Mini 1586: shoot yourself in the foot mafia (game over)
Forum rules
- Human Destroyer
-
Human Destroyer Jack of All Trades
- Human Destroyer
- Jack of All Trades
- Jack of All Trades
- Posts: 5690
- Joined: November 24, 2012
- Location: Worst. Location. Ever.
I'm actually surprised CooLDog was scum. Well played!
Yeah I'll admit I didn't think the 1-shot BP claim totally through. I was going to just hide behind "It's an experimental setup there's obviously a reason for it!" but that didn't work soooooooo
it would have worked better if rob hadn't shot elyseAre you ready for this?- Human Destroyer
-
Human Destroyer Jack of All Trades
- Human Destroyer
- Jack of All Trades
- Jack of All Trades
- Posts: 5690
- Joined: November 24, 2012
- Location: Worst. Location. Ever.
- Jargonaut
-
Jargonaut Goon
- Jargonaut
- Goon
- Goon
- Posts: 383
- Joined: February 2, 2014
↑ Rob14 wrote:Because you miscalculated your fake-claim. Two town vigs (even if scum chooses who they are) AND a 1-shot BP town makes no sense unless scum have crazy PRs ... which wouldn't make any sense, because we have no investigative roles, no what exactly would their PRs do?
Thanks for explaining why you claimed, though, Apparently you thought being the only PR would somehow confirm you, yes?
This sounds like you thought his claim was just a straight up lie, not that it was more likely town.- Jargonaut
-
Jargonaut
- CooLDoG
-
CooLDoG Wanker
- CooLDoG
- Wanker
- Wanker
- Posts: 4575
- Joined: September 2, 2009
- Location: A grand nominal wizard from the peripheral
- Contact:
↑ TheButtonmen wrote:Oh look at myko being nice and making it a happy every after.
Aren't you scum lucky he came back.
well tbm, if you read the wincon it just says town eliminated.
It wasn't that it was fake, but that it was a scum claim. A BP townie doesn't make sense.
Yes, this was a major part in my decision to keep giving the kills to the same people as well. It also really helped on keeping down the unpredictability of who would get shot.
This was hands down my best scum performance if not my best mafia performance to date. So thank you.
↑ Human Destroyer wrote:By the way, I actually kind of thought it was a serial killer (which would've been Who), not a second mafia team.
this is what I thought as well too. 2 scum teams in such a small player base seemed unlikely.after a wank.- CooLDoG
-
CooLDoG Wanker
- CooLDoG
- Wanker
- Wanker
- Posts: 4575
- Joined: September 2, 2009
- Location: A grand nominal wizard from the peripheral
- Contact:
- CooLDoG
-
CooLDoG Wanker
- CooLDoG
- Wanker
- Wanker
- Posts: 4575
- Joined: September 2, 2009
- Location: A grand nominal wizard from the peripheral
- Contact:
- mykonian
-
mykonian Frisian Shoulder-Demon
- mykonian
- Frisian Shoulder-Demon
- Frisian Shoulder-Demon
- Posts: 11814
- Joined: August 27, 2008
I think congratulations to the scumteams are fitting here. They did step up and helped to make sure that the town performed quite a bit worse than random.
7/11*5/9*4/8*4/8 = 35/396 with random lynches and (town) dayvigs not killing themselves. That's a 10% chance that randomly you wouldn't hit at least one scum in the first two days. I don't think that's town playing bad, if that was just the case you'd approach the random lynch scenario (and likely hit at least one scum), I think that's scum being good.
As for my choice to make the scumteams indistinguishable, I guess that's debatable. In retrospect that could have gone well or gone bad and I frankly don't have enough experience with multiple scumgroups to know the best solution there that solves all issues. In this particular game though, I don't know if you can really blame that. It wasn't until the empking kill, when all but one townie were dead, that that could have come into play. At that point, town had already lost. Similar for the janitor, even if a lacking flip is currently uncool in the meta (though I felt it was a justified role here, again you could probably debate how much fun it is), it really only came into play when you had just killed the last other townie. Whether you got that flip or not, you had lost the game for town there already. So I'm not saying I'm a perfect mod, and I really don't know if this game got everything out of the mechanic (or if the mechanic is actually any good, it's from a modding point of view scary stuff), but I don't think those particular choices I made for this game made that this game was lost by town. I think most of it came down to scum playing very well
What influenced the game beyond towns and scums choices was the confusion about the daykills, and idk, that's not too unacceptable here, is it? I hope that wasn't the case, sorry if it was.Surrender, imagine and of course wear something nice.- CooLDoG
-
CooLDoG Wanker
- CooLDoG
- Wanker
- Wanker
- Posts: 4575
- Joined: September 2, 2009
- Location: A grand nominal wizard from the peripheral
- Contact:
- mykonian
-
mykonian Frisian Shoulder-Demon
- mykonian
- Frisian Shoulder-Demon
- Frisian Shoulder-Demon
- Posts: 11814
- Joined: August 27, 2008
- Empking
-
Empking Empking's Alt's Alt
- Empking
- Empking's Alt's Alt
- Empking's Alt's Alt
- Posts: 16758
- Joined: May 4, 2008
I was actually thinking that we were all one scum team when HD died. And I suppose that in a way we were. I think the idea that the set up was scum favoured is rather ridiculous, pretty much the only way for scum to have a solo win is to get to the bottom four and have the day if shoot the one other player. So even in the end, in the best situation, scum stil has two thirds of a chance to be denied the win.Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister LudiCopyright © MafiaScum. All rights reserved.
- Empking
- mykonian
- CooLDoG
- mykonian
- CooLDoG
- CooLDoG
- CooLDoG
- Jargonaut
- Human Destroyer
- Human Destroyer