↑izakthegoomba wrote:...you mean mith had that idea too? Wow.
That's the second game. The third game was run by petroleumjelly.
I'm told you're supposed to communicate by code or something, but it's not something I'd play.
Posted: Fri Mar 30, 2012 10:51 am
by Cogito Ergo Sum
I linked to the second game. And I believe neither had any communication by code (although Iammars tried to in the second game). Just purely judging people by their votes.
Posted: Sat Mar 31, 2012 11:58 am
by callforjudgement
↑izakthegoomba wrote:So is it revealed when someone gets hit?
You know how many hitpoints everyone has left, but they don't flip until they die. Sorry, should have made that clearer. (It does matter, otherwise the scum could no-kill and then fakeclaim being damaged.)
Posted: Sat Mar 31, 2012 12:08 pm
by mcqueen
Posted: Sat Mar 31, 2012 3:53 pm
by mcqueen
This is more of a rough idea, as well as the number of Vanilla Townies may be unbalanced, but I'd like to know what you guys think.
Posted: Sat Mar 31, 2012 4:25 pm
by mcqueen
This setup is really just a rough thought, but I'll post it anyway.
↑mcqueen wrote:This is more of a rough idea, as well as the number of Vanilla Townies may be unbalanced, but I'd like to know what you guys think.
This is silly and cult-sided. If the Cult gets a leader who is remotely good at looking like town, they win. Swingy as hell.
EDIT: also the No Lynch when the town lynches a cultist is a bit of a give away, right?
Posted: Sat Mar 31, 2012 8:50 pm
by izakthegoomba
↑mcqueen wrote:This setup is really just a rough thought, but I'll post it anyway.
Call me back when a jester wins this.
Posted: Sat Mar 31, 2012 8:59 pm
by callforjudgement
↑izakthegoomba wrote:
Call me back when a town wins this.
Actually, there's a trivial breaking strategy for town (the dayvig confirms by shooting someone, and the town repeatedly no-lynch until the dayvig is the only person alive). Only way the jesters could win would be if they were the last two players remaining, which would be very unlikely.
Posted: Sat Mar 31, 2012 9:10 pm
by izakthegoomba
↑izakthegoomba wrote:Call me back when a jester wins this.
I don't know what you're talking about...
Posted: Sat Mar 31, 2012 11:24 pm
by IceGuy
mcqueen, before you suggest a new setup, please let it rest for a day and think about it again.
↑izakthegoomba wrote:
Call me back when a town wins this.
Actually, there's a trivial breaking strategy for town (the dayvig confirms by shooting someone, and the town repeatedly no-lynch until the dayvig is the only person alive). Only way the jesters could win would be if they were the last two players remaining, which would be very unlikely.
No, then it would be a tie, because the town nor the Jesters would have fulfilled their wincon.
↑izakthegoomba wrote:
Call me back when a town wins this.
Actually, there's a trivial breaking strategy for town (the dayvig confirms by shooting someone, and the town repeatedly no-lynch until the dayvig is the only person alive). Only way the jesters could win would be if they were the last two players remaining, which would be very unlikely.
No, then it would be a tie, because the town nor the Jesters would have fulfilled their wincon.
No. The town just has to not lynch, meaning the Jesters can't win. The vig kills everyone, until it is the only one left. At that point, both Jesters will have been killed and neither lynched.
Posted: Sun Apr 01, 2012 4:42 am
by mcqueen
Well, what do you think of -
mcqueen wrote:
izak, this better?
I also thought of another setup, and I really did think about it, this time.
Posted: Sun Apr 01, 2012 4:50 am
by IceGuy
A good setup requires a lot of thought.
Posted: Sun Apr 01, 2012 5:06 am
by mcqueen
↑IceGuy wrote:A good setup requires a lot of thought.