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Posted: Tue Sep 05, 2017 4:56 pm
by Agent Sparkles
Posted: Tue Sep 05, 2017 6:56 pm
by Mulch
Posted: Wed Sep 06, 2017 1:09 am
by Agent Sparkles
Mafia Encryptor
If the mod already gives scum daytalk,
Mafia Neighborizer
Posted: Wed Sep 06, 2017 1:11 am
by Agent Sparkles
Town Tracker
It's a Great Idea role. If you target someone and they have an active ability, you use that ability on them.
Posted: Wed Sep 06, 2017 6:01 am
by callforjudgement
Mafia Goon Who Can't Daytalk
They can still talk at night, and read the scum thread during the day, but can't post in the scum thread during the day even if it would otherwise be open.
Posted: Wed Sep 06, 2017 10:45 am
by Assemblerotws
You are Baron Munchausen, Townie Pathological Liar. You are a simple nobleman, with no particular talent - you have no night abilities.
But you could do all sorts of amazing deeds, if only the cards you had been dealt were slightly different. If only... if only you were someone else, someone like Spartacus, then you could do anything!
You may, at any point, roleclaim Spartacus and any combination of the following roles: cop, doctor, inventor, and recruiting mason. If you do, you gain those abilities from that point forth.
If you claim cop, you may investigate one person each night, and you will receive either an innocent or a guilty result.
If you claim doctor, you may protect one person each night other than yourself, and this will prevent a nightkill against that player (if the player is targetted by more than one nightkill, you only prevent one of them)
If you claim inventor, you may invent one device each night and give it to a player of your choosing other than yourself. You can stipulate what the device is and what it does. However if I deem the device to be too powerful I will modify it so as to be a reasonable power level.
If you claim recruiting mason, you may target one player each night, and from that point onwards you and your recruits will be able to talk at night. The player will be informed of joining your masonry in the morning, and will be allowed to talk with you from the following night.
You will only gain the abilities you claim in the post where you first claim Spartacus. If you claim multiple abilities, you may use each of them evey night. If you claim further abilities in a later post, this does nothing.
HOWEVER - if you suggest or confirm that the process of claiming Spartacus grants abilities, regardless of whether you have claimed Spartacus or not, you will be modkilled. If you later claim anything other than Spartacus, or suggest or confirm that you are not actually Spartacus, then you will be modkilled. I will be harsh on this, you have been warned. If you are not sure what you can or cannot say, then
ask me via PM. Please note that I do not consider this cheating, and it may be used legitimately as a deliberate tactic if you wish.
You win when all non-town players are dead and at least one town player is still alive.
Posted: Wed Sep 06, 2017 10:54 am
by Assemblerotws
Posted: Wed Sep 06, 2017 11:05 am
by Assemblerotws
Mafia Bootlegger
you are the mafia bootlegger. Each night you may choose someone to liqour up. There is a 50% chance that their role (if any) will not work, and a 50% chance that they will target a random person.
Posted: Wed Sep 06, 2017 11:07 am
by Assemblerotws
Counter-Cultist
There is a cult in this game, and you know it. Each night, you may take two actions: You may choose one player to protect from recruitment into the cult, and view one player to see if they have been culted. If the cult tries to recruit you, the recruiter will die and all cultists will be restored to their original status. If there is no cult left, you win.
A random player is transformed into a Cult Recruiter.
Posted: Wed Sep 06, 2017 11:15 am
by Assemblerotws
You are the Pope.
Each night, you may delcare someone to be a saint. A super-saint, in fact.
You win with the Town.
Posted: Wed Sep 06, 2017 12:01 pm
by Assemblerotws
Town Witchhunter
Each night, you test a player by throwing them into a lake. If they surface, they're guilty. If they drown... too bad for them, but at least they'll be safe in Heaven.
Posted: Wed Sep 06, 2017 12:18 pm
by Assemblerotws
Town Chief of Police
Knows what types of cops are in the game and what their sanities are, but does not know the alignment or slot of any cop.
Posted: Wed Sep 06, 2017 12:23 pm
by Assemblerotws
Town Deva
Target a player. If that player used an action this phase, they are affected by said action. Also, anyone targeting you also targets themselves.
Posted: Wed Sep 06, 2017 12:35 pm
by Assemblerotws
Jester Paranoid Gun Owner
Posted: Thu Sep 07, 2017 12:01 pm
by Assemblerotws
Blind Follower
You do not know your exact win condition. You only know that it is dependent on XXXX. If XXXX wins the game then you win too. If XXXX looses the game then you loose too. You don't know if XXXX is Mafia, Town, SK, Cult, Survivor or even a Jester. Spend your time during the day trying to figure out what XXXX's goal is. During the night I will allow you to bodyguard XXXX if you want. You may not at any point during the game discuss the game with XXXX outside of the game thread. Good luck, you'll need it!
Posted: Thu Sep 07, 2017 12:17 pm
by Assemblerotws
Town Don
Every night, you may send one player to kill another player. This action will be successful if your killer’s alignment is town. If you are investigated, you will be seen as Scum. You win with the town when all threats to its safety have been eliminated. Good Luck
Posted: Thu Sep 07, 2017 12:18 pm
by Assemblerotws
Town Shielder
You are a Doctor, but the sanity of whoever you protect is reversed for that night.
Posted: Thu Sep 07, 2017 12:20 pm
by Assemblerotws
Posted: Thu Sep 07, 2017 12:21 pm
by Assemblerotws
Town Tour Guide
At night, you can allow someone to visit any location so that they may admire anything they just happen to see there. Basically you send one player to watch another player at night. The first person you select will learn of every player that targets the second person you select. Your request should be formatted as “I want Player A to watch Player B.” Note that you, yourself, cannot be either the watcher or the target of the watching. Also, Player A and Player B cannot be the same person.
Posted: Thu Sep 07, 2017 12:34 pm
by Assemblerotws
Town Interrogator Cop
Target one person a night to both Jailkeep them and learn their faction. You are not immune to abilities altering faction investigations. You may not target yourself.
Posted: Thu Sep 07, 2017 12:46 pm
by Assemblerotws
The Black Knight
No one can win unless the Black Knight is killed three times. If this occurs, the Black Knight wins and may continue to post until someone else wins.
Posted: Thu Sep 07, 2017 12:48 pm
by Assemblerotws
Posted: Thu Sep 07, 2017 12:52 pm
by Assemblerotws
Town Hitchhiker Doctor
Target a player, heal whoever they target.
Posted: Fri Sep 08, 2017 3:27 am
by Assemblerotws
Inciting Townie
Each night, you tell two people that they said nasty rumors about each other. The next night, they kill each other. If one is lynched in the intervening day, the other survives. If a player survives being targeted by you and the other target was of the same alignment, you cannot target that person again.
Posted: Fri Sep 08, 2017 3:35 am
by Assemblerotws
Town Plot Doctor
Your protect does not work on Vanilla players or Backups who haven't inherited a power. However, if you do manage to protect someone, you are also protected.