Posted: Mon Jan 04, 2021 6:18 pm
Haschels Flea case is scummy nom worthy for how it turned the tide for Town
so it was a legit scumslip?In post 4225, SirCakez wrote:Haschels Flea case is scummy nom worthy for how it turned the tide for Town
Only if town does something bonkers, like, say, hard claiming all rooms day 1.In post 4198, WindowsXP wrote:So 2/4 of the imposters can hard stop town from finishing tasks.
well thats the expected town play most times, did you not balance with that in mindIn post 4230, Thestatusquo wrote:Only if town does something bonkers, like, say, hard claiming all rooms day 1.In post 4198, WindowsXP wrote:So 2/4 of the imposters can hard stop town from finishing tasks.
Task locations were randomly generated, as were tasks.In post 4220, Haschel Cedricson wrote:So Shea, what was the point of Upper Engine? Apparently nobody had any tasks in there?
lmfaoIn post 4230, Thestatusquo wrote:Only if town does something bonkers, like, say, hard claiming all rooms day 1.In post 4198, WindowsXP wrote:So 2/4 of the imposters can hard stop town from finishing tasks.
It worked thoughIn post 4230, Thestatusquo wrote:Only if town does something bonkers, like, say, hard claiming all rooms day 1.In post 4198, WindowsXP wrote:So 2/4 of the imposters can hard stop town from finishing tasks.
I just straight up disagree and so do all of my reviewers (and several players in this game.)In post 4231, DkKoba wrote:well thats the expected town play most times, did you not balance with that in mindIn post 4230, Thestatusquo wrote:Only if town does something bonkers, like, say, hard claiming all rooms day 1.In post 4198, WindowsXP wrote:So 2/4 of the imposters can hard stop town from finishing tasks.
TheyIn post 4236, Titus wrote:It felt good going from L minus one to casing Bell into a corner.
I think the room claims really hurt scum.
I also disagree that the claim led to the win. I think yeeting scum 3 days in a row did that. Bad process, good result. I think the town played pretty excellently from a non-mech standpoint though.In post 4238, PookyTheMagicalBear wrote:except it led to a straight up stomp :3
well now you see it in practice. people normally think ROLES are a bad thing to claim -> something like where one is going for the night feels natural because of the mechanic of being alone in a room.In post 4237, Thestatusquo wrote:I just straight up disagree and so do all of my reviewers (and several players in this game.)In post 4231, DkKoba wrote:well thats the expected town play most times, did you not balance with that in mindIn post 4230, Thestatusquo wrote:Only if town does something bonkers, like, say, hard claiming all rooms day 1.In post 4198, WindowsXP wrote:So 2/4 of the imposters can hard stop town from finishing tasks.
Mass claiming D1 is almost always a bad idea in a closed setup.
yeah the only way i saw scum getting double kills is if they were using it to endgame.In post 4242, Titus wrote:I think if this setup is run, give scum 1 kill every other night but the imposter must be in the room with the target.
I don't see a realistic method of scum ever getting the double kill.
It is done.In post 4225, SirCakez wrote:Haschels Flea case is scummy nom worthy for how it turned the tide for Town
Yup, my slot was alone with two scum which I realize was one of the reasons why if we weren't going to go for a task-win I'd need to be yeeted for.In post 4245, Thestatusquo wrote:Scum literally had two chances to double kill which they didnt take.