Mini 379: Speed Mafia (game over!)


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Post Post #450 (ISO) » Sun Oct 08, 2006 12:45 pm

Post by Brutal Assassin »

Are you suggesting there are 4 mafia and an SK, MBL? :/
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Post Post #451 (ISO) » Sun Oct 08, 2006 1:34 pm

Post by Arafax »

So, I think that we're down to choosing either MBL or Bogre....Kill one and if we're wrong lynch the other?
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Post Post #452 (ISO) » Sun Oct 08, 2006 2:09 pm

Post by MrBuddyLee »

Brutal Assassin wrote:Are you suggesting there are 4 mafia and an SK, MBL? :/
No, I said that was unlikely. I'm saying it's not likely that you're both confirmed innocents based on setup info, that's all. If you are, then that's a good thing because then either Arafax is lying or Bogre is scum. But I'm not willing to make that leap yet, because it doesn't make sense.

Arafax, you should probably vig whoever you find scummiest in order to confirm your role. There's really no reason not to at this point.
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Post Post #453 (ISO) » Sun Oct 08, 2006 5:47 pm

Post by Twomz »

Did my post get deleted or did I forget to hit submit? I suppose it's the latter.... well, here it is again...

List of Scumminess (most to least scummy)


Bogre - active lurking (major)
Arafax - hasn't been able to prove his claim yet, and i think he's lying
Brutal Assassin - I still think the math and lynch lynch lynch thing was scummy, but i think Hack latched onto it because he wanted to manipulate the system, then possibly blaim it on BA if it starting turning antitown
MrBuddyLee - most likely protown, but I've been wrong about him in situations like this before
Tamuz - I see no reason for him to be scum
Twomz - Innocent result and I know i'm town


Since it's HIGHLY unlikely that we have more than one scum left, pairings of living players shouldn't be the basis for a lynch. My suggestion is that Arafax vigs Bogre, and if he can't we lynch Arafax (cause he's obv. lying at that point). Even if that doesn't work, it'll still be 4 alive, as long as we wait til after the mafia kill the town will still have a majority and should be able to pick out the scum from the remainder (although I'm almost certain that the scum is either Bogre or Arafax).
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Post Post #454 (ISO) » Sun Oct 08, 2006 9:26 pm

Post by Howfast »

Bogre is now two-dimensional.

Bogre,
Sonic the Hedgehog (Vanilla Townie)
, flattened by a falling boulder in Block 2, Phase II
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Post Post #455 (ISO) » Sun Oct 08, 2006 9:26 pm

Post by Tamuz »

I think I can safely put it this way, If BA and I were 2 of a final three, we would then vote off the third with assurance they are scum, and in no way could be swayed to vote each other.

So in my mind I'd pop BA down a bit on your list twomz, sir
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Post Post #456 (ISO) » Sun Oct 08, 2006 9:31 pm

Post by Howfast »

Block 3 starts in about 9 1/2 hours.

Vote Count
(--->THREE<--- to lynch)

Arafax: 2 (Brutal Assassin, Twomz)

Not voting: 3 (Arafax, MrBuddyLee, Tamuz)
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Post Post #457 (ISO) » Mon Oct 09, 2006 1:09 am

Post by Brutal Assassin »

Unvote, Vote MrBuddyLee


Can we quick lynch people now? *Grin* :)
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Post Post #458 (ISO) » Mon Oct 09, 2006 2:27 am

Post by Twomz »

I could see MBL as scum after reading over all his posts. But, i'm still mildly suspicious of BA :(.

unvote, vote: MBL


Regardless if we wait for Block 3, we'll have at least one more shot to hit scumzors.
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Post Post #459 (ISO) » Mon Oct 09, 2006 5:52 am

Post by Tamuz »

vote: MBL


too late?
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Post Post #460 (ISO) » Mon Oct 09, 2006 6:21 am

Post by Howfast »

Very Final Vote Count
(3 to lynch)

MrBuddyLee:
3
(Brutal Assassin, Twomz, Tamuz)

Not voting: 2 (Arafax, MrBuddyLee)
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Post Post #461 (ISO) » Mon Oct 09, 2006 6:23 am

Post by Howfast »

"Yum! Quicklynch!"

