Page 183 of 357

Posted: Sun Apr 01, 2012 5:18 am
by izakthegoomba
But when a Mason is lynched or killed, the partner is confirmed. When scum is lynched, game over.

Posted: Sun Apr 01, 2012 5:25 am
by Vi
Town's win rate is guaranteed to be at least 75% (literally picking three out of four Mason pairs) with D1 massclaim and scum shooting the unique role N1. I don't think it can go lower than that in any case that makes sense.

Posted: Sun Apr 01, 2012 5:27 am
by izakthegoomba
And with scumhunting on top of the odds, I'd expect it to be a fair bit higher.

Posted: Sun Apr 01, 2012 5:32 am
by Staeg
izakthegoomba wrote:And with scumhunting on top of the odds, I'd expect it to be a fair bit higher.

Fancy that, town does worse than the average on a fairly consistent basis.

Posted: Sun Apr 01, 2012 5:34 am
by Hoopla
The Drive


2x Mafia Goons
1x Innocent Child (revealed at the start of D1)
6x Townies


~~

- During the day, the town, by popular vote (and before the lynch), decide one player to be given a Bus Drive action for the upcoming night.
- The nominee cannot be killed that night
- The Innocent Child can't be given the action (kids are too young to drive)
- The nominee cannot self-bus

Posted: Sun Apr 01, 2012 6:10 am
by mykonian
I like the idea, Hoopla. It's a funny setup.

Posted: Sun Apr 01, 2012 6:48 am
by Vi
Staeg wrote:
izakthegoomba wrote:And with scumhunting on top of the odds, I'd expect it to be a fair bit higher.
Fancy that, town does worse than the average on a fairly consistent basis.
It's pretty hard to screw up with Masons.

- During the day, the town, by popular vote (and before the lynch), decide one player to be given a Bus Drive action for the upcoming night.
- The nominee cannot be killed that night
- The Innocent Child can't be given the action (kids are too young to drive)
- The nominee cannot self-bus
Get to 4P LyLo | Experience Happily Ever After

Posted: Sun Apr 01, 2012 12:44 pm
by BBmolla
Neighborhood Troubles

10 Town

3 Scum


  • Pregame all players select a number, 1-4. This determines their neighborhood. The neighborhoods have night talk only.
  • After neighborhoods are created, one random town player in each neighborhood recieves a power role.
  • Neighborhood 1 will recieve a 2-Shot Cop.
  • Neighborhood 2 will recieve a 2-Shot Doc.
  • Neighborhood 3 will recieve a 2-Shot Vig.
  • Neighborhood 4 will recieve a 2-Shot Roleblocker.
  • If no town player exists within a neighborhood, then no one gets the role.

Posted: Sun Apr 01, 2012 12:48 pm
by drmyshottyizsik
1 Mafia Goon
1 Mafia Poisoner

5 VTs
1 Chronophenix


**Mafia faction has no kill

Posted: Sun Apr 01, 2012 12:51 pm
by Vi
BBmolla wrote:
Neighborhood Troubles

10 Town

3 Scum


  • Pregame all players select a number, 1-4. This determines their neighborhood. The neighborhoods have night talk only.
  • After neighborhoods are created, one random town player in each neighborhood recieves a power role.
  • Neighborhood 1 will recieve a 2-Shot Cop.
  • Neighborhood 2 will recieve a 2-Shot Doc.
  • Neighborhood 3 will recieve a 2-Shot Vig.
  • Neighborhood 4 will recieve a 2-Shot Roleblocker.
  • If no town player exists within a neighborhood, then no one gets the role.
Massclaim destroys this setup like you have no idea, particularly if anyone gets the Doc.

Posted: Sun Apr 01, 2012 12:52 pm
by drmyshottyizsik
drmyshottyizsik wrote:1 Mafia Goon
1 Mafia Poisoner

5 VTs
1 Chronophenix


**Mafia faction has no kill

^^Nightless obviously

Posted: Sun Apr 01, 2012 12:54 pm
by TheButtonmen
drmyshottyizsik wrote:
drmyshottyizsik wrote:1 Mafia Goon
1 Mafia Poisoner

5 VTs
1 Chronophenix


**Mafia faction has no kill

^^Nightless obviously


A) What's a chronophenix.
B) Why are there PRs in a nightless game?

Posted: Sun Apr 01, 2012 12:59 pm
by drmyshottyizsik
If a chronophenix is killed they come back to life the next day and poisoning is a day action

Posted: Sun Apr 01, 2012 6:59 pm
by BBmolla
Vi wrote:
BBmolla wrote:
Neighborhood Troubles

10 Town

3 Scum


  • Pregame all players select a number, 1-4. This determines their neighborhood. The neighborhoods have night talk only.
  • After neighborhoods are created, one random town player in each neighborhood recieves a power role.
  • Neighborhood 1 will recieve a 2-Shot Cop.
  • Neighborhood 2 will recieve a 2-Shot Doc.
  • Neighborhood 3 will recieve a 2-Shot Vig.
  • Neighborhood 4 will recieve a 2-Shot Roleblocker.
  • If no town player exists within a neighborhood, then no one gets the role.
Massclaim destroys this setup like you have no idea, particularly if anyone gets the Doc.

