version will additionally be 1-shot.
You cannot perform this action at the same time as performing the factional kill.
choose a player. The following day, you can only vote for that player, and can only vote or unvote once every 72 hours, but you have infinitely many votes (which nonetheless need to be posted one at a time; trains are slow to start, slow to stop, and hard to derail). This does not affect the lynch threshold.
You have standard Bus Driver powers. In order to win with your faction, you must participate in the lynch of (i.e. be on the wagon of) at least one other member of your own scumteam; if you fail to do this by the end of the game, you lose.
If targeted by any ability overnight, cannot vote and cannot be voted for during the following Day (and does not appear on the votecount), and automatically commutes the following Night.
All investigations aimed at you will produce results as though you had a role randomly chosen from the Grand Idea Mafia thread. A different random role will be chosen for each investigation.
You cannot personally perform your faction's nightkill, nor any kills you may have gained from an external source. Other than that, you're a regular Mafia Goon.
Investigations into your role aimed at you return results as though you were a Named Townie named "Named Townie". Investigations into your alignment are unchanged, and (unless otherwise interfered with) correctly see you as Mafia.
Whenever a player targets you, the moderator will give them the option to target an additional player that Night as well. (This may involve lengthening the Night in order to give the player time to make a second choice.)
Your name will never appear in Tracker or Watcher results (but your actions are otherwise trackable or watchable, e.g. a Tracker action aimed at you will correctly see your target).
(alignment chosen by moderator, defaulting to Mafia)
Each night, choose a player. You will learn any role modifiers that exist on that player's role (although not the role itself, nor that player's alignment).
Each night, choose a player. Any night actions by that player will fail, as will any night actions that would have affected or would have been affected by that night action (e.g. if the player you target uses a Lawyer ability, and a Cop scans the same player that the Lawyer defended, the Cop's ability will fail in addition to the Lawyer's, and the cop will get "no result").
Cannot perform the factional nightkill. Cannot vote, except in LyLo, and is informed of when LyLo is. Cannot be Motivated (not that it would do anything anyway). If anyone targets you at night, you passively rolestop that player (meaning that they cannot in turn be targeted).
If any roles belonging to other players have a specific interaction with another role or role property listed in their PM, you will be given a role or role property that fulfils the interaction. (For example, if there's a Gunsmith in the setup, you will be given a role that shows up positive to the Gunsmith; likewise, if another player has
flying
, you do too.)
(Note: the description above is for the moderator; tell the player their actual role, rather than the means via which it was generated.)
A random Mafia-aligned role from the most recently completed Normal of the same size of this game
That is, the most recently completed Large Normal if this game is a Large, the most recently completed Mini Normal if this game is a Mini, the most recently completed Micro Normal if this game is a Micro.
(alignment chosen by moderator, defaulting to town)
Whenever you target or are targeted by a player with "Detector" in the name of their role, you'll be informed of the player's identity and the name of their role (with alignment details redacted).
You also have a Visitor ability, that allows you to target one person each night with no primary effect (but possibly triggering the main part of this role).
(alignment chosen by moderator, defaulting to Mafia)
Each night, choose a player. That player will be unable to roleblock, rolestop, protect, or otherwise prevent or interfere with a night action that night.