MrBuddyLee never knew what hit him.


MrBuddyLee,
Erich von Manstein (Goon of the Blitzkrieg Mafia)
, left behind in Block 2, Phase II

TOWN WINS


(setup and thoughts to follow)
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Post Post #462 (ISO) » Mon Oct 09, 2006 6:39 am

Post by MrBuddyLee »

Tough setup for scum. :( Nice game guys.
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Post Post #463 (ISO) » Mon Oct 09, 2006 6:41 am

Post by Howfast »

PLAYER1 = armlx/Mert
PLAYER2 = M4yhem
PLAYER3 = MrBuddyLee
PLAYER4 = HackerHuck
PLAYER5 = Zindaras
PLAYER6 = Mariyta/pablito
PLAYER7 = Arafax
PLAYER8 = themanhimself
PLAYER9 = Bogre
PLAYER10 = Twomz
PLAYER11 = Brutal Assassin
PLAYER12 = Tamuz
Welcome to Speed Mafia, PLAYER1. You are
Michael Schumacher
, the famous Formula One driver. You have decided to retire from racing and try your hand at mass murder. Claiming your real identity will not be safe. However, because of your helmet, people will not recognize you, so any cops will find you to be innocent.

Once per block, you can send in a kill target. Like other such abilities, it works instantaneously, but if the choice is sent during Phase I, it will be delayed until the start of Phase II.

The first attempt to kill you (other than through a lynch) will fail. You will only lose your car, affecting the flavor text for your kills but nothing else.

You win when you're the sole survivor. You also win when the last of your enemies dies simultaneously with you. (All you want is to witness the carnage yourself.)

You are a
Serial Killer
. PM us if you have any questions.
MOD NOTES:
Kills: "flattened by a Ferrari" (before immunity is used), "beaten to death with a Ferrari steering wheel" (after immunity is used)
When immunity is used, no one is informed.
If the SK dies and the town and mafia kill each other off later, the game ends as a general draw.


Welcome to Speed Mafia, PLAYER2. You are the Nazi general
Erwin Rommel
. You have teamed up with two other generals, Erich von Manstein (PLAYER3) and Heinz Guderian (PLAYER4), in an attempt to kill all the others. Due to your excellent reputation, you will appear to any cops as if you were a townie.

Once per block, one of you can send in a kill target. The kill will be performed by the sender of the PM. This is an instantaneous ability; if the choice is sent during Phase I, it will be delayed until the start of Phase II.

You may talk to one another during Phase I only. Specifically, if you choose to save your kill until Phase II, one of you must use it without any further coordination; only the first choice received counts.

You win when everyone not in your group is dead (and some of you are still alive).

You are the
Godfather of the Blitzkrieg Mafia
. PM us if you have any questions.
MOD NOTES:
Kills: "flattened by a Panzer tank"


Welcome to Speed Mafia, PLAYER3. You are the Nazi general
Erich von Manstein
. You have teamed up with two other generals, Erwin Rommel (PLAYER2, your godfather) and Heinz Guderian (PLAYER4), in an attempt to kill all the others.

Once per block, one of you can send in a kill target. The kill will be performed by the sender of the PM. This is an instantaneous ability; if the choice is sent during Phase I, it will be delayed until the start of Phase II.

You may talk to one another during Phase I only. Specifically, if you choose to save your kill until Phase II, one of you must use it without any further coordination; only the first choice received counts.

You win when everyone not in your group is dead (and some of you are still alive).

You are a
Goon of the Blitzkrieg Mafia
. PM us if you have any questions.
MOD NOTES:
Kills: "flattened by a Panzer tank"


Welcome to Speed Mafia, PLAYER4. You are the Nazi general
Heinz Guderian
. You have teamed up with two other generals, Erwin Rommel (PLAYER2, your godfather) and Erich von Manstein (PLAYER3), in an attempt to kill all the others.

