. You are part of the Mafia. Your goal as Mafia is to outnumber (or eliminate) the Town.
Each night, you may steal one players' ability, and target another player with that ability. You will not be told what this ability is.
You may not communicate with your partners, nor will (/has) the Mod told you who they are (see below).
If you steal a town aligned players' ability, you may use that ability. If you steal one of your partners' abilities, it will cost your team, as you will find yourself dead in the morning. Steal wisely.
If you are investigated by the Cop, at any point in the game, the Cop will reeive an "Innocent," and you will become a regular Mafia Goon. If the Cop inspects you again, they will receive a "Guilty."
The Special Cop is the same as a Sane Cop, with the exception that if they investigate the Thief (while the Thief is still a Thief), they will receive an "Innocent."
Posted: Sat Mar 24, 2012 1:40 pm
by Zajnet
I'm sorry, but unless I'm missing something, that's a pointless setup.
Posted: Sat Mar 24, 2012 3:11 pm
by mcqueen
↑Zajnet wrote:I'm sorry, but unless I'm missing something, that's a pointless setup.
How?
Posted: Sun Mar 25, 2012 12:57 am
by wierdalexv
So it's basically two Goons and a 1-Shot Godfather against a Cop and six VTs, with the chance of making it 3:7 mountainous if the Godfather targets the Cop?
Then why ask "Is it allowed?" instead of "I hate the role, do you HAVE to use it?"
Posted: Tue Mar 27, 2012 8:52 am
by izakthegoomba
I momentarily forgot Opens don't have to follow Normal guidelines, sorry.
Posted: Thu Mar 29, 2012 5:47 am
by gorckat
Questionable Sanity Mafia:
1 goon
1 mafia sanity cop
1 traitor (same role as insane or paranoid townie)
(cops don't know their own sanity)
1 sane sanity cop (learns targets sanity)
1 insane sanity cop (given random sanity of target)
1 paranoid sanity cop (told targets are insane)
2 sane townies- told they win with X, Y
(true)
2 paranoid townies- told they lose if A, B win
(false)
2 insane townies- told they win if C, D win
(false)
Probably better to make the townies win cons not be paired a/b, c/d and x/y, but cover 6 unique pairings, and clean up win vs lose.
Just off the cuff based on an old comment about cop sanity in normals being near 100%.
Hopefully not to reductive (or whatever) or solvable via massclaims.
EDIT: Added italicized.
Posted: Thu Mar 29, 2012 7:13 am
by callforjudgement
I think there's a hole for a small setup that takes a long time to play. The scum aren't allowed to shoot each other (I think the ability to do so would make the game much more scumsided, as shooting townies would no longer confirm them due to the amount of WIFOM involved, even if the scum always aimed at town).
Posted: Thu Mar 29, 2012 9:57 am
by izakthegoomba
So is it revealed when someone gets hit?
Posted: Fri Mar 30, 2012 8:33 am
by saulres
Vote-Only Mafia
?
Some balanced number of VTs and Goons (I have no idea what's balanced). If no lynch decided by deadline, a plurality lynch happens.
The idea is, players can only post votes. Nothing else. D1 would be a crapshoot but in subsequent days you'd have to use vote analysis to determine who's scum.
Some balanced number of VTs and Goons (I have no idea what's balanced). If no lynch decided by deadline, a plurality lynch happens.
The idea is, players can only post votes. Nothing else. D1 would be a crapshoot but in subsequent days you'd have to use vote analysis to determine who's scum.