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Posted: Fri Jun 08, 2012 1:48 pm
by kanyeknowsbest
trust marble mattp spyrex

Posted: Fri Jun 08, 2012 1:51 pm
by BBmolla
kanyeknowsbest wrote:
BBmolla wrote:Also, no nightkill is hm

why?

Is no nightkill normal to you?

Trust: Llama Matt Darox

Posted: Fri Jun 08, 2012 1:53 pm
by BBmolla
Also I'm just curious if sabotaging = nightkill in addition to blocking mission abilities thing.

Or if it's "nightless" and we're in a 9:4 game.

Posted: Fri Jun 08, 2012 1:53 pm
by kanyeknowsbest
what lead you to believe there would be a nightkill when it was discussed in the last few pages before the end of d1 that the pms and win conditions and plurality lynches indicated there would be no nightkill?

Posted: Fri Jun 08, 2012 1:54 pm
by SpyreX
On the plus side my instinctive response is there is 1 scum most in the party team (if there was more they'd have had one sabotage it and the others hide in the matrix)

Posted: Fri Jun 08, 2012 1:55 pm
by BBmolla
kanyeknowsbest wrote:what lead you to believe there would be a nightkill when it was discussed in the last few pages before the end of d1 that the pms and win conditions and plurality lynches indicated there would be no nightkill?

I don't pay attention.

Do we think it's 9:4 then?

Posted: Fri Jun 08, 2012 2:03 pm
by implosion
Uh. Something happened overnight. Not sure what. I'm just gonna say don't give me any trust tokens for now, but I'm fine with the plan that's going on so w/e.

Trust: darox

Trust: mattp

Trust: llamarble

Vote: Voidedmafia

Posted: Fri Jun 08, 2012 2:08 pm
by kuribo
Trust: SpyreX

Trust: Darox

Trust: MattP


no sabotages might mean that scum is playing shadow games, or it could mean we found a winning combination

however, either way this is a good place to start for future missions until things start fucking up

Posted: Fri Jun 08, 2012 2:16 pm
by BBmolla
VOTE: Voided

Sheeping townplosion

Posted: Fri Jun 08, 2012 3:11 pm
by vijay2vasandani
BBmolla wrote:Am I dumb for just realizing this is a combination of Mafia and The Resistance?

Also, no nightkill is hm

No. I think I said this before.

Implosion explain please.

Posted: Fri Jun 08, 2012 3:51 pm
by implosion
Meh. It's probably the scum's doing.

I was compromised. I have no clue what it means. I'm kinda guessing that it means that missions won't work if I'm on them, maybe? I was a little afraid that I might have been recruited or something, but this isn't a bastard game so etc.

It might be the equivalent of a nightkill. Although I really don't see myself as a likely nightkill candidate last night. If, by some chance in hell, there is a redirector who redirected someone to me last night... claiming might not be a bad idea.

Posted: Fri Jun 08, 2012 4:04 pm
by Voidedmafia
Being compromised meaning you can't go on missions makes sense.

Trust Llamarble
Trust Darox
Trust Spyrex


When did we decide Implo was town again?

Posted: Fri Jun 08, 2012 4:06 pm
by implosion
I decided it when i saw my role pm.

Posted: Fri Jun 08, 2012 4:57 pm
by vijay2vasandani
Okay implosion might be scum. I need to clarify something first but idk if I'll get an answer.

Posted: Fri Jun 08, 2012 5:02 pm
by vijay2vasandani
Okay, maybe not. It's 50-50 still. And I don't think it's just missions, everything shouldn't work. Furthermore, I have information that "factional abilities" do exist. Does that mean scum can nightkill?

Posted: Fri Jun 08, 2012 5:06 pm
by Voidedmafia
Asked the mod, I presume?

Posted: Fri Jun 08, 2012 5:10 pm
by Darox
Consider the following:
Constantly sending the same people might give us successful missions, but changing the mix up let's us play mastermind and PoE the scum to death.
And if they decide to play extra cautious and never sabotage, it doesn't matter who we send at all.

Posted: Fri Jun 08, 2012 5:16 pm
by Voidedmafia
You have a point, but I do think that we should keep at least 3 of the people on the mission the same, provided that all three are not responsible for sabotage. And believe Spyrex, you, and Llamarble should be those three.

Though, since I think Spyrex, at least, will be garaunteed back on the mission,

Untrust Spyrex
Trust Fate

Posted: Fri Jun 08, 2012 5:18 pm
by kanyeknowsbest
vijay2vasandani wrote:Okay, maybe not. It's 50-50 still. And I don't think it's just missions, everything shouldn't work. Furthermore, I have information that "factional abilities" do exist. Does that mean scum can nightkill?

any ability can be considered a factional ability if it is shared by the faction. nk is the most common, but other examples could be a roleblock that the faction shares or something like that. can you elaborate? are you saying that you think implosion being compromised is a factional roleblock? how did you come by this information?

p-edit imho we keep the mission team the same. either its a winning combination or we force the scum hiding in it to show his hand.

Posted: Fri Jun 08, 2012 5:24 pm
by Voidedmafia
At least one spot ought to be open to rotation, though.

Posted: Fri Jun 08, 2012 5:25 pm
by implosion
Yeah. That's what I mean when i say it might be the equivalent of a nightkill. Scum might lack a factional kill, but have a factional compromise that does... something.

I have a hunch, by the way. I feel like if there was exactly one scum in the mission pool, they'd have sabotaged. One scum out of six people? Why
not
sabotage? The odds of being lynched would be low as hell anyway, and they'd have no reason to risk seeing what advantages the town could game. So I'm inclined to say that either no scum is in the pool (obviously, in this case, it wouldn't be sabotaged) or that there are multiple scum in the pool, in which case they probably wouldn't sabotage so that the scum in the pool can gain towncred.

That said, I'm not sure which situation is more likely.

Posted: Fri Jun 08, 2012 5:29 pm
by implosion
Let's say that the scum are planning on never sabotaging. Then, in theory, our goal would be to have as many town on each mission as possible so as to maximize the amount of townies who gain towncred by being on successful missions or who gain rewards from those missions.

I really don't see how shifting the roster will allow us to PoE the scum, Darox. Could you elaborate? Obviously, if they sabotage, then we get a list of people that will contain scum - but that's just what we get. One list. Even if scum sabotage a mission, that gives us absolutely no guarantee that they'll sabotage any other missions in the future.

Posted: Fri Jun 08, 2012 6:07 pm
by vijay2vasandani
I suggest keeping the same people. I'd rather not give scum resources which are fairly potent from my experience. I know there are factional abilities because the resource I used on implosion last night says it doesn't work on them.

Posted: Fri Jun 08, 2012 6:19 pm
by implosion
Is the resource you used on me last night the reason that I was compromised?

Posted: Fri Jun 08, 2012 6:48 pm
by vijay2vasandani
Yes. Yes. It's what I meant by 467.