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Posted: Mon Jan 04, 2021 6:18 pm
by SirCakez
Haschels Flea case is scummy nom worthy for how it turned the tide for Town

Posted: Mon Jan 04, 2021 6:20 pm
by SirCakez
I had a makeshift plan where I would repeatedly kill the person with the task remaining over and over to get as far as I could

Posted: Mon Jan 04, 2021 6:21 pm
by SirCakez
This setup was wicked though nice work Shea

Posted: Mon Jan 04, 2021 6:23 pm
by DkKoba
In post 4225, SirCakez wrote:Haschels Flea case is scummy nom worthy for how it turned the tide for Town
so it was a legit scumslip?

Posted: Mon Jan 04, 2021 6:24 pm
by PookyTheMagicalBear
Lol haschel mvp 11th hour scum case

Posted: Mon Jan 04, 2021 6:27 pm
by Thestatusquo
In post 4198, WindowsXP wrote:So 2/4 of the imposters can hard stop town from finishing tasks.
Only if town does something bonkers, like, say, hard claiming all rooms day 1.

Posted: Mon Jan 04, 2021 6:28 pm
by DkKoba
In post 4230, Thestatusquo wrote:
In post 4198, WindowsXP wrote:So 2/4 of the imposters can hard stop town from finishing tasks.
Only if town does something bonkers, like, say, hard claiming all rooms day 1.
well thats the expected town play most times, did you not balance with that in mind :P

Posted: Mon Jan 04, 2021 6:29 pm
by DkKoba
town see the mechanic that allows double kills -> instantly afraid to potentially be alone with scum -> claim rooms to be together

Posted: Mon Jan 04, 2021 6:29 pm
by Thestatusquo
In post 4220, Haschel Cedricson wrote:So Shea, what was the point of Upper Engine? Apparently nobody had any tasks in there?
Task locations were randomly generated, as were tasks.

Posted: Mon Jan 04, 2021 6:29 pm
by Haschel Cedricson
In post 4230, Thestatusquo wrote:
In post 4198, WindowsXP wrote:So 2/4 of the imposters can hard stop town from finishing tasks.
Only if town does something bonkers, like, say, hard claiming all rooms day 1.
lmfao

Posted: Mon Jan 04, 2021 6:31 pm
by MURDERCAT
In post 4230, Thestatusquo wrote:
In post 4198, WindowsXP wrote:So 2/4 of the imposters can hard stop town from finishing tasks.
Only if town does something bonkers, like, say, hard claiming all rooms day 1.
It worked though

Posted: Mon Jan 04, 2021 6:32 pm
by Titus
It felt good going from L minus one to casing Bell into a corner.

I think the room claims really hurt scum.

Posted: Mon Jan 04, 2021 6:32 pm
by Thestatusquo
In post 4231, DkKoba wrote:
In post 4230, Thestatusquo wrote:
In post 4198, WindowsXP wrote:So 2/4 of the imposters can hard stop town from finishing tasks.
Only if town does something bonkers, like, say, hard claiming all rooms day 1.
well thats the expected town play most times, did you not balance with that in mind :P
I just straight up disagree and so do all of my reviewers (and several players in this game.)

Mass claiming D1 is almost always a bad idea in a closed setup.

Posted: Mon Jan 04, 2021 6:34 pm
by PookyTheMagicalBear
except it led to a straight up stomp :3

Posted: Mon Jan 04, 2021 6:35 pm
by Haschel Cedricson
In post 4236, Titus wrote:It felt good going from L minus one to casing Bell into a corner.

I think the room claims really hurt scum.
They
happened
to hurt scum, but imagine a game where we don't eliminate correctly three times in a row. If Flea lives and Outworlder targets somebody other than Blitzo then we're fucked.

Posted: Mon Jan 04, 2021 6:36 pm
by Thestatusquo
In post 4238, PookyTheMagicalBear wrote:except it led to a straight up stomp :3
I also disagree that the claim led to the win. I think yeeting scum 3 days in a row did that. Bad process, good result. I think the town played pretty excellently from a non-mech standpoint though.

Posted: Mon Jan 04, 2021 6:37 pm
by DkKoba
In post 4237, Thestatusquo wrote:
In post 4231, DkKoba wrote:
In post 4230, Thestatusquo wrote:
In post 4198, WindowsXP wrote:So 2/4 of the imposters can hard stop town from finishing tasks.
Only if town does something bonkers, like, say, hard claiming all rooms day 1.
well thats the expected town play most times, did you not balance with that in mind :P
I just straight up disagree and so do all of my reviewers (and several players in this game.)

Mass claiming D1 is almost always a bad idea in a closed setup.
well now you see it in practice. people normally think ROLES are a bad thing to claim -> something like where one is going for the night feels natural because of the mechanic of being alone in a room.

Posted: Mon Jan 04, 2021 6:38 pm
by Titus
I think if this setup is run, give scum 1 kill every other night but the imposter must be in the room with the target.

I don't see a realistic method of scum ever getting the double kill.

Posted: Mon Jan 04, 2021 6:38 pm
by DkKoba
the main driving factor that leads people to want to claim rooms is the mechanic of being killed while in a room with scum alone

Posted: Mon Jan 04, 2021 6:39 pm
by DkKoba
In post 4242, Titus wrote:I think if this setup is run, give scum 1 kill every other night but the imposter must be in the room with the target.

I don't see a realistic method of scum ever getting the double kill.
yeah the only way i saw scum getting double kills is if they were using it to endgame.

Posted: Mon Jan 04, 2021 6:41 pm
by Thestatusquo
Scum literally had two chances to double kill which they didnt take.

Posted: Mon Jan 04, 2021 6:41 pm
by mastina
In post 4225, SirCakez wrote:Haschels Flea case is scummy nom worthy for how it turned the tide for Town
It is done.

Posted: Mon Jan 04, 2021 6:43 pm
by mastina
In post 4245, Thestatusquo wrote:Scum literally had two chances to double kill which they didnt take.
Yup, my slot was alone with two scum which I realize was one of the reasons why if we weren't going to go for a task-win I'd need to be yeeted for. :P

Posted: Mon Jan 04, 2021 6:44 pm
by OutWorldER
Claiming rooms was a good idea to prevent doubles, no-elimming and trying to win off mechanics alone was not, which was what I in particular had a violent objection to on D1.

I generally agree with Shea that just generally good dayplay and Haschel being a fucking hero was what won town the game and not any mechanical play (beyond the normal stuff like me blocking Blitzo)

I like the setup, I like having open neighborhoods and I wish I could've gotten more use out of it. GG's all-around.

Posted: Mon Jan 04, 2021 6:46 pm
by Alisae
Flea was honestly kinda playing bad but Haschel did a really good job on bringing back on course
I don't remember if i was townreading haschel or not N1

gj koba ig