Roles are changeable, I was focusing on the concept.

Change Doc to Jailkeeper = Okay?

Posted: Sun Apr 01, 2012 11:35 pm
by Phillammon
Common Cause

11 Town

2 Scum


  • Recruiting Day Serial Killer- Silences for the remainder of the day, official kill is reported the following morning. If they target the night SK, they don't kill, and they are confirmed to each other and receive a QT for day and night talk. Wins with other SK.
  • Recruiting Night Serial Killer- If they target the Day SK, they don't kill, and they are confirmed to each other and receive a QT for day and night talk.
  • 1 Shot Day or Night Vigilante- Daykill ends the day, has to be declared in thread. One day, one night kill.
  • Day and Night Doctor- What it says on the tin. One protect per day and one protect per night.
  • Tracker- Night only, finds out who their target targetted that day or night. If the target targetted someone different in the day and in the night, the night target is reported.
  • Vanilla Townie x 8


Potentially with instant night?

Posted: Sun Apr 01, 2012 11:40 pm
by Vi
BBmolla wrote:
Vi wrote:
BBmolla wrote:
Neighborhood Troubles

10 Town

3 Scum


  • Pregame all players select a number, 1-4. This determines their neighborhood. The neighborhoods have night talk only.
  • After neighborhoods are created, one random town player in each neighborhood recieves a power role.
  • Neighborhood 1 will recieve a 2-Shot Cop.
  • Neighborhood 2 will recieve a 2-Shot Doc.
  • Neighborhood 3 will recieve a 2-Shot Vig.
  • Neighborhood 4 will recieve a 2-Shot Roleblocker.
  • If no town player exists within a neighborhood, then no one gets the role.
Massclaim destroys this setup like you have no idea, particularly if anyone gets the Doc.
Roles are changeable, I was focusing on the concept.

Change Doc to Jailkeeper = Okay?
Nope.

Provided all four Neighborhoods are used, you have four confirmed Townies.

Posted: Mon Apr 02, 2012 1:34 am
by Thomith
but only the vig and maybe roleblocker can be confirmed they are what they say they are, assuming the rest of the neighborhood dont know who got the power.
maybe make it so mafia has a chance of getting the powers as well.

eg
Mafia 2-shot role-cop
mafia 2-shot doctor
mafia goon (for vig, would be dumb giving mafia a 2-shot vig)
mafia 2-shot roleblocker.

might work, still unsure.

Posted: Mon Apr 02, 2012 6:29 am
by mcqueen
This is a large amount of players for an Open Game, but I think it could (possibly) work.
The Hunger Games
Roles:

  • 4
    Mafia Goons
    - These represent the usual group of 4-6 Careers.
  • 1
    Mafia Traitor
    - This represents the person who defies the rest of the Careers, and goes off alone, like Peeta ended up doing.
  • 1
    Doctor
    - This represents the brave person to risk their life to save their ally, like Katniss did with Peeta, when she went to the feast for the backpack with the medicine.
  • 1
    Watcher
    - This represents the person who watches for attackers, while their ally sleeps, hunts, etc.
  • 17
    Vanilla Townies
    - These represent all the other contenders.
    • 1
      Vengeful Townie
      - This represents the person who's ignorance leads to someone else's death, like Peeta leaving the cheese and berries out, only to kill Foxface, after she eats the berries.
      Note: This is not a separate roll, it is just listed to show that a (lynched) Vanilla Townie may become Vengeful.


Game Mechanics:

  • Day start.
  • A (lynched) Vanilla Townie may only become Vengeful in LyLo or MyLo. This gives the Town one last shot at winning.

Posted: Mon Apr 02, 2012 6:30 am
by IceGuy
mcqueen, please stop spamming this thread.

Posted: Mon Apr 02, 2012 6:32 am
by mcqueen
I'm not. I'm seriously trying to think of ideas. Obviously, I'm not good at it, but trying to think of better ones, after mine have been called stupid, is not spamming the thread.

Posted: Mon Apr 02, 2012 7:00 am
by Phillammon
Any feedback on mine, out of interest?

Posted: Mon Apr 02, 2012 7:05 am
by Thomith
is the 1-shot vig day or night kill or both, that is not clear to me, and i am assuming the scum win by themselves unless they recruit the other scum?

Posted: Mon Apr 02, 2012 7:07 am
by izakthegoomba
If you want to do something like that, get the experience, have it reviewed, and put in a large theme application. It'll never happen in the open queue.

Posted: Mon Apr 02, 2012 7:08 am
by Staeg
No, their wincon states that they win together.

Posted: Mon Apr 02, 2012 7:09 am
by Phillammon
The vig gets two kills. One day, One night, thought that could be changed. And yes, they win alone up until they recruit each other, but if they were alone at the end, they'd target each other and team up anyway, making it moot point..