Once per block, one of you can send in a kill target. The kill will be performed by the sender of the PM. This is an instantaneous ability; if the choice is sent during Phase I, it will be delayed until the start of Phase II.

You may talk to one another during Phase I only. Specifically, if you choose to save your kill until Phase II, one of you must use it without any further coordination; only the first choice received counts.

You win when everyone not in your group is dead (and some of you are still alive).

You are a
Goon of the Blitzkrieg Mafia
. PM us if you have any questions.
MOD NOTES:
Kills: "flattened by a Panzer tank"


Welcome to Speed Mafia, PLAYER5. You are
Emmett "Doc" Brown
, from the "Back to the Future" series.

You have the power to travel into the future and ask the mod about people's alignment. Once in each block, you can send us one target and get an "innocent" or "guilty" result.

You win when all threats to the town have been eliminated (and some of you are still alive).

You are a
Cop
. PM us if you have any questions.
MOD NOTES:
SK and GF show up innocent; sane otherwise.

Welcome to Speed Mafia, PLAYER6. You are the god
Hermes
.

You have no powers right now. However, once a Cop dies, you will inherit his or her abilities.

You win when all threats to the town have been eliminated (and some of you are still alive).

You are a
Backup Cop
. PM us if you have any questions.
MOD NOTES:
SK and GF show up innocent; sane otherwise.


Welcome to Speed Mafia, PLAYER7. You are
Wile E. Coyote
.

You've decided to give up chasing after that annoying Road Runner and seek your fortune in this race. Now that it seems to have been infiltrated by murderers, perhaps you'll finally be able to make good use out of your genius in designing killing machines.

Once each choice block, you can send in a target that you will attempt to kill.

You win when all threats to the town have been eliminated (and some of you are still alive).

You are a
Vigilante
. PM us if you have any questions.
MOD NOTES:
Kills: "flattened by a huge falling rock"


Welcome to Speed Mafia, PLAYER8. You are
the Bus from the movie "Speed"
.

The International Association of Bastard Mods just called. They've placed a bomb on you! If there are fewer than 50 posts (not counting those by you or by non-players) during any choice block, then at the end of that choice block, you will explode. For every death, this speed limit will be reduced by 3.

You are not allowed to refer to your real role under any condition, even in a hinting way. If you do, you will explode. You may not refer to the movie "Speed", buses, bombs, the number 50, having something bad happen to you when there aren't enough posts, or being restricted in what you can say. If you're unsure whether something you're intending to post would be a violation, PM us to check.

You are encouraged to use any other legal tactics: ask questions, make conversation, request postings, troll (but remember the "be nice" rule), and so on.

You win when all threats to the town have been eliminated (and some of you are still alive).

You are an
Exploding Townie
. PM us if you have any questions.
MOD NOTES:
Dies: "exploded"


Welcome to Speed Mafia, PLAYER9. You are
Sonic the Hedgehog
, "the fastest thing alive". You have no powers.

You win when all threats to the town have been eliminated (and some of you are still alive).

You are a
Vanilla Townie
. PM us if you have any questions.

Welcome to Speed Mafia, PLAYER10. You are
Speedy Gonzales
. You have no powers.

You win when all threats to the town have been eliminated (and some of you are still alive).

You are a
Vanilla Townie
. PM us if you have any questions.

Welcome to Speed Mafia, PLAYER11. You are
The Flash
. Despite being a superhero, you have no powers.

You win when all threats to the town have been eliminated (and some of you are still alive).

You are a
Vanilla Townie
. PM us if you have any questions.
MOD NOTES:
May turn into Mason with PLAYER12. On death, shows up as Vanilla Townie before, Superhero Mason after.

Welcome to Speed Mafia, PLAYER12. You are
Clark Kent
. You are just a reporter, and currently have no powers.

