I mean this was me so you actually got a reasonably good oneIn post 3828, TheBrie wrote:RadiantCowbells
You die if two or more players have a higher post than you at the end of the day.
This is a modifier, reroll and add this to the role result.
Grand Idea Mafia
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2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Town Even Odd Cop
Each night, you may target a player to learn if they are mafia or not mafia. Your sanity is not guaranteed, and your sanity may differ each night.
Moderator Notes: Insane on even nights, paranoid on odd nights. The player should receive "Town Even Odd Cop" in the role pm and flip as such; however, sanities should never be revealed throughout the game.
Last edited by Ircher on Fri Feb 23, 2018 5:05 pm, edited 1 time in total.
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Mafia Even Odd Cop
Each night, you may target a player to learn if they are mafia or not mafia. Your sanity is not guaranteed, and your sanity may differ each night.
Moderator Notes: Naive on even nights and paranoid on odd nights. The player should receive "Mafia Even Odd Cop" in the role pm and flip as such; however, sanities should never be revealed throughout the game.
Other Notes: Obviously, this role is pretty useless for mafia, but it does provide a really convenient fakeclaim for a mafia player.
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Town D1 N2 D3 N4 D5 Cop
On day 1, night 2, day 3, night 4, and day 5, you may target a player to learn if they are mafia or not mafia. Your sanity is not guaranteed, and your sanity may differ with each use.
Day actions resolve at the end of the day phase right before the lynch (or no lynch).
Moderator Notes: Naive on D1, Paranoid on N2, Naive on D3, Sane on N4, Naive on D5. The player should receive "Town N1 D2 N3 D4 N5 Cop" in the role pm and flip as such; however, sanities should only be revealed at the end of the game.
Last edited by Ircher on Tue Jun 18, 2019 5:05 am, edited 2 times in total.
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Mafia Reflexive Tracker
If an action is successfully performed on you, you will receive the names of everyone that person targeted that night.
Last edited by Ircher on Tue Jun 18, 2019 5:11 am, edited 1 time in total.
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Town Conditional Bulletproof 1-shot Cop
Once during the game, you may investigate a player to determine whether or not they are aligned with the Town.
Pregame, you may choose ONE of the following:
- The first time you are attacked, if you have not yet used your investigation, you will survive.
OR
- If you are attacked the night you use your investigation, you will survive.
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Town 2-Shot N1 N3 N4 Roleblocker
Up to twice in one game, you may select a player to roleblock (see the wiki) on either night 1, night 3, or night 4. (ie: You cannot use your powers on night 2, 5, et cetera.)
Last edited by Ircher on Tue Jun 18, 2019 5:12 am, edited 1 time in total.
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Town Conditional Miller 1-shot Vig
The night you shoot you have the miller modifier added to you (this shows up to rolecops only when active)
We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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In post 4609, Gamma Emerald wrote:Town Conditional Miller 1-shot Vig
The night you shoot you have the miller modifier added to you (this shows up to rolecops only when active)
Town Conditional Miller Conditional Bulletproof 1-shot Vig
The night you shoot you have the miller and bulletproof modifiers added to you (this shows up to rolecops only when active)
scum
· scam · seam · team · term · tern · torn · town
UC Voyager
You cannot be killed or lynched. You cannot win or lose. You have no effect on win conditions.
If you are 'lynched' day 1 somebody on your wagon will be randomly killed.
If you are 'killed' night 1 your attempted killer dies instead.
You will be modkilled and flipped day 4.
You cannot claim your true role or counterclaim it.
Inspired by UCV's luck thread.
I spend way too much time thinking about immortal roles in mafia. It fascinates me.
Smartass
You are town-aligned.
In your first post of day 2 you will announce your guesses for all remaining scum. If you get them ALL right without guessing extra names (for example if there are only 2 scum and you name [them] but name an additional player it doesn't count as a correct guess) you will effectively become a bomb for the remainder of the game (if you are lynched everybody on your wagon will be killed with you in spectacular "Suck it!" fashion).
You will not be told if you are correct.
I actually think this one could work in regular games. It is more or less a VT but in the event they are right it would be interesting to see how scum react to them as they would want them killed but not be on their wagon. It could also work as a weaker version of IC if it became obvious they are the smartass.
[ ] - Edited in.
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Town Strongman 2-Shot Vigilante
Twice per game, you may attempt to shoot a player at night. You will succeed unless the target cannot be targeted (eg: commuter) or your kill is redirected (in which case, your kill resolves on whoever you were redirected to).
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Gamma Emerald Bigender (He/She)
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Death Seeker
You are generally unkillable. If you manage to die you win.
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Town Strongman 1-Shot Vigilante
Once per game, you may attempt to shoot at a player at night. You will succeed unless the target cannot be targeted (eg: commuter) or your kill is redirected (in which case, your kill resolves on whoever you were redirected to).
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Gamma Emerald Bigender (He/She)
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Mafia Lyncher
You win if your team achieves its wincon or you lynch your target
read this
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Town Combined Tracker Follower
Each night, you may attempt to follow a person and see who they targeted (and with what actions).
Last edited by Ircher on Tue Jun 18, 2019 5:13 am, edited 1 time in total.
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"Do unto others as you would have them do unto you."