Page 186 of 192
Posted: Sun Sep 13, 2015 7:10 am
by Wickedestjr
GG scum.
Thanks Antihero
Why no scum PT?
Posted: Sun Sep 13, 2015 7:24 am
by Antihero
oh and mastin
↑ Antihero wrote:Night 4
Cerberus v666 commutes
Wickedestjr roleblocks mastin2
vezokpiraka kills Sonic Boom
wicked was blocking vezok right up until hours until the end of the night and he switched to you
you have no idea how close things were to falling apart for you here
Posted: Sun Sep 13, 2015 7:25 am
by Wickedestjr
Posted: Sun Sep 13, 2015 7:33 am
by vezokpiraka
We actually knew wicked was going to block one of us. That's why we wemt with the obvious choice of me doing the kill.
Posted: Sun Sep 13, 2015 7:41 am
by Wickedestjr
That's why I swapped - because I thought you might be the 'obvious choice'.
Posted: Sun Sep 13, 2015 8:03 am
by vezokpiraka
↑ Wickedestjr wrote:That's why I swapped - because I thought you might be the 'obvious choice'.
Yeah. I was really on the edge that night, I knew that someone might block me or mastin, but I thought that we might out wifom them and it worked. I didn't knew you were the one with the roleblock.
Posted: Sun Sep 13, 2015 8:21 am
by Tere
I heard scumboard had popcorn
Best moment: Jaquen comparing mafia to the four humours. What the fuck what that about?
Posted: Sun Sep 13, 2015 8:22 am
by Fluminator
I probably would have read the scum thread too.
Too bad
Posted: Sun Sep 13, 2015 8:23 am
by T S O
literally everyone wants the scum pt release that shit asap
Posted: Sun Sep 13, 2015 8:25 am
by Gorkington
anti wrote:whoospies, did i say pv was a poisoner...?
i was a little tad off
amazing.
Posted: Sun Sep 13, 2015 8:27 am
by Antihero
↑ T S O wrote:literally everyone wants the scum pt release that shit asap
no, not literally everyone
Posted: Sun Sep 13, 2015 8:28 am
by Gorkington
no but anti.
youre the coolest dude.
i hope you know that.
cool setup/concept. wish id been able to commit to it.
Posted: Sun Sep 13, 2015 8:30 am
by Antihero
thanks person who i'm going to authoritatively call a katsuki alt
Posted: Sun Sep 13, 2015 8:30 am
by Gorkington
teehee.
Posted: Sun Sep 13, 2015 9:08 am
by Jaqen Hghar
↑ Tere wrote:I heard scumboard had popcorn
Best moment: Jaquen comparing mafia to the four humours. What the fuck what that about?
Personality shows through. A person's personality shows through and is very much applicable in both town and scum hunting. Like, a Choleric person could say something that's very town based on their personality type, but thpe exact same words would be scummy as hell coming from a Melancholic.
This being easily my worst game to date doesn't change that.
Posted: Sun Sep 13, 2015 9:09 am
by Jaqen Hghar
But I'm glad it made you laugh
Posted: Sun Sep 13, 2015 9:12 am
by Antihero
you might want to think about changing the way you approach this game, jaqen
Posted: Sun Sep 13, 2015 9:19 am
by sthar8
↑ Jaqen Hghar wrote:Sorry I see things quicker than you do sthar8. I really am. I know it's frustrating. And, who called me a psychopath fir the reverse psychology? Meh.
Go fuck yourself you shitty troll. You were easily scum MVP this game. You had exactly no protown contribution, and if you never sign up for another game you will still have brought mafia as a whole down a little.
Occam's razor means we had a redirector, right?
↑ Antihero wrote: ↑ sthar8 wrote:2. balance wise, for the doctor to be scum there had to be another strong town power role that nobody had claimed.
lol who said anything about it being a doc? that's an assumption on your part
the commuter was for scum to get around the weak cop
This might be me being salty over being wrong about setup spec for the first time ever, but...
your setup was:
1 weak cop who cannot crumb d1 and is twice as likely to lose an investigation to the nightkill, traded for being hard to pin down until day 3-ish
1 roleblocker who can only interact with the nightkill in a 17 player game
11 vts
vs
1 scum doctor who saves vs the investigation only
1 scum rolecop
2 goons
WCS has three townies dying for no information gain on any particular night.
BCS that doesn't include a scumlynch has two townies dying and another being confirmed, which scum can work around with the nightkill.
If the ascetic stops an investigation, the investigated player should be lynched. Investigation immunity is not a pro-town power. The correct way to play that role was how mastin did: with showy uselessness.
Scum remove 2 to 5 people from the PR pool every day. Reasonably, that means that they should be able to figure out who the PRs are on nights 2-4, which means the roleblocker never has good odds of being useful.
