Page 18 of 43

Posted: Tue Dec 17, 2019 11:06 am
by Dunnstral
Note that in the case of an ascetic, they can still be targeted by abilities in a backup state, as their role does nothing. The key difference in the case of the doctor is that "investigate as having no gun" is
not
a passive property of the doctor.
It's a passive property of the gunsmith
, that they investigate doctors as having no gun. The backup role doing nothing does nothing to affect the gunsmith's result, because even though a backup doctor does nothing, it
is
a doctor with a modifier on it, and in normal games gunsmiths get no gun results on doctors.

A quick look at the Gunsmith role tells me that my interpretation is correct:
Normal Guidelines

In Normal games on mafiascum.net, a Gunsmith gets guilties on all Mafia (except Traitors and Doctors), Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops,
Backups of roles with guns
and JoATs that have any of these listed powers.

Posted: Sat Dec 28, 2019 4:43 pm
by gobbledygook
I will hard veto and lobby against any game especially normals to include Vanillalizer as a role. That role is so incredibly unfun to play against as town.

Posted: Mon Dec 30, 2019 2:52 pm
by Amrun
In post 426, gobbledygook wrote:I will hard veto and lobby against any game especially normals to include Vanillalizer as a role. That role is so incredibly unfun to play against as town.
I don’t see why?

I mean, straight up mountainous is fun. For me at least.

I don’t think it should be used often. I just don’t know why it’s not an option.

Posted: Mon Dec 30, 2019 2:55 pm
by Wake1
I think we need more flavor roles like Gunsmith.

Like how a role can check for guns across various roles, have another check for, say, specific clothing, etc.

Posted: Mon Dec 30, 2019 3:09 pm
by gobbledygook
In post 427, Amrun wrote:
In post 426, gobbledygook wrote:I will hard veto and lobby against any game especially normals to include Vanillalizer as a role. That role is so incredibly unfun to play against as town.
I don’t see why?

I mean, straight up mountainous is fun. For me at least.

I don’t think it should be used often. I just don’t know why it’s not an option.
For balancing purposes, it is like giving the mafia a vigilante kill. It removes a town power in addition to the factional kill.

Posted: Mon Dec 30, 2019 3:14 pm
by RadiantCowbells
In post 429, gobbledygook wrote:For balancing purposes, it is like giving the mafia a vigilante kill. It removes a town power in addition to the factional kill.
A vig kill speeds up lylo

This is a really bad take

Posted: Mon Dec 30, 2019 3:23 pm
by skitter30
In post 428, Wake1 wrote:I think we need more flavor roles like Gunsmith.

Like how a role can check for guns across various roles, have another check for, say, specific clothing, etc.
i like this idea

Posted: Mon Dec 30, 2019 4:25 pm
by Wake1
In post 431, skitter30 wrote:
In post 428, Wake1 wrote:I think we need more flavor roles like Gunsmith.

Like how a role can check for guns across various roles, have another check for, say, specific clothing, etc.
i like this idea
Like, create a role called the "Tailor," who can check and see who's wearing a suit or isn't. Then we decide which PRs wear suits and which don't.

Posted: Tue Dec 31, 2019 4:17 am
by gobbledygook
Vanilla cop and it’s ilk already do that to an extent. Same with PT cop and traffic analyst.

Posted: Tue Dec 31, 2019 6:43 am
by Gamma Emerald
In post 426, gobbledygook wrote:I will hard veto and lobby against any game especially normals to include Vanillalizer as a role. That role is so incredibly unfun to play against as town.
MAFIA vanillaizer sure. Town vanillaizer can be interesting (though I still firmly believe it to be not-normal).

Posted: Tue Dec 31, 2019 6:44 am
by Gamma Emerald
What Town roles would wear a suit btw
I like the idea but imo it has very limited unique utility

Posted: Tue Dec 31, 2019 4:17 pm
by Amrun
In post 429, gobbledygook wrote:
In post 427, Amrun wrote:
In post 426, gobbledygook wrote:I will hard veto and lobby against any game especially normals to include Vanillalizer as a role. That role is so incredibly unfun to play against as town.
I don’t see why?

I mean, straight up mountainous is fun. For me at least.

I don’t think it should be used often. I just don’t know why it’s not an option.
For balancing purposes, it is like giving the mafia a vigilante kill. It removes a town power in addition to the factional kill.
I wholeheartedly disagree with this.

It would need to be balanced carefully but it is NOT like a vigilante kill.

