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Posted: Tue Feb 09, 2016 4:03 pm
by Extrapolated Eagle
I understand why Elyse and yourself are responding negatively. Have you noticed that no one else did, though?
YOu're upset that you got caught. It happens. Get over it.
Posted: Tue Feb 09, 2016 4:09 pm
by Garmr
↑ Extrapolated Eagle wrote:I understand why Elyse and yourself are responding negatively. Have you noticed that no one else did, though?
YOu're upset that you got caught. It happens. Get over it.
Notice how we are the only one you been bragging about catching (yet not lynching) to satisfy your ego. You just end up being annoying and that's why you are getting a negative response out of us and no other townie is. You can live in your world of make believe then.
Posted: Tue Feb 09, 2016 4:12 pm
by Extrapolated Eagle
If you say so.
Posted: Tue Feb 09, 2016 5:03 pm
by Elyse
Preach Garmr
Posted: Tue Feb 09, 2016 5:54 pm
by Garmr
Elyse join the next game you could be anyone pwease.
Posted: Tue Feb 09, 2016 6:12 pm
by Elyse
I will
Posted: Tue Feb 09, 2016 11:09 pm
by Aneninen
↑ Garmr wrote:Anen you sell yourself short you were town read for the majority of the game and you had some nice reads. If elyse didn't have such a strong start and mid game you might of won.
I genuinely thought I'd seen some town-PR crumbs (although I don't remember all of them now) and I wanted to create some mist for them. Sometimes I decide pre-game that I'll kamikaze attack the scums, which has two advantages. Here, none of them worked. Elyse simply out-played me. ^_^
↑ T S O wrote:Am I the only one who thinks Slayer's Gambit is a giant crock of shit?
It is, or at least, playing scummy intentionally is a very bad play.
However, I don't think anyone expects me to agree with the "Lynch All Liars" doctrine. ^_^
↑ Garmr wrote:So my tips to get people to believe.
-address peoples points against you instantly and try not to dance around them. (you kinda danced around mine)
-Try to avoid arguing terminology
-eliminate as much possible town reasoning of why they could do it as possible.
-avoid making yourself looking scummy on purpose then using that to try and convince others that the people who jumped onto you were scum. Slayers is bad.
-Try not to be perceived as crazy by offering solid logic and possible reasoning as to why this person did that.
That's a good list. I might add these:
– build logical cases, or if you can't find logical cornerstones, admit that you have a gut-read. Others might find the missing things for the case. Even a half-baked case can be pumped-up by another townie.
– Admit your mistakes. If you're fudging around them, that looks much scummier than to say "sorry, misread it", "don't remember", "my logic was wrong", etc.
– Change your reads, not the facts. If a scumread does something blatantly town-ish, question your reads instead of "twisting" everything to confirm you.
– And, obviously, the most Aneninen-ish piece of advice: never be afraid of dying for your team! ^_^
And Eagle, sometimes "less content is more". Shorter posts are much more easier to read and comprehend. (Actually I'm coping with the same problem all the time.)
↑ Elyse wrote:I'm not saying I played a perfect game and I don't care if you reflect on your play. But saying that I played like I had no mind of my own and fell for your gambit are lies so I'm going to call you out.
There's no such thing as perfect gameplay. ^_^
The scum team may have made mistakes, but they were good enough for beating us.
Lol, Elyse is fun to play with. But I sweeeeeeeeeeeeear I'll catch her once! ^_^
________
And my golden rule (*preach, preach*): Sometimes you kick aß, sometimes your aß gets kicked. That's Mafia. But once the game is over, it's over; what I really hate is people throwing pigeon poop at each other at post-game. (The latest part was not for this post-game, that was a general thing.)
Posted: Tue Feb 09, 2016 11:10 pm
by Aneninen
↑ Garmr wrote:Elyse join the next game you could be anyone pwease.
VOTE: Elyse
Starting that game preemptively. ^_^
Posted: Tue Feb 09, 2016 11:54 pm
by T S O
Can we not just all get along? Ego boosting should be done during the game, not this needless posturing.
Posted: Tue Feb 09, 2016 11:58 pm
by T S O
Though I don't really know how you expected Elyse and Garmr to react to you basically calling them shit, Eagle.
Posted: Tue Feb 09, 2016 11:59 pm
by T S O
Elyse - big step up from YCBA III and those good old d3 lynches.
Posted: Wed Feb 10, 2016 12:15 am
by Aneninen
Also, Eagle, a scum is caught when they flip. It's not enough to find a scum, you also have to build up a case strong enough to attract enough votes.
And all of us are familiar with that 'I knew it!' feeling. And all of us have been lynched a couple of times instead of our scumreads.
Posted: Wed Feb 10, 2016 5:28 am
by PeregrineV
↑ Extrapolated Eagle wrote:I understand why Elyse and yourself are responding negatively. Have you noticed that no one else did, though?
YOu're upset that you got caught. It happens. Get over it.
Split milk. I think I get you are saying you "caught" Garmr and Elyse, but through either the luck of the gods, poor play on your teammates part, and/or brilliant play on their part, they escaped your net.
Learn what went wrong in general and fix it for next time.
