Page 182 of 357

Posted: Fri Mar 30, 2012 8:52 am
by saulres
:eek:

I had no idea...

Cool :mrgreen:

Posted: Fri Mar 30, 2012 9:23 am
by izakthegoomba
Nope. Not cool at all.

Posted: Fri Mar 30, 2012 10:35 am
by Vi
izakthegoomba wrote:...you mean mith had that idea too? Wow.
That's the second game. The third game was run by petroleumjelly.

I'm told you're supposed to communicate by code or something, but it's not something I'd play.

Posted: Fri Mar 30, 2012 10:51 am
by Cogito Ergo Sum
I linked to the second game. And I believe neither had any communication by code (although Iammars tried to in the second game). Just purely judging people by their votes.

Posted: Sat Mar 31, 2012 11:58 am
by callforjudgement
izakthegoomba wrote:So is it revealed when someone gets hit?

You know how many hitpoints everyone has left, but they don't flip until they die. Sorry, should have made that clearer. (It does matter, otherwise the scum could no-kill and then fakeclaim being damaged.)

Posted: Sat Mar 31, 2012 12:08 pm
by mcqueen
Variation of Assassin in the Palace
Roles:

  • 2
    Assassins

  • 1
    King

  • 1
    Prince

  • X
    Guards


Game Mechanics:

  • Day start.
  • If the King is lynched, the game continues, and the Prince becomes the new King.
    • If the Prince (now the King) is lynched or nightkilled, the game is over.

  • If the King is nightkilled, the game is over.

Posted: Sat Mar 31, 2012 3:53 pm
by mcqueen
This is more of a rough idea, as well as the number of Vanilla Townies may be unbalanced, but I'd like to know what you guys think.
No Lynching Cultists
Roles:

  • 3
    Mafia Goons

  • 1
    Cult Leader

  • 2
    Cultists

  • 7
    Vanilla Townies


Game Mechanics:

  • Day start.
  • Whenever a Cultist is lynched, a no lynch will occur.
  • A Cultist may be be nightkilled.
  • The Cult Leader may be lynched. If this happens, all Cultists commit suicide.
  • If the Cult Leader is nightkilled, all Cultists are on their own, and may not recruit other Cults.
    • The Cultists still may not be lynched, but they may be nightkilled.

Posted: Sat Mar 31, 2012 4:25 pm
by mcqueen
This setup is really just a rough thought, but I'll post it anyway.
Nightless Super Saint Jester Mafia
Roles:

  • 1
    Town Day Vigilante

  • 1
    Super Saint Jester

  • 1
    Jester

  • 5
    Vanilla Townies


Game Mechanics:

  • Nightless.
  • If either of the Jesters is lynched, that Jester wins, and the game is over, unless the Jester is "Super Sainted" by the Super Saint Jester, then the Jester wins.
  • The only way for the town to defeat the Jesters is to vig them. If both Jesters are vigged, the town wins.

Posted: Sat Mar 31, 2012 8:45 pm
by izakthegoomba
mcqueen wrote:
Variation of Assassin in the Palace
Roles:

  • 2
    Assassins

  • 1
    King

  • 1
    Prince

  • X
    Guards


Game Mechanics:

  • Day start.
  • If the King is lynched, the game continues, and the Prince becomes the new King.
    • If the Prince (now the King) is lynched or nightkilled, the game is over.

  • If the King is nightkilled, the game is over.

Why would the guards lynch the King?

Posted: Sat Mar 31, 2012 8:47 pm
by izakthegoomba
mcqueen wrote:This is more of a rough idea, as well as the number of Vanilla Townies may be unbalanced, but I'd like to know what you guys think.
No Lynching Cultists
Roles:

  • 3
    Mafia Goons

  • 1
    Cult Leader

  • 2
    Cultists

  • 7
    Vanilla Townies


Game Mechanics:

  • Day start.
  • Whenever a Cultist is lynched, a no lynch will occur.
  • A Cultist may be be nightkilled.
  • The Cult Leader may be lynched. If this happens, all Cultists commit suicide.
  • If the Cult Leader is nightkilled, all Cultists are on their own, and may not recruit other Cults.
    • The Cultists still may not be lynched, but they may be nightkilled.

This is silly and cult-sided. If the Cult gets a leader who is remotely good at looking like town, they win. Swingy as hell.

EDIT: also the No Lynch when the town lynches a cultist is a bit of a give away, right?

Posted: Sat Mar 31, 2012 8:50 pm
by izakthegoomba
mcqueen wrote:This setup is really just a rough thought, but I'll post it anyway.
Nightless Super Saint Jester Mafia
Roles:

  • 1
    Town Day Vigilante

  • 1
    Super Saint Jester

  • 1
    Jester

  • 5
    Vanilla Townies


Game Mechanics:

  • Nightless.
  • If either of the Jesters is lynched, that Jester wins, and the game is over, unless the Jester is "Super Sainted" by the Super Saint Jester, then the Jester wins.
  • The only way for the town to defeat the Jesters is to vig them. If both Jesters are vigged, the town wins.