At any time, you can choose to turn into Superman. To do this, you must claim to be Clark Kent, a vanilla townie with no powers. You must make this claim appear serious and honest. Turning into Superman will give you some powers.

You are not allowed to talk about the mechanics of your real role. While you can later say that the townie claim was a lie, you cannot say that making the claim caused you to turn into Superman or gain a power. You are also not allowed to mention restrictions on your speech.

If you're not sure whether a post you're planning is within the spirit of these rules, PM us to check.

You win when all threats to the town have been eliminated (and some of you are still alive).

For now, you are a
Vanilla Townie
. PM us if you have any questions.
MOD NOTES:
On death, shows up as Vanilla Townie before, Superhero Mason after.

****

PM sent to Tamuz when Tamuz claimed:
You are now Superman, a Superhero Mason. Brutal Assassin is The Flash, and a guaranteed innocent. During every Phase I, you and Brutal Assassin can talk by PM. (So you can't talk by PM now.)

Your restrictions on claiming remain in place; specifically, you can't mention this PM. The same restrictions now apply to Brutal Assassin also.

If anything is unclear, ask questions by PM.
PM sent to Brutal Assassin when Tamuz claimed:
You are now a Superhero Mason. Claiming to be a vanilla townie has caused Tamuz to turn into Superman, your fellow Mason; Tamuz is a guaranteed innocent. During every Phase I, you and Tamuz can talk by PM. (So you can't talk by PM yet.)

Tamuz is not allowed to refer to the real mechanics of his role (including the speech restriction), even with hints. He is allowed to say that his townie claim was a lie all along, but he is not allowed to say that his claim caused him to turn into Superman or gain powers. From now on, you are under the same restriction. Specifically,
you can't talk about this message in-thread, or about this restriction on your speech
. If you're not sure whether a post you're planning is within the spirit of these rules, or if anything else is unclear, PM us to check.
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Post Post #464 (ISO) » Mon Oct 09, 2006 7:09 am

Post by Fiasco »

Town, congrats. Players, thanks for playing. Co-mods, thanks for co-modding. Some notes on the setup and the game itself:

I agree with MrBuddyLee that the setup was tough on scum (though I don't think it was as broken as it seemed, given the way the game went). His position was pretty much hopeless when M4yhem and Mert died. All sides played well, I think. In retrospect I'd have made the town a bit weaker.

As you can see by looking at the "Bus from Speed" role, there was more activity than I expected, especially at the beginning. The Tamuz-BA mason thing ended up being more useful to them than I thought it would be.

Note that the mechanic for "continuous abilities" wasn't used at all. A doctor or roleblocker claim would have helped the scum a lot, but I guess they had no way of knowing.

(more later)
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Post Post #465 (ISO) » Mon Oct 09, 2006 7:27 am

Post by Fiasco »

Pablito sent in his decision to investigate MBL 17 minutes after MBL sent in his decision to kill Pablito. (Though even if Pablito had been faster, I'd probably still have killed him off before he could tell the town his results.)

I mostly liked how the choice block mechanic worked, but when designing the setup we probably underestimated the town's willingness to seriously consider mass lynch strategies, and that may have forced the scum into an uncomfortable position at the beginning. Future games with the same mechanic should probably make it an obvious bad idea to lynch too many people. Kill timing turned out to be another potential problem, but I guess using random delays solves that. (There were never any random delays added in this game, though; both mafia kills were sent just after the start of Phase II.)

Any other lessons for future games with a choice block mechanic and unlimited lynches?
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Post Post #466 (ISO) » Mon Oct 09, 2006 7:28 am

Post by Zindaras »

I wasn't on to MBL, good play there.

I didn't investigate anyone. I wanted to wait until the Mafia/SK actually committed kills. I wasn't planning on investigating M4yhem, though. I don't actually remember who I was going to investigate. Perhaps I would've investigated M4yhem. Meh, you never know.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #467 (ISO) » Mon Oct 09, 2006 8:05 am

Post by Fiasco »

By the way -- would you like to see future games with mechanics like this? I do think the time pressure and lack of nights helped the pace.
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Post Post #468 (ISO) » Mon Oct 09, 2006 8:05 am

Post by Twomz »

A RBer would have been a good idea to help balance (scum RBer that is).