Inventors as a role builds in a small chance of unavoidable roleblock, though that's balanced by being able to claim a result every day without getting nightkilled.
So that leaves two exceedingly weak investigatives, one of which kills town players, against a scumteam with a strong investigative and a nightkill. I don't believe that's balanced as it stands.
Good job scum, you deserved the win.
Good job to mastin, vezok, TSO, Flum, sonic boom, wicked, Z, hiplop, nacho, flubber, cerb, and bins.
I think I'm taking a break from mafia for a while, but maybe I'll get to play with y'all again.
Posted: Sun Sep 13, 2015 9:27 am
by Antihero
in hindsight, i'll admit that town kind of needed to jump out to an early lead for these prs to really work for 'em. in this setup, the pr's weren't going to help a struggling town.
i don't think the scum vanilla cop is as strong as you think it is, sthar. in general, rolecops have the drawback of there being a slight delay between when you get the result and being able to use it.
in this case, mastin had the pr's nailed down n2 so even here aris' role didn't make much of a difference.
Posted: Sun Sep 13, 2015 9:30 am
by Antihero
↑ sthar8 wrote:So that leaves two exceedingly weak investigatives, one of which kills town players, against a scumteam with a strong investigative and a nightkill. I don't believe that's balanced as it stands.
weak investigative? the weak cop was meant to confirm one town a day and the roleblock was really meant to come in lategame when you were down to one or two scum.
scum had absolutely no way of countering these other than maybe adding a little reasonable doubt w/ the commute
Posted: Sun Sep 13, 2015 9:34 am
by Antihero
the neighborizer could've also been a good tool for town-bloc'ing that you were unfortunate to lose early
Posted: Sun Sep 13, 2015 9:49 am
by Kari
vezok was so fucking obvious right after i fucking replaced out
but i still would have pushed jaqen bc of how shit he was.
dont rag on me about how shit i was too. i fully know i was shit. i was in a god damn hospital until late august.
Posted: Sun Sep 13, 2015 9:57 am
by mastin2
↑ Antihero wrote:whoospies, did i say pv was a poisoner...?
i was a little tad off
the (actual) winner of inorganic was the mafia of
mastin2, vezokpiraka, Aristophanes, and ika
Anti.
You're a dick.
↑ Antihero wrote:the only pt i'm going to be releasing is the dead pt
You're
really
a dick.
↑ Cerberus v666 wrote:I'm sad that I had a PR. I don't think I would have been NK'd otherwise, and I'm pretty sure I was the only one who thought the commute inventor was possibly scum even before I died.
Actually, you wouldn't have been a terrible nightkill even without your PR for the reasons Jaqen mentioned: you're fairly competent. It's just that without your PR, you wouldn't have been a direct threat.
Interesting interactions this game, like...there were two nights where scum were nearly roleblocked.
Conveniently, though, there'd have been no way to have told the difference between a successful block and a successful commute. All a successful block would do is lend credence to my commute having been valid, which is one of the reasons why I risked sending ika/vezok (the more suspicious players) to do the nightkills: because I knew that even if they failed, I could write it off as a successful doctor on my part, and bam, insta-towncred.
The only night I went to kill myself was when killing you, because I had a window of JUST that ONE night.
↑ T S O wrote:The last day was incredibly frustrating for me, as vezok and mastin were both transparent scum to me, but I appreciate both LC and PV had their reasons for not posting.
Well to be fair, TSO, I said it in the mafia PT: I knew I was winning the game, so I didn't really need to look town anymore. I figured Constantine was voting whoever got the most votes, so as long as that wasn't vezok (it certainly wasn't going to be me), we'd have won. So I needed to get attention off of vezok, did so successfully by deflecting it onto PV, and let silence and apathy do the rest. But I knew very full and well what I was doing was a scumclaim. I just didn't care since I could get away with it.
Posted: Sun Sep 13, 2015 9:57 am
by Titus
Mastina, is that why you killed me? I was the lone person scumreading you?
Posted: Sun Sep 13, 2015 10:01 am
by sthar8
↑ Antihero wrote: ↑ sthar8 wrote:So that leaves two exceedingly weak investigatives, one of which kills town players, against a scumteam with a strong investigative and a nightkill. I don't believe that's balanced as it stands.
weak investigative? the weak cop was meant to confirm one town a day and the roleblock was really meant to come in lategame when you were down to one or two scum.
scum had absolutely no way of countering these other than maybe adding a little reasonable doubt w/ the commute
But the scum just kill the innocent every day. And given the presence of the rolecop, they can afford to use their nk for that rather than PR hunting. It does force the NK, but only for a few nights since the rate of attrition on the PR pool was so high.
IDK, I think it all washes except the potential for extra town deaths with no way to recoup.