Call me back when a jester wins this.

Posted: Sat Mar 31, 2012 8:59 pm
by callforjudgement
izakthegoomba wrote:
Call me back when a town wins this.

Actually, there's a trivial breaking strategy for town (the dayvig confirms by shooting someone, and the town repeatedly no-lynch until the dayvig is the only person alive). Only way the jesters could win would be if they were the last two players remaining, which would be very unlikely.

Posted: Sat Mar 31, 2012 9:10 pm
by izakthegoomba
izakthegoomba wrote:Call me back when a jester wins this.

I don't know what you're talking about...

:shifty:

Posted: Sat Mar 31, 2012 11:24 pm
by IceGuy
mcqueen, before you suggest a new setup, please let it rest for a day and think about it again.

Posted: Sun Apr 01, 2012 12:23 am
by izakthegoomba
Or better, a week.

Posted: Sun Apr 01, 2012 3:29 am
by mcqueen
callforjudgement wrote:
izakthegoomba wrote:
Call me back when a town wins this.

Actually, there's a trivial breaking strategy for town (the dayvig confirms by shooting someone, and the town repeatedly no-lynch until the dayvig is the only person alive). Only way the jesters could win would be if they were the last two players remaining, which would be very unlikely.

No, then it would be a tie, because the town nor the Jesters would have fulfilled their wincon.

Posted: Sun Apr 01, 2012 3:29 am
by mcqueen
izakthegoomba wrote:
mcqueen wrote:
Variation of Assassin in the Palace
Roles:

  • 2
    Assassins

  • 1
    King

  • 1
    Prince

  • X
    Guards


Game Mechanics:

  • Day start.
  • If the King is lynched, the game continues, and the Prince becomes the new King.
    • If the Prince (now the King) is lynched or nightkilled, the game is over.

  • If the King is nightkilled, the game is over.

Why would the guards lynch the King?

Your right. Any way to fix this? Tbh, I like this idea, I just screwed up. :oops:

Posted: Sun Apr 01, 2012 3:32 am
by mcqueen
Variation of Assassin in the Palace
Roles:

  • 2
    Assassins

  • 1
    King

  • 1
    Prince

  • X
    Guards


Game Mechanics:

  • Day start.
  • If the King is killed, the game continues, and the Prince becomes the new King.
  • If the Prince (now the King) is killed, the game is over.

izak, this better?

Posted: Sun Apr 01, 2012 3:33 am
by mcqueen
izakthegoomba wrote:Or better, a week.

I did with the Variation of Assassin in the Palace.

Posted: Sun Apr 01, 2012 4:34 am
by izakthegoomba
mcqueen wrote:
callforjudgement wrote:
izakthegoomba wrote:
Call me back when a town wins this.

Actually, there's a trivial breaking strategy for town (the dayvig confirms by shooting someone, and the town repeatedly no-lynch until the dayvig is the only person alive). Only way the jesters could win would be if they were the last two players remaining, which would be very unlikely.

No, then it would be a tie, because the town nor the Jesters would have fulfilled their wincon.

No. The town just has to not lynch, meaning the Jesters can't win. The vig kills everyone, until it is the only one left. At that point, both Jesters will have been killed and neither lynched.

Posted: Sun Apr 01, 2012 4:42 am
by mcqueen
Well, what do you think of -
mcqueen wrote:
Variation of Assassin in the Palace
Roles:

  • 2
    Assassins

  • 1
    King

  • 1
    Prince

  • X
    Guards


Game Mechanics:

  • Day start.
  • If the King is killed, the game continues, and the Prince becomes the new King.
  • If the Prince (now the King) is killed, the game is over.

izak, this better?


I also thought of another setup, and I really did think about it, this time.
Mason 1 of 3
Roles:

  • 2
    Mafia Goons

  • 6
    Masons

  • 1 of the following -
    Sane Cop
    ,
    Doctor
    ,
    Jailkeeper


Game Mechanics:

  • This is very similar to 2of4, with the exception that there are 3 Mason Pairs, each with night talk.

Posted: Sun Apr 01, 2012 4:50 am
by IceGuy
A good setup requires a lot of thought.

Posted: Sun Apr 01, 2012 5:06 am
by mcqueen
IceGuy wrote:A good setup requires a lot of thought.

And I gave it a lot of thought.

Posted: Sun Apr 01, 2012 5:09 am
by saulres
Massclaim breaks it, no?

Posted: Sun Apr 01, 2012 5:13 am
by mcqueen
saulres wrote:Massclaim breaks it, no?

Everyone's going to claim a mason pair. Even if the power role doesn't lie, you still have to find the "mason pair," that's actually scum.