Dangit MBL, i can never tell when you're scum XD.

GG all, quick, lets send out new roles and start over, the list mods won't notice, the game hasn't been going on for very lond :D.
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Post Post #469 (ISO) » Mon Oct 09, 2006 8:29 am

Post by Brutal Assassin »

Good game guys.

I'm utterly shocked that I lived until the end. Shocked. The mason thing only ended up being such a factor due to the fact that Tamuz and I hadn't been killed, despite half the town being dead. Did my claiming townie earlier in the game not matter since Tamuz claimed late?

Now I see why you were so defensive when I said I had seen you on at the time of the kill MBL :)

Now that everyone is out of thier roles, what are the opinions on a mass lynch tactic, where a list would be stated and we'd go from there, possibly adjusting as went. I'll still stand by the fact that I think it would work in this setup, in all likelyhood.

What was the scums reaction when I proposed the plan? Curious to hear what the reaction was.

If nothing else, I did keep TMH alive, and indirectly out the scum when they supported me -_- lol
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Post Post #470 (ISO) » Mon Oct 09, 2006 8:43 am

Post by Fiasco »

This:
Howfast wrote:
  • Yes, roles will be revealed in lynch scenes.
  • No, this does
    not
    mean the setup is broken. Make of this what you will.
was partly meant to scare you out of mass-lynching. (But it was also true that you couldn't conclude the setup was broken, as you were going by wrong assumptions about the number of scum.) I don't think a mass-lynch would have been anything near an automatic win, but it might have been a good tactic nonetheless, and that's a problem we had underestimated before the game, I think.
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Post Post #471 (ISO) » Mon Oct 09, 2006 8:55 am

Post by Brutal Assassin »

Well, with more scum, at least for the start the odds of getting scum would be even higher than my original stats showed. Near the end, we'd have to make better reads, but for the opening we'd have a very high chance of hitting scum with every lynch.
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Post Post #472 (ISO) » Mon Oct 09, 2006 9:02 am

Post by Mert »

Good game people. I really didn't think there'd actually be a vig in a game where the town could lynch so many times per day so imagine my surprise when I was counterclaimed! :oops:
[i]"Awesome Proton Pack, Flay!"[/i] - [size=75][b]Petroleumjelly[/b][/size]
[i]"It would be suicide for scum to go after Mert"[/i] - [size=75][b]Dral[/b][/size]
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Post Post #473 (ISO) » Mon Oct 09, 2006 9:05 am

Post by Zindaras »

I'm not sure how unbalanced the setup is, personally. There's no doc, 4 scum...

The setup was immensely interesting. It was very special, it promoted posting, you never had to wait for Night to end. I was enthusiastic about this game from the start, and I was enthusiastic about it even after I died.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #474 (ISO) » Mon Oct 09, 2006 9:12 am

Post by HackerHuck »

Naturally I wish I hadn't been offed so quickly, but I really loved following this one even after I was gone. I liked the game mechanics, but I'm not sure whether mass lynches would be that much of an issue. I wasn't concerned about them, but I'm so new I wouldn't necessarily know any better. If you are concerned about mass lynches, you could put some kind of "speed limit" in place that capped the number of lynches per 55 posts or something. The cop could be responsible for enforcement (dying if it's exceeded). That would even keep with the flavor of the game. It would really only work if it's not too obvious, otherwise we'd see a lot of junk posts to hit the cap.

It did seem that once M4yhem and I were gone, the scum were a very long shot to win. One thing I noted from reading the recap, was that if someone investigated M4yhem, he would have been easily identified as scum since I had already been killed. The theme of the German bad guys, specifically the Blitzkrieg mafia, makes it a little difficult to protect the GF's identity if his name is known, doesn't it?

BTW - I'd gladly sign up for another game like this!
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