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Posted: Tue Jan 05, 2021 11:21 am
by SirCakez
I did not want to be "deep wolf" this game but it just played out that way
It was hard because most everyone on the team had at least a few SRs and I'd just had that bad experience in Xeno 2 where I took the rest of my team down with me
So if I had died I was hoping a lot of towncred would go to my buddies

Posted: Tue Jan 05, 2021 11:22 am
by Alisae
i mean bussing is just bad in general honestly

Posted: Tue Jan 05, 2021 11:23 am
by SirCakez
I've never been able to convince anyone of anything in games I play so tbh I doubt I could have saved anyone here if I had not bussed

Posted: Tue Jan 05, 2021 11:23 am
by SirCakez
If I thought I could do it I would have

Posted: Tue Jan 05, 2021 11:23 am
by Gamma Emerald
Yeah it’s hard trying to calculate how much to bus
I can point out one recent scumgame where I thought I was the deepwolf option and ended up screwing things up when that was wrong.

Posted: Tue Jan 05, 2021 11:24 am
by Alisae
In post 4377, SirCakez wrote:I've never been able to convince anyone of anything in games I play so tbh I doubt I could have saved anyone here if I had not bussed
its not about that at all

Posted: Tue Jan 05, 2021 11:24 am
by Firebringer
bussing is good when its me bussing my grandson

Posted: Tue Jan 05, 2021 11:25 am
by Gamma Emerald
In post 4377, SirCakez wrote:I've never been able to convince anyone of anything in games I play so tbh I doubt I could have saved anyone here if I had not bussed
I don’t know about that...

Posted: Tue Jan 05, 2021 11:25 am
by SirCakez
Then what is it Alisae

Posted: Tue Jan 05, 2021 11:26 am
by SirCakez
Except for this game I think I've been elimmed in over 75% of games since I returned
I think I'm not charismatic enough or have enough presence

Posted: Tue Jan 05, 2021 11:26 am
by Alisae
you don't just spontaneously bus when your partner isn't in range of actually dieing, or when there's no reason for you to be voting your partner, or in setups where bussing players increases towns chances of winning.

Its not about saving your partner, its the fact that you're the informed minority and using your strength in numbers because when bus you give up ground for no reason.

Posted: Tue Jan 05, 2021 11:26 am
by Alisae

Posted: Tue Jan 05, 2021 11:30 am
by Alisae
If ur scum in this setup and its d1, it takes 9 townies to kill 1 scum.
Or it could take 5 townies and 4 scum to kill 1 townie.

Posted: Tue Jan 05, 2021 11:38 am
by SirCakez
Interesting

Posted: Tue Jan 05, 2021 11:40 am
by brassherald
It could also just take 1 shellyc

Posted: Tue Jan 05, 2021 12:00 pm
by Haschel Cedricson
In post 4389, brassherald wrote:It could also just take 1 shellyc

Posted: Tue Jan 05, 2021 12:05 pm
by Thestatusquo
In post 4374, SirCakez wrote:Blitzo I had you in my SRs but I never put you as a serious push of mine until the rb happened
I appreciate the advice people are giving me here
I think you should go back and reread your d1 and d2 play wrt blitzo in particular. I noted a couple of times in the spectator PT that I was surprised how heavily you were shading him, it was like you took every opportunity to do so. I guess its possible you didn't even realize you were doing it. That's the cool thing about looking at things after the fact.

Posted: Tue Jan 05, 2021 12:23 pm
by SirCakez
I mean I know I was shading him but it was never my intention to have it spill into elim
I'll review

Posted: Tue Jan 05, 2021 12:23 pm
by SirCakez
Would love to see dead and spec chat

Posted: Tue Jan 05, 2021 12:37 pm
by Gamma Emerald
In post 3385, mastina wrote:EGS is a great webcomic, too! Would recommend it.
In post 3386, mastina wrote:
In post 3213, SirCakez wrote:Gamma had a strong SR on BM too...
To quote a rather notable Among Us player:
Good enough for me!
VOTE: Battle Mage.
I thoroughly enjoyed these btw

Posted: Tue Jan 05, 2021 12:49 pm
by Thestatusquo
In post 4392, SirCakez wrote:I mean I know I was shading him but it was never my intention to have it spill into elim
I'll review
Yeah I know. I think what you're underestimating here is the concept of momentum in a game of mafia. The more players actively mentioning someone as suspicious and bringing them up (and back into the consciousness of the town) and listing them in scum pools the more other players who had them as null or null-scum will start to consider them. This builds a momentum to a elimination going forward because part of what people will think of when they think of that player is "oh, that's the guy who like 4 people mentioned as being scummy."

It's ok to mention people as potentially scummy or get into fights for distancing but when you do it over and over again you just increase the likelihood of that player actually being eliminated. This is correct sometimes but its a balancing act.

(I'll be releasing PTs sometime in the next few days, might do it in batches. Its only several million of them.)

Posted: Tue Jan 05, 2021 12:53 pm
by Haschel Cedricson
In post 4395, Thestatusquo wrote: (I'll be releasing PTs sometime in the next few days, might do it in batches. Its only several million of them.)
Do Dead and Scum first.

Posted: Tue Jan 05, 2021 12:53 pm
by Jingle
In post 4311, Thestatusquo wrote:I will say, that I think the PT mechanic is super interesting and reusable but also if I ever tell anyone I'm running a game where I have to send each vt an individual role PM and make 5 different PTs every night with the right privs and then remove them all the next day please slap me in the fucking face. thx.
Image

Posted: Tue Jan 05, 2021 12:56 pm
by Thestatusquo
In post 4396, Haschel Cedricson wrote:
In post 4395, Thestatusquo wrote: (I'll be releasing PTs sometime in the next few days, might do it in batches. Its only several million of them.)
Do Dead and Scum first.
I shall do that right now.

Scum thread
Dead thread

Posted: Tue Jan 05, 2021 1:02 pm
by MURDERCAT
yessss