Posted: Tue Dec 31, 2019 5:17 pm
by Wake1
In post 435, Gamma Emerald wrote:What Town roles would wear a suit btw
I like the idea but imo it has very limited unique utility
Or maybe a uniform?

Cops wear uniforms.

A doctor wears scrubs.

I don't know.

I do know the Gunsmith role is an example of where Mafia could be expanded next.

I should create a themed Mafia game using this kind of angle, and perhaps those roles could become Normalized.

A Tailor could check what kind of clothing someone is wearing. A Chef could perhaps tell what kind of food a PR would like. I don't know.

More roles exactly like the Gunsmith. That, I think, is the way to expand this game Normally.

Posted: Wed Jan 01, 2020 4:49 am
by Gamma Emerald
Alright, so Cops would pretty clearly like donuts, what about some other roles?

Posted: Wed Jan 01, 2020 4:50 am
by Amrun
I don’t think those types of roles belong in Normals. However, they could be very fun in a theme.

Posted: Wed Jan 01, 2020 4:52 am
by Gamma Emerald
Says the guy lobbying for Normalized Vanillaizer

Posted: Wed Jan 01, 2020 4:53 am
by Wake1
In post 438, Gamma Emerald wrote:Alright, so Cops would pretty clearly like donuts, what about some other roles?
We've got Babysitter, Fruit Vendor, Defective, Mailman, Psychologist...

We Just need to create more job-like roles, and then flesh them out more. And these jobs could act similar to the Gunsmith, providing information without definitely proving someone's guilt.

If I create another large theme game I could create many more roles similar to the Gunsmith, and try to flesh out identifiable information attached to each role.

Posted: Wed Jan 01, 2020 4:55 am
by Wake1
In post 439, Amrun wrote:I don’t think those types of roles belong in Normals. However, they could be very fun in a theme.
They're basically just like the Gunsmith, but different variations.

The Gunsmith checks if someone else owns a gun. The "X" role checks if that other player has a "Y".

Posted: Thu Jan 02, 2020 6:37 am
by Amrun
In post 440, Gamma Emerald wrote:Says the guy lobbying for Normalized Vanillaizer
A vanillaizer is a long standing role that everyone is familiar with.

These new variants change how we think about the game and would have people needing to look them up, so they’re not normal. Totally viable roles though.

Posted: Thu Jan 02, 2020 6:50 am
by chennisden
I think gating vanillaizer would be ideal if it were used

Probably limited shot

I think it rewards scumteams who can find PRs better significantly more so the pro is it gives them more agency but the con is it might introduce swing.

Posted: Thu Jan 02, 2020 6:55 am
by Gamma Emerald
In post 443, Amrun wrote:
In post 440, Gamma Emerald wrote:Says the guy lobbying for Normalized Vanillaizer
A vanillaizer is a long standing role that everyone is familiar with.

These new variants change how we think about the game and would have people needing to look them up, so they’re not normal. Totally viable roles though.
Wasn't Gunsmith like that when it was introduced?
And "long standing" + "familiar" doesn't make it fair at all.

Posted: Thu Jan 02, 2020 8:32 am
by Amrun
In post 445, Gamma Emerald wrote:
In post 443, Amrun wrote:
In post 440, Gamma Emerald wrote:Says the guy lobbying for Normalized Vanillaizer
A vanillaizer is a long standing role that everyone is familiar with.

These new variants change how we think about the game and would have people needing to look them up, so they’re not normal. Totally viable roles though.
Wasn't Gunsmith like that when it was introduced?
And "long standing" + "familiar" doesn't make it fair at all.
If I thought vanillizer was unfair, I’d agree with you. Being long-standing doesn’t give it a pass. Being new doesn’t make it not good. I don’t think there’s a need for Tailor, but if we normalized/standardized what roles had what clothes, it could work. I just think that design space is already filled with gunsmith.

But I agree that vanillizer rewards good scum play and can even have cool design application as town. I don’t think it should be used a lot but I think nothing makes it ABNORMAL.

Posted: Thu Jan 02, 2020 8:37 am
by TemporalLich
vanillaizer is a very strong scum role and a pretty weak town role

It's almost as strong as giving scum a vigilante, but town might see it as negative utility.

Posted: Thu Jan 02, 2020 8:38 am
by popsofctown
I think a Disloyal N1 Town Vanilliser is an ok role for a normal

Posted: Thu Jan 02, 2020 8:39 am
by gobbledygook
did we ever fully put to test addressing the motion sensor/follower/voyeur stuff? I think those roles can be broken into component parts/modified enough that putting them into circulation would increase the diversity of normals.