↑ PeregrineV wrote:Eagle was a lucky mislynch for us. They were very town IMO.
Posted: Wed Feb 10, 2016 6:20 am
by Extrapolated Eagle
@PV that was what I was trying to get at before people's egos got in the way and they started misreading and then other people thought THEY knew what I was saying and more people jumped onto things I was saying.
@aneninen it's not "I knew it" if you say "they're scum" and then push their lynch the whole game. That feeling is for when you point out they're scummy at one point in the game, and that isn't caught, you're right, because everyone is suspicious of everyone at one point. This is different. But that's not what I'm trying to get at anyways. What I was originally TRYING to do was figure out what went wrong and fix the not being able to get scum that was obvious to me lynched by making it obvious to everyone else.
And if a man is arrested and sent to jail but gets out because the people holding him dies, he's still caught. Hence caught is the right word here.
Regardless this seems to have become a whole lot more about making sure people's feelings are intact and that certain people make sure that they didn't actually do scummy things because they were scum, it was because they had other reasons in mind and for this reason they weren't actually called out for doing scummy things. And since this has gotten there I'm not talking about it anymore. I was hoping one of you could help me instead of attacking me but it's apparent y'all are more about playing than learning or getting better
Posted: Wed Feb 10, 2016 6:45 am
by jasonT1981
In regards to the bussing, it happens. It's annoying being on the receiving end of it (I know) but its a very good scum tactic to distance themselves when a flip occurs
Anyway, while I haven't fully decided the theme of the next YCBA it will as said be puzzle based.
Each night, after the lynch flip a puzzle will be posted. They will be grid based mathematical or word based puzzles. The first 3 to PM me the right answer(s) will go forward to the day phase puzzle, and whoever is the first of the 3 to PM me the correct answer(s) will either get a free night action or be lynch/kill proof for one day/night. These will be randomly determined using the random generator that is used to randomize the mafia roles.
Again in the interest of fairness, if it will lead to an end game situation, the lynch proof and kill proof as well as selected random roles will not be used. IF the person already has a power role, they may be asked to choose between their own power, or the randomly assigned one (providing it is a night action given)
What do you think of this??
To make this 100% fair, scum will not be allowed to help each other with the puzzles. It has to be a 100% solo effort.
Posted: Wed Feb 10, 2016 6:54 am
by TheWayItEnds
/pre in
Posted: Wed Feb 10, 2016 7:06 am
by Ankamius
/prein next YCBA
Posted: Wed Feb 10, 2016 7:28 am
by T S O
/prein
I trust you to make sure it doesn't affect the game adversely, Jason.
Posted: Wed Feb 10, 2016 11:40 am
by jasonT1981
Zach and I will be working on the setup. I have started an early draft.. however, if you ever saw my original drafts, so much gets changed lol. Zach is very good in working out numbers of mislynches, and calculating swing effects such as vig etc.
Balance is something I am going to be very focused on in the setup as there is a lot of potential swing involved. I want the puzzle rewards more to be an incentive to have people who normally don't do anything in the night more involved in things and a bit of fun / friendly competition rather than something that can drastically change the game.
Posted: Wed Feb 10, 2016 11:43 am
by Garmr
↑ jasonT1981 wrote:Zach and I will be working on the setup. I have started an early draft.. however, if you ever saw my original drafts, so much gets changed lol. Zach is very good in working out numbers of mislynches, and calculating swing effects such as vig etc.
Balance is something I am going to be very focused on in the setup as there is a lot of potential swing involved. I want the puzzle rewards more to be an incentive to have people who normally don't do anything in the night more involved in things and a bit of fun / friendly competition rather than something that can drastically change the game.
My tip would be less investigative roles like cop and hider because those are boring and nothing to op like sensor.
Posted: Wed Feb 10, 2016 11:55 am
by T S O
You just say that because you're always scum in YCBA, Garmr. For someone like me, who has always rolled town, they're
integral
to the set-up. We need more of them. Much more. Give everyone a Cop.
Posted: Wed Feb 10, 2016 11:58 am
by Aneninen
Except for me. I want that Clotildizer PR for real.
Posted: Wed Feb 10, 2016 12:06 pm
by jasonT1981
↑ Garmr wrote: ↑ jasonT1981 wrote:Zach and I will be working on the setup. I have started an early draft.. however, if you ever saw my original drafts, so much gets changed lol. Zach is very good in working out numbers of mislynches, and calculating swing effects such as vig etc.
Balance is something I am going to be very focused on in the setup as there is a lot of potential swing involved. I want the puzzle rewards more to be an incentive to have people who normally don't do anything in the night more involved in things and a bit of fun / friendly competition rather than something that can drastically change the game.
My tip would be less investigative roles like cop and hider because those are boring and nothing to op like sensor.
I can promise you this, sensor will never be used again lol.
Posted: Wed Feb 10, 2016 12:13 pm
by Garmr
↑ T S O wrote:You just say that because you're always scum in YCBA, Garmr. For someone like me, who has always rolled town, they're
integral
to the set-up. We need more of them. Much more. Give everyone a Cop.
That's not true I was town once Lol.
Posted: Thu Feb 11, 2016 3:13 pm
by Titus
/prein