Mini 1586: shoot yourself in the foot mafia (game over)


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Post Post #450 (ISO) » Sun Jul 20, 2014 9:04 am

Post by Human Destroyer »

I'm actually surprised CooLDog was scum. Well played!

Yeah I'll admit I didn't think the 1-shot BP claim totally through. I was going to just hide behind "It's an experimental setup there's obviously a reason for it!" but that didn't work soooooooo

it would have worked better if rob hadn't shot elyse
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Post Post #451 (ISO) » Sun Jul 20, 2014 9:06 am

Post by Human Destroyer »

By the way, I actually kind of thought it was a serial killer (which would've been Who), not a second mafia team.
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Post Post #452 (ISO) » Sun Jul 20, 2014 9:21 am

Post by Jargonaut »

Rob14 wrote:Because you miscalculated your fake-claim. Two town vigs (even if scum chooses who they are) AND a 1-shot BP town makes no sense unless scum have crazy PRs ... which wouldn't make any sense, because we have no investigative roles, no what exactly would their PRs do?

Thanks for explaining why you claimed, though, Apparently you thought being the only PR would somehow confirm you, yes?

This sounds like you thought his claim was just a straight up lie, not that it was more likely town.
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Post Post #453 (ISO) » Sun Jul 20, 2014 9:22 am

Post by Jargonaut »

*more likely scum
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Post Post #454 (ISO) » Sun Jul 20, 2014 9:51 am

Post by CooLDoG »

TheButtonmen wrote:
Oh look at myko being nice and making it a happy every after.

Aren't you scum lucky he came back.

well tbm, if you read the wincon it just says town eliminated.
Jargonaut wrote:Can someone tell me why HD's claim looked fake? As you saw, it was real.

It wasn't that it was fake, but that it was a scum claim. A BP townie doesn't make sense.
Who wrote:
mykonian wrote:I had not considered that scum would be conservative with their daykills and would not spread them. That is admittedly a weakness in the fun factor.

Giving daykills to the same people each day made the town much more confused. I think that that was definitely a good strategy on the scum's part.

Yes, this was a major part in my decision to keep giving the kills to the same people as well. It also really helped on keeping down the unpredictability of who would get shot.
Human Destroyer wrote:I'm actually surprised CooLDog was scum. Well played!

This was hands down my best scum performance if not my best mafia performance to date. So thank you.
Human Destroyer wrote:By the way, I actually kind of thought it was a serial killer (which would've been Who), not a second mafia team.

this is what I thought as well too. 2 scum teams in such a small player base seemed unlikely.
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Post Post #455 (ISO) » Sun Jul 20, 2014 9:52 am

Post by CooLDoG »

I should run an experimental game like this. No stupid flavor. Just something different. I'll think about it.
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Post Post #456 (ISO) » Sun Jul 20, 2014 4:25 pm

Post by CooLDoG »

It was really interesting the the optimal play was to claim scum in this case. That was a very tense end game for me. IRL I was on the edge of my seat.
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Post Post #457 (ISO) » Sun Jul 20, 2014 10:32 pm

Post by mykonian »

I think congratulations to the scumteams are fitting here. They did step up and helped to make sure that the town performed quite a bit worse than random.

7/11*5/9*4/8*4/8 = 35/396 with random lynches and (town) dayvigs not killing themselves. That's a 10% chance that randomly you wouldn't hit at least one scum in the first two days. I don't think that's town playing bad, if that was just the case you'd approach the random lynch scenario (and likely hit at least one scum), I think that's scum being good.

As for my choice to make the scumteams indistinguishable, I guess that's debatable. In retrospect that could have gone well or gone bad and I frankly don't have enough experience with multiple scumgroups to know the best solution there that solves all issues. In this particular game though, I don't know if you can really blame that. It wasn't until the empking kill, when all but one townie were dead, that that could have come into play. At that point, town had already lost. Similar for the janitor, even if a lacking flip is currently uncool in the meta (though I felt it was a justified role here, again you could probably debate how much fun it is), it really only came into play when you had just killed the last other townie. Whether you got that flip or not, you had lost the game for town there already. So I'm not saying I'm a perfect mod, and I really don't know if this game got everything out of the mechanic (or if the mechanic is actually any good, it's from a modding point of view scary stuff), but I don't think those particular choices I made for this game made that this game was lost by town. I think most of it came down to scum playing very well :)

What influenced the game beyond towns and scums choices was the confusion about the daykills, and idk, that's not too unacceptable here, is it? I hope that wasn't the case, sorry if it was.
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Post Post #458 (ISO) » Mon Jul 21, 2014 2:21 am

Post by CooLDoG »

Considering that the scum lose in a 2v1 lylo which is pretty much the standard end game I think having a little set-up confusion is permissible.
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Post Post #459 (ISO) » Mon Jul 21, 2014 2:26 am

Post by mykonian »

also something to think about next time :/
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Post Post #460 (ISO) » Mon Jul 21, 2014 10:11 am

Post by Empking »

I was actually thinking that we were all one scum team when HD died. And I suppose that in a way we were. I think the idea that the set up was scum favoured is rather ridiculous, pretty much the only way for scum to have a solo win is to get to the bottom four and have the day if shoot the one other player. So even in the end, in the best situation, scum stil has two thirds of a chance to be denied the win.
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Post Post #461 (ISO) » Sat Sep 13, 2014 5:01 pm

Post by Equinox »

Mine?
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